Why are your Lumion materials missing after re-importing your model?
1. Here's why
Lumion uses the names of imported materials from Revit, SketchUp, ArchiCAD, etc.
If you re-import a model and the imported material names from your 3D modeling application do not match the existing imported material names in your Lumion Project, the Lumion materials can't be re-applied to the re-imported model.
The result is that the Lumion materials disappear and you only see the original Imported Materials.
1.1: To check if that is the case, please open a version of your .LS Project file that still has the intact materials.
1.2: Click on the Materials button:
1.3: Move the mouse cursor to one of the surfaces that loses its Lumion material after you re-import the model. Make a note of the name of that material.
Example:
1.4: Then re-import the model and make a note of the new material name.
If there is a difference between the before and after names, it means that the names of the re-imported materials have changed.
Below is some advice for Revit, ArchiCAD and SketchUp that will help you troubleshoot this issue and instructions on how to fix missing Lumion materials.
2. Different material names from Revit
Older versions of the Lumion plug-in for Revit used different material names than newer versions of the plug-in.
2.1: For that reason, we recommend that you only import Revit models with the latest plug-in for your version of Lumion and Revit:
Download Link: Download Lumion LiveSync for Revit
2.2: Please also verify that all versions of Revit on all of your computers are using the same version of the plug-in by clicking on the Lumion logo button on the Lumion ribbon in Revit:
2.3: To transfer Lumion materials from a version of the Lumion Project with intact materials to a version with missing materials, please follow the instructions in section 5 below.
3. Different material names from SketchUp
If you created a new material in SketchUp and did not assign a name to it, a generic name would be assigned to it when you imported it in Lumion.
This generic naming convention was changed in Lumion 8.3.
As a consequence, any Lumion materials that you have assigned to these materials in Lumion 8.0 or older versions will go missing after you re-import the model in Lumion 8.3 and newer versions.
The file formats .SKP and .DAE also use material names that are not compatible with each other.
3.1: For that reason, we recommend that you only import SketchUp models with the .SKP file format. Never switch between .SKP and .DAE format when re-importing models.
3.2: If you are using the Lumion LiveSync for SketchUp plug-in, please make sure that you always use the latest version:
- Download Link: Download Lumion LiveSync for SketchUp
3.3: To transfer Lumion materials from a version of the Lumion Project with intact materials to a version with missing materials, please follow the instructions in section 5 below.
4. Different material names from ArchiCAD
If your Lumion Materials go missing after you re-import a .DAE file from ArchiCAD, you might accidentally have exported your model using the wrong .DAE (Collada) file format, i.e. the Collada file (.DAE) option instead of the Lumion Collada file (.DAE) option:
File -> Save as... -> Lumion Collada file (.DAE)
4.1: Please make sure that you select the correct Lumion Collada file (.DAE) option before re-importing the model.
4.2: If this does not resolve the problem, you can transfer Lumion materials from a version of the Lumion Project with intact materials to a version with missing materials by following the instructions in section 5 below.
5. How do you fix missing Lumion Materials?
5.1: To get started, please open a version of your .LS Project file that still has the intact materials.
5.2: Then use the Save and Load Material functions to save individual Lumion Materials to files:
- Knowledge Base: How do you copy, paste, save and load Materials in Lumion 12 and newer versions?
- Knowledge Base: How do you copy, paste, save and load materials in Lumion 10.0 and newer versions?
- Knowledge Base: How do you copy, paste, save and load materials in Lumion 9.0-9.5?
- Knowledge Base: How do you copy, paste, save and load materials in Lumion 8.5 and older versions?
5.3: The material files can then be loaded in the version of your Project with the missing materials.
Why can you hear Sound Effects on a hidden Layer in a rendered .MP4 Movie in Lumion 10.5 and older versions?
1. Here's why
In Build Mode you can hide a Layer with Sounds so that the Sounds will not be heard.
However, when you render a Clip or Movie, any Sounds on Layers that are hidden can still be heard in the rendered Movie.
This is a technical constraint.
2. Workarounds
2.1: Consider saving a back-up of your Scene with the Sounds and then temporarily delete the unwanted Sounds before you render the Clip or Movie.
2.2: Or, if the Sounds are the only Sounds in the Clip or Movie, you could render to *.MP4. Then in a video editor, remove or replace the sound channel with some other sounds.
2.3: Or, move the Sound object out of range at the time you do not want it to be heard. You can use either the Move Effect or the Advanced Move Effect to change the position of the Sound object and the desired speed of movement as is needed.
For example: if you had rain with the rain Sound object playing for one Clip, then in the next Clip, add an Advanced Move Effect, and position the Sound object out of the 3D range so it is not heard in the rendered movie.
The key is set at the lowest timing of 0.1 seconds so the sound will not be noticeably heard in the Movie after the rain Clip has finished.
Alternatively, you could set the positioning in the previous Clip near the end of the Clip timing.
Why can't I select just a part of the Imported Model?
You have imported a model from your 3D modeling software. When you use the Material Editor you click on part of the model and Lumion selects all or most of the model.
You find that you can only apply one material to all of that part of the model.
However, you want to select just a single surface or smaller part of the model as you are able to in your 3d modeling software and edit the material.
Here's Why:
To make it much quicker to apply or update materials and to optimize the model for performance in Lumion, all surfaces with the same material name are combined:
1. Having all surfaces with the same material name as a single selectable surface optimizes the model in terms of real-time and rendering performance which has a positive impact on the time to render and the ability for the PC to cope with more demanding Projects.
2. It provides for a faster workflow. You only need to select any surface with the same material name to affect all others rather than having to select and edit each and every individual surface. For some models having to do that would of course be onerous if there are many hundreds of surfaces with the same name.
Certainly, the consequence is that at times there can be individual 'objects' or surfaces where you would like to directly edit within Lumion and change on the go. In some cases, a little foresight and planning may be needed. Changing the source model also means that the two are in sync between the design and the visualization.
In each of the main model import guidelines there is this section:
Why can't you assign a Lumion material to individual surfaces?
- Lumion will always combine surfaces that use the same material in [your 3d modeling software]. If you want to assign a Lumion material to a specific surface, you must assign a unique material to that surface in [your 3d modeling software] before Importing or Re-Importing the model.
Here's an example (using SketchUp):
This model in SketchUp has all surfaces with one material. You can select different surfaces in SketchUp.
(Source model changed to one material for this example.)
But in Lumion when you use the Material Editor you are unable to select the bench stand or bench base to change them.
All surfaces wherever you move the mouse to or click have the same 'Wood Cherry Original' name.
In SketchUp, you need to select some surfaces and apply a different material to them:
In Lumion, after Re-Importing the model, it now looks like this:
Now you are able to select parts of the bench and apply different materials in Lumion.
When rendered:
[model credit: by John Luttropp, model: Frank Lloyd Wright Usonian Automatic Hassock, Trimble 3DWarehouse]
See Also:
- Knowledge Base: Model import guidelines for SketchUp
- Knowledge Base: Model import guidelines for Revit and Revit LT
- Knowledge Base: Model import guidelines for ArchiCAD
- Knowledge Base: Model import guidelines for Autodesk AutoCAD
- Knowledge Base: Model import guidelines for Rhino
- Knowledge Base: Model import guidelines for 3ds Max
- Knowledge Base: Model import guidelines for Vectorworks
- Knowledge Base: Model import guidelines for Allplan
Why can't you access your Lumion Account?
If you are certain you have typed in the correct email address and password, then the most likely reason you have no access is that there is no Lumion Account for that address.
A Lumion Account is not created for you automatically upon acquiring Lumion.
In order to create an account, please follow the steps in this article:
- Knowledge Base: What is a Lumion Account?
If you have forgotten your password, or wish to reset it, please click on the Forgot Password, button on the Lumion Account page.
- Knowledge Base: Why are you not able to Reset the Password on a Lumion Account?
See Also:
- Knowledge Base: How do you change your Lumion Account password?
Why can't you add all Material types to the Favorites tab in Lumion 9.5 and older versions?
1. Here's why
It is currently only possible to add Standard Materials and variations of the Standard Material from the built-in Material Library to the Favorites tab.
In other words, it is not possible to add the following materials:
-
Indoor category:
- PureGlass
-
Outdoor category:
- PureGlass
-
Nature category:
- Water
- Waterfall
- Leaves
-
Custom category:
- Color
- Glass
- PureGlass
- Lightmap
- Imported Material
- Water
- Waterfall
- Landscape
- Billboard
- Invisible
Please also note that it is not possible to name or rename materials on the Favorites tab.
This is a technical constraint.
2. Workaround
2.1: Save your materials as files and load them when needed:
- Knowledge Base: How do you copy, paste, save and load Materials?
Why can't you make 2D silhouettes and 3D people transparent?
1. Here's why
The only models in the People and Animals category that support Transparency are the models on the People - 3D - Silhouettes and Animals - 3D - Silhouettes tabs:
The models on the other tabs do not currently support Transparency as this functionality has not been implemented for these model types.
2. Workarounds
2.1: Use models from the People - 3D - Silhouettes and Animals - 3D - Silhouettes categories as these model types support Transparency.
2.2: Alternatively, if you can't replace your people/animal models with models from the People - 3D - Silhouettes and Animals - 3D - Silhouettes tabs, consider rendering the Photo, Clip or Movie twice: one version with the people/animal models and the other version with the models placed on a hidden Layer.
The version with models:
The version without models:
2.3: Then in an image editor or video editor, add both images as layers and blend the two by adjusting the transparency of the one with people/animal models:
- External Link: Three Ways To Blend Two Images In Photoshop
Example of blended image:
Why can't you open a Project from other editions such as the commercial product in the Lumion Pro Student edition?
Please see this article:
- Knowledge Base: Why can't you open a Project from the Lumion Pro Student edition in other editions (products) of Lumion?
Why can't you open a Project from the Lumion Trial version in other versions of Lumion?
1. Here's why
1.1: Please note that there are two Trial editions:
- Lumion Trial (available via the 'Try' page: only available up until 12 March 2023)
- Lumion Business Trial (Pro Trial) (available from your local reseller)
This article only applies to the Lumion Trial edition for those who were given access prior to 13 March 2023.
.
1.2: It is not possible to open Lumion Trial Projects in commercial or other editions of Lumion. This is by design to prevent abuse of the license terms, i.e. using it for commercial purposes.
- The 'Try' page at Lumion.com mentions this limitation:
- The Home screen - Welcome to Lumion also provides a message each time you save a Project using the Lumion Trial.
2. Can you transfer anything from the Lumion Trial Project?
Yes, you can transfer Imported Models from Lumion Trial to a commercial edition (product/version) of Lumion. Here's how:
2.1: Locate the Imported Model files in Documents/LumionTrial (VERSION)/Library and copy them to Documents/Lumion (VERSION)/Library.
- Knowledge Base article: Where are Projects and Imported Models saved to in Lumion?
2.2: The next time you start the commercial edition of Lumion, the Imported Models should be available in the Imported Model Library browser.
The rest of your Project configuration, as well as your Photos and Clips, cannot be transferred and will have to be reconstructed.
Why can't you rotate some trees and plants in all directions in Lumion 10.5 and older versions?
1. Here's why
You might have noticed that there are no Orientation sliders for trees and plants as there are for other objects in Lumion 10.5 and older versions:
The reason is that trees and plants in the Lumion Model Library in Lumion 10.5 and older versions were made with a third party tree/plant creation software called SpeedTree. SpeedTree does not allow its models to be orientated for Pitch or Bank rotations, only for Heading.
This is a technical constraint.
The exceptions to this are for the Leaves and also Forest Wood sub-category plants where you can use the Rotation sliders for Orientation, Pich, and Bank.
Lumion 11 and newer versions are unaffected by this technical constraint.
2. Workaround
If you cannot upgrade to Lumion 11 or newer (which is unaffected by this technical constraint), you could consider using Imported Models of trees and plants where you can change the Pitch and Bank rotation values. Those models can be sourced from other online 3D model resources, for example 3D Warehouse or Xfrog.
However, not all trees and plants are suitable and work well in real-time in Lumion. Some might only have single-sided leaves. Others might be extremely heavy in terms of textures and 3D Points and can cause a slow down of the onscreen redraws and renderings.
For that reason, you may notice that you can only add a few trees and plants from external sources before Lumion will get slower, so please use imported tree and plant models sparingly. Please also note that imported trees and plants are static and will not sway in the wind.
Why do Materials sometimes disappear when using LiveSync and a Section Box?
Applies to Revit but may also apply to other 3d modeling software where a 'Section Box' or similar clipping box is used to hide/cut away parts of the model.
1. Problem:
You use the 'Section Box' as a way to help with on-screen performance and update speeds, especially for more complex models.
You are using LiveSync to import your model directly. When you can change the 'Section Box' (in Revit), all of the material assignments seem to disappear in Lumion.
Also, you try a reload of a Material Set. But sometimes reloading the Material Set doesn’t reassign the previously assigned materials.
From your perspective it seems that Lumion has not remembered the prior materials, after all, your 3d model software does. The whole model is still in the 3d modeling project, and only parts that have been hidden using a 'Section Box' are missing the materials.
2. Solution:
If you change the 'Section Box', then save a new Material Set file with a different file name. If a 'Section Box' completely removes a surface of a model. You can use any of these saved Sets to restore materials to the same state.
The only way is to save Material Sets and/or Material Files for each and every state of the model where you think the surfaces are not going to be present/visible for X view state but will be later on for Y view state and you are changing materials in Lumion.
3. What is Happening:
If a 'Section Box' completely removes a surface of a model in your modeling software, even if it's temporary, then the material also no longer exists in Lumion.
The model and materials for LiveSync in Lumion are merely reflecting the current state of the visible model in your modeling software. It's the same as if you used the 'Visibility Graphics' (Revit) to control what was sent to Lumion, or also imported manually via Export to Lumion (Collada DAE).
Saving to an earlier Material Set file overwrites that data with what is now a different model and materials.
When you want to restore Lumion Materials after reverting or cancelling a 'Section Box', then during the process you need to maintain a set of files consisting of Material Sets and/or Material Files. They should reflect the changing state of the model and its materials as controlled by the 'Section Box'.
This is only needed if:
- You have applied Lumion Materials you wish to restore.
- You are using a 'Section Box' that will fully hide one or more surfaces of the model.
4. Let's look at two examples:
A. A simple example of 2 walls.
B. A house design (sample Revit template).
5. Using the Stop/Start in LiveSync:
Should the LiveSync Start/Stop be used with a 'Section Box'? Yes.
These events are just a trigger for when controlled updates occur from your 3d modeling software such as Revit to Lumion. The change of states in the model happens from changes in the 'Section Box' view. Stop/Starting (Resuming) is not a factor in what the 'Section Box' shows of the model.
See Also:
- Knowledge Base: Model import guidelines for Revit and Revit LT
- Knowledge Base: Import & Export Questions
Why do Materials sometimes disappear when using LiveSync and a Section Box? - Example A. a simple example of 2 walls.
Refer to Main Article:
Example A: A simple example of 2 walls.
1. You have two walls in a model:
1.1: The walls as seen in Lumion:
2. You Add a Revit 'Section Box':
3. In Lumion you apply materials to both walls, then save a Material Set file to store a copy of the materials you had applied in Lumion:
3.1: The saved Material Set always only consists of Lumion Materials:
4. You change the Revit focus/view to the right red wall only by adjusting the 'Section Box':
5. Lumion is updated by LiveSync and now only shows the right wall (as expected):
5.1: The Material Set when now saved will only include the Lumion Materials for the right (red) wall:
If you had resaved to the same Material Set file as in Step 3 then this is the only surface for the model and the only material in the Material Set.
6. In Revit you bring back the other wall by changing or cancelling the 'Section Box':
7. However now in Lumion there is no Lumion Material for the left wall. Only the Imported Model Material - expected:
As far as LiveSync and Lumion are concerned there was no wall until now. Until this change for the 'Section Box.' It is not possible for Lumion to keep all the different states that might occur for the model. When importing live, the model is the model you also see in Revit, which is what you expect. As if you had used 'Visibility Graphics' or 'Hide element in this view' to hide some parts of the model. The same would occur if you imported from a Collada DAE exported model and did updates (Re-Import) of the model at each time you changed the 'Section Box'.
8. In Lumion there is no left wall material in the Material Set to apply back
It is now a different state of the model with different surfaces and different materials.
But there is if you had saved the Material Set when the left wall was visible and you had done your Material Edits. And you did, but you later on overwrote that file with a different state of the models materials that as in 5.2 no longer includes the (left wall) material.
Now for the purposes of this example the Material Set in Step 5 (right wall only 'Section Box' view) was saved with a different file name to go back to the Material Set that corresponds to the state of the model when it was earlier edited to apply the Lumion Material - brown brick.
8.1: Appling the older Material Set for left wall brown brick included in Material Set:
Continue with the House Example and some further details:
- Knowledge Base: Example B. A house design (sample Revit template).
or return the the main article:
Why do Materials sometimes disappear when using LiveSync and a Section Box? - Example B: A house design
Refer to Main Article:
Example B. A house design (sample Revit template).
The key difference here:- some surfaces are not fully cut in the 'Section Box' and so are still parts of the model in Lumion and therefore have materials.
1. The Revit Example House Project:
1.1: House Example - in Lumion:
1.2: House Example - full model with some Lumion Materials applied:
Lumion Materials have been applied to:
- Exterior walls (Lounge exterior wall is still Revit material).
- Block retaining wall.
- Landscape - 3D Grass.
- Windows.
- Rook - tiles.
- Roof of lounge - timber decking.
1.3: Lumion Materials of the whole house ('Section Box' View 1):
2. 'Section Box' in Revit - the full model:
3. The Revit 'Section Box' View 2 - now focuses/changes the view to part of house:
4. The house in Lumion conforming with the active 'Section Box' View 2 view:
4.1: Materials for the house in Lumion for the current 'Section Box' View 2:
All surfaces that are fully/completely removed due to the 'Section Box' are no longer present in the model and there is no material for that surface. Main example of surfaces completely removed: the roof.
Surfaces that are still showing (in part), for example the main exterior wall, the grass and retaining wall-concrete panels.
4.2: If you were to open the Material Set saved at the beginning for the whole house then there are less materials showing - some are non-matching to a surface so no material is possible to be applied:
5. Compare the 'Section Box' View 2 materials to original 'Section Box' View 1 materials (in blue box):
If you save these new materials to the same Material Set file, even though the Revit model still exists but is just hidden (partially) then those non-existent surfaces (no material exists) will no longer be included in the Material Set file. The model is in a different state.
You need to save the Material Set to a new file name.
6. Revit view reverted back to the initial view of 'Section Box' View 1:
7. In Lumion the roof has lost its Lumion Material:
8. Reloading the original set of Materials - the roof material exists and can be applied:
9. The roof can now be updated from the prior Material Set:
Note - Advanced: Changing Other Materials:
10. Note that if you change materials whilst working with a different 'Section Box' view such as those reflected in a prior Material Set, for example you change this interior wall during Section Box' View 2
Then the older Material Set is no longer in sync and would overwrite that surface with the older material:
You need to either:
10.1: Save a Material File for each material changed when working with a 'Section Box' that has changed the model and materials:
10.1.1: Example: Interior Plasterboard Material file:
10.1.2: Interior Plasterboard updated from LNM Material File:
10.2: Or save a Material Set for those changes. Even though the Material Set will not have other materials for non-existent surfaces it will have the surfaces you changed and those can match and apply. You should specifically select the material to be applied due to your more recent update of the material:
10.2.1: Specifically select which material to apply from a Material Set:
See also:
- Knowledge Base: Example A. A simple example of 2 walls
or return the the main article:
See Also:
- Knowledge Base: Model import guidelines for Revit and Revit LT
- Knowledge Base: Import & Export Questions
Why do the shadows flicker in some Movies?
1. Here's why
Flickering shadows are usually caused by the fact that the models are too far away from the center of the Scene (0,0,0). This is a known technical limitation as graphics cards only have 8 digits for positional values. The further away from 0,0,0 your models are, the more likely it is that their shadows will flicker.
The center of the Scene is marked by the red, green and blue axes:
1.1: To prevent the shadows and surfaces flickering, you should move the models closer to 0,0,0.
The easiest way to do that is to add the models to a Group:
1.2: Then move the Group to 0,0,0:
- Knowledge Base: How do you type in position coordinates for an object?
Why do you get an error when adding your License Key to your Lumion Account?
1. Did you copy the License Key number correctly?
Please confirm that you have copied and pasted the Lumion License Key number correctly from your 'Getting started with Lumion' email.
If you cannot find your 'Getting started with Lumion' email, please follow the instructions below:
- Knowledge Base: How do you get the email with the Lumion download link?
2. Was your License Key already added to your account?
If you accidentally add a License Key that was already added to your Lumion Account, the License Key overview page will be displayed along with the License Key number you tried to enter:
3. Is the License Key you have entered not valid?
If you did not receive your License Key from Lumion.com or from an authorized Lumion Partner, you may have been the victim of a scam.
Illegal versions of Lumion are known to cause loss of data as well as security problems. We do not provide support for illegal versions of Lumion.
If you believe that your License Key is valid but you are still unable to enter it on the Lumion Account page, please click on the button below to contact us:
Why do you get artifacts, blotches or patchy looking renders with Ray Tracing?
You have been using Lumion 2023 and creating great photo-realistic interior renders with the Ray Tracing Effect. However, this time for another Project they are not rendering nice and clean. They have artifacts, blotchy patterns, patchy changes, and strange-looking artifacts.
|
- Artificial lights do not have excessive brightness.
- There is enough direct sunlight.
- If it is an evening or night Scene then also ensure artificial lights do not have excessive brightness.
- The Ray Trace Effect settings are balanced. Generally use Samples for a final render of 256 to 512. Firefly Reduction - set to 0 unless it is needed.
- Workflow: Establish good renders first from direct light then include your artificial lighting.
See more in Section 5. Setting the lighting for your Scene and the spaces.
Let's walk through an example in more detail.
1. Daytime - Interiors:
Scenario: Bedroom with windows.
- The windows provide a large (wide) enough source of direct sunlight and ambient skylight for the whole room.
- However, the curtains do reduce the total amount of lighting.
- There is no need to have direct sunlight cast onto the interior.
- You start with a rendering of the bedroom using the Rasterization rendering pipeline and using the Reaslitic Styles Effects.
A render with no indirect lighting:
And with lights.
It looks OK but you would like to get even better quality as an interior by using Ray Trace rendering.
You try adding in the Ray Tracing Effect and set the Samples to 16 for a quick render along with 8 Bounces:
(Click on the picture to zoom, Escape key to close)
There's not a lot of pronounced patchy/blotchy looking in this render:- the windows are large enough to allow for enough good direct sunlight and the light is from a single source.
- Even though using the same Real Skies lighting it is much darker.
- And the walls do show blotches and a patchy look.
- You try again at much higher Samples as that should make for a better ray-traced image.
- That works.
- Plenty of light in the room, shadows, looking good, and the patchy-colored look on the walls is now gone.
Increasing Samples can sometimes help resolve the render. At even a low Sample of 128 but with less light Bounces - 3 it is now looking better:
Reducing the Bounces so that there is less Global Illumination bounced around the room will help cut back on the patchiness.
Sometimes though some other adjustments are also needed. Those almost always relate to the other sources of light (see Section 2. Adding Indirect Lighting). As we only have direct light, the Ray Tracing system does a good job for now.
A good range of Samples for a final render is from a minimum of 128, use 256 to 512. That is, as a balanced render: time to render versus quality. You can use higher but 256 or 512 worked fine. (Click on the picture to zoom, Escape key to close)
And, looking at a maximum of 8 Bounces and 2048 Samples: (Click on the picture to zoom, Escape key to close)
Comparing the Rasterization render with the Ray Trace render. The color grading of the Rasterization render could of course be changed via the Color Correction Effect:
Make use of the Effects Stacks already set up for you as a base to work from. For Ray Trace rendering for an interior you can use the simplified Interior RT Style:
2. Adding Indirect lighting:
Let's now take a look at adding indirect/ artificial lights.
Adding too many lights, or the value of the lit area is too high, or a combination of both can often result in artifacts.
You can also affect the total value needed for artificial lights by decreasing the Sun and/or Sky Brightness.
The room is roughly 9 feet x 12 feet = 108 square feet. This would require a general level of Lumens set at 2,160 in total (20 Lumens per square foot ). For each light that is 540 Lumens. Somewhere between a 6W and 9W LED bulb. See also Sections 4 and 5.
The bedside table lamp can be taken as adding extra above the rooms' requirements for being well-lit.
If the Spotlights were set at that value of 540 Lumens:
It is still a draft render with only 32 Samples, it's patchy and the light cast is not very strong.
If you want to over-emphasize the light cast it may still be patchy because the Samples are still very low.
The final settings were:
Ceiling recessed LEDs: 4 Spotlights, Brightness: 640 Lumen, Light Source: shown (the source adds an Emissive value for total lighting). Table lamp: 1 Spotlight, Brightness: 160 Lumen. Total Lumens: 2,720. Samples 512. Real Skies - Cloudy3, Brightness 1.30 Overall Brightness default 1.0. No blotches or patchy artifacts. To compensate for the Spotlight shadows Exposure in the Color Correction Effect was increased to +0.6.
Refer also to these articles about how the level of brightness may need to increase to compensate for the suns' natural brightness:
- Knowledge Base: Transitions: How to Set up Lumion 2023 for Good renders
Section 2.8: Lights:
- Knowledge Base: Transitions: Why does my Project look different in Lumion 2023 compared to previous versions?
- Lumion Community: Lighting in RT???
You can also adjust the amount of direct light via the Real Skies Effect and Sun Effect so that the artificial lights are more prominent.
3. Daytime - Exteriors:
It is rare for exterior views to have these types of artifacts.
The artifacts are almost always likely to occur for an interior and more often when you include artificial lights.
For an exterior there is usually at least one single direct source of light - the sun and the render will resolve things. If you have added Effects such as Noise and Sharpen then either or both combined can affect the final pixels and result in a slightly blotchy or uneven coloring. For example:
Blotchy Results: | Instead of: |
4. Lighting values to work with:
4.1: How Many Nits in a Lumen?
One Nit is equal to one candela (one candlepower) per square meter (1cd/m2).
1 Nit = 3.426 Lumens.
For Emissive materials, the maximum value is capped at 10,000 Nits. That is equivalent to roughly 34,500 Lumen.
For more details on lighting values. The Archdaily guide on how much Lumens or Nits to use could be very useful:
- Knowledge Base: Reference: Artificial Lighting values
4.2: Sun Light:
See Also Section 2.1: Summary of Changes: Lighting and Effects, and, Section 2.8: Lights:
- Knowledge Base: Transitions: Why does my Project look different in Lumion 2023 compared to previous versions?
Extract from the article:
- The noonday Sun in Lumion measures around 1,600,000,000 Nits and the night sky around 0.001 Nits.
- Emissiveness has a maximum of 10,000 Nits and Area Lights a maximum of 100,000 Nits (the average for a TV is 500-1500 Nits).
- Spotlights and Omnilights have a max of 100,000 Lumens, approximately 29,200 Nits. (1.0 Lumen = 0.29 Nits).
4.3: Need an idea of the Lumens or Nits to set for your lighting?
If you are using Watts - Google Search:
Some lighting manufacturers or retailers will provide the details on the lighting values, for example:
- External Link: LedsC4
See also the suggestions in the next section.
5. Setting the lighting for your Scene and the spaces:
5.1: How much Added Lighting:
Avoid having many light sources all at once as that can produce undesired results. The more lights that are enabled/visible, the noisier the output can be. This is because the rays that are shot from the camera are randomly assigned to each light source (common for the ray tracing method), somewhere near the lighting. And it can generate overbright pixels in random places.
Fewer light sources mean that you get more rays per light, which might result in a better less noisy image. This aspect of Ray Tracing is part of the active developments and improvements of the system.
- Keep the total value of lighting from artificial lights plus the lighting from Emissive Materials to a level that is suitable for the room area. Whilst each space may differ in the total lit value needed, if you see that it is more than, say, 5,000 to 15,000 Lumens then you know that you should look at reducing the values.
- Knowledge Base: Reference: Artificial Lighting values
- Web Site: ArchDaily: How To Determine How Many LED Lumens You’ll Need To Properly Light Your Space
5.2: Values to use Guide:
The Ray Trace Effect settings are balanced:
Samples:
- Generally 256 to 512.
- Only in rare cases set it to the maximum of 2048 and you can afford the render time.
- Reduce the number of Bounces when using lower Samples 2 to 4.
Firefly Reduction value:
- In most cases set it to 0, or a maximum of 5%, as it can be very aggressive.
- The Firefly Reduction will affect overbright pixels only.
- This is what can happen with an excessive Firefly Reduction value.
- Rendering with more Samples may only sometimes resolve things without doing other changes as mentioned earlier. Only in some cases like this room where there is only direct light will increasing the Samples alone have the desired result. For example:
16 Samples 4 Bounces:
132 Samples 4 Bounces:
512 Samples 8 Bounces:
5.3: Effective Workflow:
Establish good renders first from direct light. This gives you a baseline of real-world light in the space for your render.
Then include your artificial lighting (if needed) so that you only need to adjust the brightness and number of those lights.
5.4: Examples of Scenes where problems might occur:
- Plenty of direct sun through large windows, but there is an overly strong light - possibly just from an Emissive material, or a Spotlight.
- No direct sunlight, only many Spotlights, and may also include Emissive material for the lamp/s. The additive brightness value of the Spotlights and the Emissive lights is too much for the Sampling. For example: 16 spotlights all with 5,000 Lumen each = 80,000 Lumen! And, another 14 line lights at 1,000 each = 14,000 lumen, so overall 94,000 Lumen.
- Small room, 4 Spotlights in the room each set to 100,000 Lumens! Although we understand that you would like the artificial lights to be visible in daylight, a value for 2,000 to 5,000 Lumens is more suitable
The Emissive strength of the overhead lamps are 10,000 Nits - which again is too bright. Reducing it down to 2000 Nits will work.
Having some natural light come into the space should help improve global illumination. Change the Real Skies: type of sky and/or the Heading. You can also add in a Sun Effect to further manage the direction of the sun in to the room.
- The Firefly Reduction value is excessive or not needed. Perhaps you were just trying to use it to get rid of some artifacts.
There are some exceptions but follow the guide of 0 to a maximum of 5% as earlier.
- Avoid doubling some Spotlights (for example in kitchens) in the same direction. If the light is a dual-directional then that's OK.
- There is plenty of direct light but the Spotlights - the number and value of them are causing the space to be too over-lit.
See Section 5. Setting the lighting for your Scene and the spaces.
- If the room is small, and or has small windows, letting only a small amount of direct light in then make sure the artificial lights do not over-brighten the space by too strong a Brightness value and/or combined with too many lights.
See Section 5. Setting the lighting for your Scene and the spaces.
5.5: Summary - Balance the lighting so that:
- Artificial lights do not have excessive brightness.
- There is enough direct sunlight.
- If it is an evening or night Scene then also ensure artificial lights do not have excessive brightness.
- Apply balanced settings for the Ray Tracing Effect.
5.6: Need Help?
- Knowledge Base: Contact Lumion Technical Support
See Also:
- Lumion Community: Strange glows - problem
References:
- Knowledge Base: Reference: Artificial Lighting values
- Web Site: ArchDaily: How To Determine How Many LED Lumens You’ll Need To Properly Light Your Space
Why do you sometimes get two LiveSync models for the same model?
That can happen if your 3D model file's name or location has changed.
Please see this article for a solution:
Why does Lumion crash when you select a file in an Open File dialog window on some Dell PCs?
1. Known issue:
1.1: Background:
Lumion crashes when you select a file in an Open File dialog window on Dell PCs with older versions of the Dell Backup and Recovery software.
This problem is caused by an error in the Dell Backup and Recovery software which is pre-installed on some Dell PCs.
1.2: Who is affected:
The error affects Lumion and other applications that use the so-called Qt framework.
Dell has resolved this error in newer versions of the Dell Backup and Recovery software.
1.3: Solution:
If you do need to use the Dell Backup and Recovery software, you will have to install the latest version to make Lumion stop crashing.
If you do not need the Dell Backup and Recovery software, simply uninstall it to resolve the problem.
Why does Lumion freeze or crash when you start rendering?
1. Here's why
Freezes and crashes during rendering may occur if your Project is 'too complex' and your hardware isn't powerful enough and/or lacks available System Memory and Virtual Memory to handle it properly.
'Too complex' refers to the following variables:
A: The number of different models you have added to the Project. |
B: The 3D Point count in the top right corner of Build Mode. |
C: The number and resolution of your textures/materials. |
D: The Movie/Photo Effects you're using, in particular the Skylight and Hyperlight effects. |
E: How many Reflection Planes you've added to the Reflection Effect. |
F: How many Spotlights are set to Shadows: Dynamic in the Scene. |
G: How many Spotlights you have selected in the Global Illumination Effect. |
H: How many large surfaces you have assigned 3D Grass Materials to. |
1.1: To improve performance and reduce the time it takes to render a Photo or a Clip, you should try to reduce the number of all of the above. See this article for suggestions:
- Knowledge Base: How can you improve performance within Lumion?
1.2: In addition, increasing the amount of Virtual Memory in Windows will also help prevent crashes:
- Knowledge Base: How do you change the amount of virtual memory in Windows?
1.3: If the problem persists, please verify that your PC has an adequate power supply unit:
- Knowledge Base: Which power supply do you need?
1.4: Alternatively, you could consider upgrading your hardware:
- Knowledge Base: What kind of computer does Lumion need?
- Knowledge Base: Which graphics card do you need?
Why does Lumion need access to your computer's Documents folder?
You get this message when opening Lumion: "Unable to access your Documents folder"
1. Here’s why
Lumion must be allowed to read and write data (for example, Imported Models) in the following folder:
- Documents\Lumion [VERSION]\
Occasionally, something on your PC or network might prevent Lumion from saving data in that folder.
This problem is usually caused by one or more of the following:
- Lumion is unable to locate the required folder location.
- A lack of free space on the hard-drive that the Documents folder is located on.
- Insufficient Windows User Account permissions.
- Overzealous anti-virus/security software.
Please follow these instructions to ensure that Lumion is allowed to read and write data in the folder.
2. How To Resolve the Issue and Message:
2.1: Correct Folder Access:
2.1.1: Change the Lumion-Documents folder location - Lumion 2023.1.2 and newer
In Lumion 2023.1.2 and newer versions, you can change the location of the Documents folder in the settings of the software as explained in the article below:
- Knowledge Base: How do you change the location of the Lumion-documents folder?
2.1.2: Changing the Documents folder location - Versions older than 2023.1.2
You can change it via Windows and it applies to all of the My Documents folders not just for Lumion.
-
External Link: Configuration of the Documents folder
2.1.3: A change in location occurred
If, for example the Documents folder was shifted by some change such as OneDrive being allocated to backup the Documents folder to OneDrive online then it is possible the location might not exist.
Another example is if the Document folders have somehow been deleted.
We will need to help you investigate the exact folder information and steps to resolve this issue. Please contact us:
- Knowledge Base: Contact Lumion Technical Support
2.2: Administrator
Please right-click on 'Lumion.exe' in the folder that you installed Lumion in, usually [install drive]\Program Files\Lumion (Version), and select 'Run as administrator:
2.3: Correct Permissions
If that does not resolve the problem, please right-click on Documents\Lumion (VERSION), select Properties and click on the Security tab. Your Windows User Account must have full read/write permissions for this folder and for all sub-folders.
Example:
2.4: Not Enough Free file space
Then confirm that there is at least an absolute minimum of 30GB, and preferably at least 50GB, of free space on the drive that the Documents folder is located on, usually C:\ drive.
- Knowledge Base: What file space do I need to download, install and use Lumion?
2.5: Check if there is Back-up, file sync or file share software operating
Check if the Documents folder or any of the Lumion folders inside the Documents folder are being backed-up by back-up, file sync or file share software, e.g. OneDrive, GDrive, Dropbox or similar. The back-up software might 'lock' the imported model file before Lumion is done saving it which can result in file corruption or the file will be prevented from being saved. To check if this is the case or not, please temporarily disable the back-up software and try again.
- Knowledge Base: How can you fix Error code 0x4c8 message when saving a file?
2.6: Exclusions in anti-virus/security software
And lastly, please add exclusions for 'Lumion.exe', the installation folder (Usually C:\Program Files\Lumion) and also the folder Lumion saves files to (Documents\Lumion) on your anti-virus/security software:
- Knowledge Base: How do you resolve anti-virus and firewall problems?
Why does Lumion not respond to mouse-clicks and the camera can't be moved, e.g. after opening a file?
1. Known issue:
1.1: Background:
Microsoft released an update for OneDrive. The update makes OneDrive 'hijack' the mouse in Lumion every time the file dialog window pops up in Lumion, even if OneDrive is no longer installed.
You are then unable to move the camera and/or cannot click on buttons/sliders in Lumion 6 or newer after a file dialog window has been displayed in Lumion. For example, after importing a model or after picking a texture for your materials.
1.2: Who is affected:
It only affects a small number of Lumion users who have installed the following software:
- Microsoft Office (assuming a version with OneDrive is installed or has been installed).
- Windows update KB4522355 (this is an optional update from Oct 24 2019).
- Lumion 6 or newer.
1.3: Solution:
Follow the instructions in section 2 in the following article to resolve the problem:
- Knowledge Base: What do you do if Lumion does not respond to mouse-clicks?
Why does Lumion show incorrect memory values in the top right box of Build Mode?
1. Here's why
The reason is that on Windows 7, Microsoft's DirectX function cannot retrieve the correct Graphics Card Memory parameter for graphics cards with more than 4 GB memory.
This is purely a cosmetic error in the Performance Monitor: all of the Graphics Card Memory is used in Lumion 6.5 and newer.
1.1: To resolve this problem, please upgrade to Windows 10 or Windows 11.
Why does "StyleTransfer.dll" error appear after installing or updating Windows 10 to the May 2020 Release (v2004)?
1. Background:
You get one or more error messages when opening Lumion 10.0 to 10.3.2 as follows:
- Styletransfer.dll error
- Channel not found in installation skipping load routine
- F137EC37-6D8D4FB9-8178-839CE94BD5A8.dll
- In group:
C:\Program Files\Lumion 10.x\ArchitectEdition\Classes\MovieCreation\modifications\AIEffects.cgr
This occurs after you have updated Windows to the Windows 10 (May update v2004, 2004-19041.264, also known as 20H1).
This is a known issue with Microsoft now supplying their own version of the Onnxruntime library. Whereas Lumion 10.0 to 10.3.2 also has an installed version, and the two cannot load together.
2. Who is affected:
It affects anyone who is using a version of Lumion 10, up to and including 10.3.2.
3. Solution:
Try these steps:
3.1. Close Lumion if running.
3.2. Move the file onnxruntime.dll from the Lumion install (usually C:\Program Files\Lumion 10.x\3rd) folder to the root folder where Lumion.exe is located (usually C:\Program Files\Lumion 10.x).
For example:
To:
3.3. Restart Lumion.
4. Not Resolved?
If that does not resolve the messages, then please contact us by clicking on the Contact Us button on the Support & Learning page:
Mention the error messages and this article, and attach a Windows System Information Report:- Knowledge Base: How do you generate a Microsoft System Information report?
Why does an imported model change in all of the Projects it is used in?
1. Here's why
In Lumion, Imported Models are saved in a special folder that exists outside of the Project.
Every time you add an Imported Model to a Project, it is a reference to the files in this folder.
What does this mean?
Well, let's say you import a chair from SketchUp.
This model will be saved locally on your PC in the following folder:
Documents/Lumion (VERSION)/Library
Every time you re-import the chair model, or change its materials/textures in Lumion, the model files in Documents/Lumion (Version)/Library will be overwritten.
So how does this work in practice?
2. Lumion 8.0 and newer:
Example: If you import a green chair, place it in a Project and save a Project file (Project A), a "snapshot" of the current state of the (green) chair will be included in the Project file.
The green chair is available in the Imported Model browser window and can be added to Projects.
Let's imagine that you make the chair blue later on and save it in a different Project file (Project B).
The blue version of the chair is now available in the Imported Model browser window and can be added to Projects.
However, if you then choose to load 'Project A' again, the blue chair in the Imported Model browser window will be overwritten by the original green version of the chair.
3. Lumion 7.5 and older:
There are two different ways of saving Project/Scenes in Lumion 7.5 (and older versions):
You can save a Project/Scene with or without the Imported Model.
3.1: Save Scene function:
If you use the Save Scene function, you are only saving the Scene but not the Imported Models:
Files -> Save Scene and Models tab -> Save Scene
A saved Scene contains all of the model positions, Layer information, the Lumion Terrain, Photo and Movie effects and so on.
Imported Models are automatically saved to a separate folder (Documents/Lumion (Version)/Library) every time you re-import them or change their materials.
These models are available in the Imported Model browser window in Lumion.
Any changes you make to the model will be reflected in all of the Scenes that you're using the model in.
3.2: Save Scene and Models function:
If you use the Save Scene and Models function, you're saving the Scene and a "snapshot" of the models:
Files -> Save Scene and Models tab -> Save Scene and Models
This 'snapshot' can be transferred to other PCs as a single file (in .LS format).
In other words, the Save Scene and Models function is ideal if you need to transfer a Scene and all of the Imported Models in that Scene to a different PC, or if you just want to make a back-up.
If you load this file, Lumion will tell you if any of the existing model files in My Documents/Lumion (Version)/Library will be overwritten if you go ahead.
Example: If you import a green chair, place it in a Scene and save a Scene file (Scene A), a "snapshot" of the current state of the chair will be included in the Scene file.
The green chair is available in the Imported Model browser window and can be added to Scenes.
Let's imagine that you make the chair blue later on and save it in a different Scene file (Scene B).
The blue version of the chair is now available in the Imported Model browser window and can be added to Scenes.
However, if you then choose to load 'Scene A' again, the blue chair in the Imported Model browser window will be overwritten by the original green version of the chair.
Why does the Clip Plane not cap clipped walls and other solid objects?
1. Here's why
Unlike the section plane/box function available in Revit and ArchiCAD, the Clip Plane in Lumion does not 'know' whether an object is solid or not, so walls and other solid objects will appear hollow.
Example of hollow walls and floors when using the Clip Plane in Lumion:
2. Workaround
2.1: In Lumion 12 and newer versions only:
You can use the Clip Outline option to render outlines along the edge of the visible geometry that is clipped. It is possible to set the width and color of the outline as well as which Layer to clip. Geometry that is facing away from the camera, and therefore isn’t visible won’t have a visible outline.
2.2: In all versions of Lumion:
2.2.1: We recommend using the section plane/box functionality in your 3d modeling software if that feature is available and it caps clipped objects as solid surfaces.
Example of capped walls and floors when using the Section Box tool in Revit:
Section Planes in SketchUp cannot be exported to Lumion so you will have to use a plug-in:
- External Link: Eneroth Slicer
2.2.2: Consider using the Variations function, and the Variation Control Effect to show the clipped version of the model along with the original version:
- Video Tutorial: Lumion 8: Build Mode - Add model Variations
- Video Tutorial: Lumion 8: Effects - The Variation Control Effect
Why does the Depth of Field Effect not blur Glass and PureGlass Materials correctly?
1. Here's why
When using the Depth of Field Effect in Clips and Photos you may notice that Glass and PureGlass Materials are sometimes not blurred correctly.
This is a technical constraint.
Example of a PureGlass Material with the Depth of Field Effect turned on:
Example of a PureGlass Material with the Depth of Field Effect turned off:
2. Workaround
2.1: If you are rendering a Photo, consider rendering two different versions: one with the Depth of Field Effect turned on and the other version with the effect turned off. The two versions can then be blended in an image editor:
- External Link: Three Ways To Blend Two Images In Photoshop
2.2: You may find that it is easier to select the glass objects in your image editor if you render a MaterialID output image in Lumion:
Example of a blended image:
Why does the Motion Blur Effect not work in Print or Poster resolution?
1. Here's why
If you add a Motion Blur Effect to a Movie or a Clip, the motion blur on animated objects is visible on Current frame images and in Movies at all resolutions, apart from Print and Poster resolution. This is a technical constraint.
The highest resolution that supports the Motion Blur Effect is Ultra HD (3840x2160) which is available on the Image Sequence tab in Movie Mode. This is the same resolution as Print resolution in Photo Mode. Please note that the Ultra HD (3840x2160) output resolution requires a graphics card with at least 6GB memory.
2. Workaround
2.1: To work around the Print and Poster resolution constraint, simply render a single Ultra HD (3840x2160) image via the Image Sequence tab in Movie Mode.
Make sure to enter the same frame number of your Clip or Movie in both of the Range fields:
2.2: Render the image in an uncompressed file format. (e.g. .PNG or .BMP):
This helps with the rescale as there are no compression artifacts.
2.3: If you need a Poster resolution (7680x4320) image, then rescale the Ultra HD image by following these instructions:
Why does the camera pause at every keyframe in Lumion 10.3?
1. Known issue:
1.1: Background:
In Movie Mode, the camera pauses at every keyframe in Clips in Lumion 10.3.
1.2: Who is affected:
It affects anyone who is using Lumion 10.3.
1.3: Solution:
Install Lumion 10.3.2 or newer to resolve the problem.
Alternatively, the following hotfix also resolves the problem:
- Knowledge Base: Lumion 10.3.0.1: Hotfix for Lumion 10.3
Why does the light from Omni Lights, Fill Lights and Area Lights pass through models?
1. Here's why
1.1 In Lumion version 11.3 or newer:
Light no longer passes through models for V11.3 or newer when using an Omni Light. This version includes shadows for Omni Lights.
Refer to Release Notes, section 1.1 Shadows for Omni Lights:
- Knowledge Base: Lumion 11.3: Release notes
OmniLights now have Shadows (for the quality setting) as in Spotlights, and a Shadow Exclusion Zone so that you can exclude shadows if the light needs to be within an object, such as within a bulb.
Where you need the performance of Omni Lights please use the alternative non-shadow lights such as Fill Light or perhaps Area Light or Line Light (depending on lighting requirements).
Note: Selecting Spotlight(s) in Build Mode (Version 12.0 and newer):
For performance reasons when selecting many shadowcasting lights, real-time shadow preview for a selection of lights is now limited to five (5) lights.
1.2 In Lumion version 11.0.2 or older:
The light from Omni Lights, Fill Lights and Area Lights passes through models and does not cast shadows.
This is a known technical constraint and is also due to performance considerations.
Please use Spotlights if you require shadows from artificial light sources (see section 2.5 below).
Here is some general information about the 4 types of artificial lighting in Lumion 7.0 and newer versions up to V11.0.2.
2. Options for Versions 11.0.2 or older.
2.1 Omni Lights
This light type only lights up surfaces that are facing the position of the Omni Light. It renders extremely fast, and is ideal for areas that do not require very accurate lighting, e.g. farther away from the camera:
2.2 Area and Line Lights
This light type only lights up surfaces that are facing the position of the Area/Line Light, but renders very fast and is ideal when lighting up large spaces:
2.3 Light Fill
This light type lights up all surfaces, regardless of whether they face the position of the Fill Light or not. This light type renders extremely fast, and is ideal for areas that do not require very accurate lighting, e.g. farther away from the camera.
2.4 Spotlights
The light from a Spotlight does not pass through objects and will cast shadows.
To see the shadows from Spotlights:
- Select the Spotlight(s) in Build Mode or,
- Press F8 to preview Spotlight shadows in Build/Photo/Movie modes or,
- Render a Photo, Clip, or Movie.
This is done for performance reasons. This light type is slower to render and requires more memory:
See also:
- Knowledge Base: Why are Spotlights not casting shadows?
- Knowledge Base: What do the sliders & buttons in the Spotlight properties do?
Why does the lighting flicker in some Movies?
1. Here's why
Flickering lighting is usually caused by the Global Illumination Effect when the sun and/or other objects are animated.
The Global Illumination Effect in Lumion analyses surfaces that are lit up by the sun or by artificial light sources. The Effect then places probe lights that emit light in all directions near the lit surfaces to simulate reflected light. These probe lights are reshuffled when the sun and other objects move in a video.
1.1: To prevent the lighting from flickering in a Clip that uses the Global Illumination Effect, you need to render the Clip in 4 Star Output quality. In addition, everything has to remain static, i.e. no moving sun, no animations, and the Wind Effect should be set to a low value so that trees do not sway too much in the wind.
Lumion 12:
Lumion 11:
Why does the map window in the OpenStreetMap function not display the map in Lumion 8.5 and older versions?
1. Known issue:
1.1: Background:
Due to unforeseen circumstances, the OpenStreetMap map search window is no longer displaying a map in Lumion 8.5 and older versions since January 6, 2020.
It is, however, still possible to download the OpenStreetMap models in Lumion 8.5 and older versions.
1.2: Who is affected:
It affects anyone who is using a version of Lumion 8.5 and older with the OpenStreetMap function.
1.3: Workaround for Lumion 8.5:
Install the following hotfix and restart Lumion:
- Knowledge Base: Lumion 8.5.0.2: Hotfix for Lumion 8.5
Then use one of the following workarounds:
-
Option A: Copy-paste the GPS coordinates from maps.google.com or www.openstreetmap.org into the map search window in order to select a location in Lumion. Please watch the video below to see how:
- Option B: Alternatively, you can paste the full URL from a location at www.openstreetmap.org or www.geofabrik.de/maps into the map search window in order to select a location in Lumion.
1.4: Workaround for Lumion 8.0 to 8.3:
Please use this workaround:
- Please enter a full, valid address in the search field in the map search window before downloading the OpenStreetMap model.
- Move the marker in the map window to adjust the location slightly.
1.5: Workaround for Lumion 7.5 and older:
There is currently no workaround for Lumion 7.5 and older. Please accept our apologies for the inconvenience this is causing.
Why does the upload to MyLumion never finish?
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1. Here's why
1.1: MyLumion functionality and your uploaded MyLumion Panoramas are not accessible if you access the internet via a proxy server.
Please click on the following link to check if you are accessing the internet via a proxy server:
- External Link: Am I behind a proxy?
If so, please ask your IT administrator to disable the proxy server if you would like to use the MyLumion functionality.
1.2: Please ensure that Lumion is allowed to access the following domains in your firewall/network/anti-virus software:
- Knowledge Base: Which domains and ports does Lumion need access to?
Why does your MP4 video freeze or look strange during playback?
1. Here's why
MP4 files from Lumion with a resolution of 2560x1440 (Quad HD) or 3840x2160 pixels (Ultra HD) might freeze or look strange when you view them in Windows Media Player on some PCs.
This is a known limitation in Windows Media Player as .MP4 files from Lumion are compressed with a very high bitrate to preserve the quality. Windows Media Player might not be fast enough to decode the video stream as it depends on the PC specifications (harddrive speed and CPU speed). In other words, it is unrelated to Lumion.
1.1: Please view the MP4 file in Windows 10 Films & TV, VLC or a different media player to resolve the problem. Alternatively, you can convert the MP4 file to a lower bitrate in 3rd party software and try to view it in Windows Media Player again.
Why does your PC sometimes restart while you are editing a Project or when you start rendering?
1. Here's why
Certain power supplies may cause your PC to restart if they can't cope with sudden changes in demand for electricity from spikes or transient spikes, or if the Wattage is insufficient.
1.1: Please read the following article to see which power supply you will need for your computer in order to prevent it from freezing or restarting when you edit Projects or render Photos and Movies:
-
Knowledge Base: Which power supply do you need?
1.2: If you want to verify that the problem is caused by a power supply that can't deliver enough power to the graphics card, there is a software-based workaround that limits the available power to the graphics card.
Limiting the power means that the graphics card will run slower and rendering will take longer. However, this is sometimes the only workaround if you are unable to replace the power supply.
To get started, please download and install MSI Afterburner via the Downloads tab on this page:
- External Link: MSI Afterburner
1.3: Start MSI Afterburner and click on the Settings button:
1.4: Please tick the following boxes in the Settings menu if they are not already ticked and click OK:
1.5: When prompted to restart the PC, please click OK to go ahead.
1.6: After restarting the PC, MSI Afterburner should now be running in the task tray.
Please click on the icon below to open the MSI Afterburner window again:
1.7: Try to set the Power limit to 50% and click on the tick button to accept the changes:
1.8: Please save all files in all open applications to prevent data loss if the PC still restarts while rendering in Lumion.
1.9: Start Lumion and load one of the Lumion Example Projects.
1.10: Add one of the Styles, for example, the Realistic Style, to a Photo or Clip and then render a Print or Poster resolution image to check if the PC restarts.
1.11: If it works at 50%, we recommend that you test higher Power limit values to find the 'sweet spot', for example 60%, 70%, 80% and 90%.
Why has my material got a red tint?
1. Here's why
You are using version 11.0 or earlier through to version 6.5. Version 11.3 changes the tinting.
Certain old grayscale or black & white textures are incompatible with Lumion.
Incompatible textures are tinted with a red color in Lumion.
The reason they are incompatible is that they were saved as 8-bit grayscale images with 256 levels ranging from black to white.
1.1: To resolve this problem you will need to convert the original texture to an RGB image in an image editor such as Adobe Photoshop:
1.2: Save the texture, re-apply it to the surface in your modeling software and then re-import the model in Lumion - or add the texture directly to the Color Map slot of a Standard Material:
Applies to:
- Versions 6.5 to 11.0.
Why have you not received your Lumion Pro Student?
We don't know but let's get it sorted.
When you try to apply or re-apply for the Lumion Pro Student you get this message from SheerID who administers the student application process for us in some regions:
the offer has already been redeemed
but you have no email and your License Key is expiring soon or has already expired!
You can contact our support to resolve this message by clicking on this Contact Us button:
Why have your trees and plants changed color in Lumion 9.5 and older versions?
1. Here's why
The Autumn Colors Effect will override the tree and plant colors in all other modes if you click on a Photo slot or Clip with that effect, or if Lumion renders a Photo slot or a Clip with the Autumn Colors Effect.
This is a technical constraint as Lumion does not store a copy of the tree and plant colors in each mode.
2. Workaround
2.1: Adjust the tree and plant colors as desired in Build Mode.
2.2: Assign an Autumn Colors Effect to an unused Photo slot or Clip, but do not adjust the sliders in the effect:
2.3: Then click on that Photo slot or Clip before returning to Build Mode.
When you assign the Autumn Colors Effect to a Photo slot or Clip you are saving a snapshot of the current tree and plant colors which can be loaded again any time you click on the Photo slot or Clip.
Why is the Download Manager not working?
Note: This article mostly applies to Lumion 12.0.2 and older versions.
For Lumion 12.3 and newer versions, please see these articles which address issues using the Installer:
- Knowledge Base: How do you resolve Installer (v2) problems - Download issues?
- Knowledge Base: How do you resolve Installer (v2) problems - Installation issues?
- Knowledge Base: How do you resolve Installer (v2) problems - Installation file issues?
- Knowledge Base: How do you resolve Installer (v2) problems - Other Installation issues?
If you are having problems with the Updater once Lumion has been installed then see Section 7 in this article:
- Knowledge Base: How does the Updater for Lumion work?
1. Here's how to resolve the most common download problems
If the Download Manager does not start downloading Lumion, gets stuck, or displays an error message (for example "Access denied" or "Downloading setup failed"), please go through the following checklist:
1.1: The first step is to download the Download Manager again via the Download link in your Lumion Account:
- Knowledge Base: Download Lumion or Lumion Pro
1.2: Then make sure you have at least the required free disk space on the drive that you are downloading Lumion to. See this article for file space requirements:
- Knowledge Base: What file space do I need to download and install Lumion?
1.3: Please move the Download Manager to the Desktop before running it. Do not run it on a network drive or in a folder that is being backed up regularly by backup/cloud backup software, e.g. OneDrive, GDrive, or DropBox.
1.4: Make sure that you have got administrator privileges when you run the Download Manager (Right-click on the Download Manager and select Run as Administrator):
1.5: Right-click on the folder that the Download Manager is located in, select Properties, click on the Security tab, then select the 'user name' User (not the SYSTEM or Administrators) and make sure that the following permissions are ticked:
1.6: Please make sure that your firewall, router, anti-virus and security software are not preventing the Download Manager from accessing the following domains via port 80 (HTTP):
- product-download-storage.lumion3d.net
- downloadmanager.lumion3d.net
1.7: Please make sure that the anti-virus and security software on your PC is not preventing the Download Manager from opening and saving required files. To do so, you will need to add an exclusion for:
1.7.1: The Download Manager file, usually named: 'Lumion_[version]_Download.exe', for example 'Lumion_12_3_Download.exe'.
1.7.2: The folder that you have saved the Download Manager file to if that is not the Windows default Downloads folder or the Windows Desktop folder.
See this article:
- Knowledge Base: How do you resolve anti-virus and firewall problems?
1.8: Please make sure that the folder that the Download Manager is located in is not being backed up regularly by backup/cloud backup software, e.g. OneDrive, GDrive, or DropBox.
1.9: If the problem persists after moving the Download Manager to the Desktop, then try these steps:
1.9.1 In Windows Explorer, create a folder on the Desktop and call it LumionInstall.
1.9.2 Move the Download Manager file to that folder.
1.9.3 Move any other BIN files to that folder.
1.9.4 Right-click the Download Manager file and select Run As Administrator.
1.10: If the Download Manager requests an Activation Code when you run it, please double-check that you have only copied the characters in the Activation Code from the Getting started with Lumion email, and not any spaces or other characters.
Example email for Lumion 12:
1.11: Lumion 10 and older versions only: Please also make sure that your anti-virus or security software is not preventing the Download Manager from creating a Lumion_VERSION folder in the folder below and from saving '.BINPART' files in this folder:
- Drive:\ ... Users\USERNAME\AppData\Local\
1.12: Lumion 10 and older versions only: Please make sure that the folder below is not being backed up regularly by backup/cloud backup software, e.g. OneDrive, GDrive, or DropBox.
- Drive:\ ... Users\USERNAME\AppData\Local\Lumion_VERSION
2. What if that does not resolve the problem?
If it still isn't working it means that the security and or permissions settings on your computer and/or network are so strict that the Installer or Download Manager can't complete the operation.
2.1: If so, we recommend that you download the installation files on a network with less restrictive security settings (for example at home), and then transfer the installation files to your office.
Why is the Landscape Grass not visible in the distance?
1. Here's why
If you set the camera Focal Length to a high value and the Grass size slider value to a low value, you might sometimes notice that the Landscape Grass disappears at a certain distance from the camera:
In other words: Landscape Grass does not cover the whole Scene.
This is by design as it would be too complex and time-consuming to render.
The Landscape Grass is only rendered on surfaces that use the Landscape Material inside a limited circular area as measured from the camera position.
The Landscape Grass is designed so that it gets shorter and shorter as it reaches the border of the grassy circle that surrounds the camera. Eventually, it is so short that it blends in with the area outside the grassy circle.
1.1: Please note that the grassy circle is bigger when you render a Photo or a Clip, compared to when you preview the Landscape Grass in Build, Movie, and Photo Mode.
To preview the Landscape Grass in Build, Movie, and Photo Mode, so that the size of the grassy circle matches that of a Photo or in a Clip, you must turn on Enable high quality trees (editor) on the Settings screen. Alternatively, press the F9 key to turn it on:
2. Workaround
The size of the grassy circle that surrounds the camera mainly depends on the Grass size slider value:
Examples:
- Grass size slider = 1.0: The radius of the Landscape Grass circle is about 95 meters.
- Grass size slider = 0.2: The radius of the Landscape Grass circle is about 18 meters.
2.1: In other words, you need to set the Grass size slider to a high value to make the Landscape Grass fade out farther away from the camera.
Why is the MaterialID output image not rendered at full Print & Poster resolution in Lumion 8.0 and older versions?
1. Here's why
Lumion 8.3 and newer: You do not need to read this article as it does not apply to newer versions of Lumion.
Lumion 8.0 and older: The MaterialID output image is rendered at a lower resolution on Print and Poster renderings in Lumion 8.0 and older versions.
This is due to a technical constraint as Print and Poster images are rendered in a different way in older versions of Lumion.
2. Workaround
2.1: If MaterialID output images in Print or Poster resolution are important in your project and you are using Lumion 8.0, we recommend rendering the MaterialID output image in Ultra HD (3840x2160) output resolution via the Image sequence tab.
This is the same resolution as Print resolution in Photo Mode. Please note that the Ultra HD output resolution requires a graphics card with 6GB memory (or more).
Render Clip (or Render Movie) -> Image Sequence tab -> Frame Range -> Range
2.2: If MaterialID output images are vital for editing a Poster resolution image in your project and you can't upgrade to Lumion 8.3 or newer, consider enlarging the Ultra HD MaterialID output image:
Knowledge Base: How do you render images at a higher resolution than Poster renderings?
Why is the MyLumion project you uploaded not loading?
1. Here's why
1.1: MyLumion functionality and your uploaded MyLumion Panoramas are not accessible if you access the internet via a proxy server.
Please click on the following link to check if you are accessing the internet via a proxy server:
- External Link: Am I behind a proxy?
If so, please ask your IT administrator to disable the proxy server if you would like to use the MyLumion functionality.
1.2: Please ensure that Lumion is allowed to access the following domains in your firewall/network/anti-virus software:
- Knowledge Base: Which domains and ports does Lumion need access to?
Why is the Raytracing Effect blocked on my PC?
1. Here's why
1.1: You need a Ray Tracing capable graphics card:
The Ray Tracing Effect requires a real-time ray tracing capable graphics card. Most of the graphics cards released after 2018 should include this feature. If your graphics card is mentioned in section 1.6 of the article below, then you should be able to use the Ray Tracing Effect :
- Knowledge Base: Which graphics card do you need for Lumion 2024?
1.2: Windows Updates are recent:
Windows must meet at least minimum requirements, preferably with all updates successfully installed. See the Note in section 1 of this article:
- Knowledge Base: What kind of computer does Lumion 2024 need?
2. What happens if the Ray Tracing Effect does not work?
Your workflow will only allow for rasterization-based renderings using similar technology to Lumion 12.5 and older. Ray tracing capable graphics cards are not a requirement to use Lumion. Any graphics card that meets the minimum requirements will be able to run the software.
- Lumion Website: System requirements
Once applied, the Ray Tracing Effect will be blocked and a message will appear saying: 'Your GPU does not support Ray Tracing'.
See Also:
- Knowledge Base: How do you use the Ray Tracing Effect?
Why is the Sun Study Effect or Sky and Clouds Effect not working?
You added a Sun Study Effect and/or a Sky and Clouds Effect to a Photo, Clip, or 360 Panorama and you notice that the Effect is not active. It has been disabled.
If you are also using Real Skies then you will get this message - "Effect is blocked by another Effect":
Lumion will automatically check to see if Real Skies is in use. If it is, then the Sun Study Effect or the Sun Effect cannot be used in combination with Real Skies.
Here's how to Enable the Effects:
1. Real Skies is being used in Weather Mode
Setting the Reals Skies button to Off will allow the Sun Study Effect and/or a Sky and Clouds Effect to be active/enabled.
2. The Real Skies Effect is used in the Entire Movie
The Real Skies Effect, can also be added to the Entire Movie, and so you need to decide if you want it there or to have the Real Skies Effect in specific Clips when you want to also use the Sun Study Effect or Sky and Clouds Effect.
3. The Real Skies Effect is used in an Effect Stack
If the Real Skies Effect is in the Effect Stack for the current Clip then it will also block the Sun Study Effect and/or the Sky and Clouds Effect.
The Real Skies Effect in Build Mode, Photo Mode or Movie Mode takes precedence (has priority), and is the active Effect when using those Effects.
Simply turn off the Real Skies Effect:
4. The Real Skies Effect is being used with the Sun Effect
See this article:
About Real Skies:
The reason for this is that Real Skies is a special type of photo of a real sky as compared to a Lumion generated sun, or sky, or clouds for the environment done by the Sun Effect or Sky and Clouds Effect. Real Skies have fixed locations for the clouds and sun, so the other Effects should not try affecting the results of the Real Skies Effect.
See Also:
- Knowledge Base: How do you animate the sun?
Why is the camera moving randomly or always forward or frozen?
1. Identify the cause of the problem
There are two different causes, depending on the symptoms you are experiencing.
Symptom A:
- You are unable to move and/or rotate the camera by holding down the right mouse button while moving the mouse.
- The camera is always moving forward. When you press the hotkey S or Arrow Down the camera stops moving.
- However, you can still click on all buttons and sliders in Lumion.
Please see solution A below to resolve this problem.
or...
Symptom B:
- You are unable to rotate the camera by holding down the right mouse button while moving the mouse and you can't click on certain buttons/sliders. This problem affects Lumion 6 or newer after a file dialog window has been displayed in Lumion.
Please see solution B below to resolve this problem.
2. Solution A:
2.1: An external USB or Bluetooth input device such as a joystick, tablet pen or a game controller (e.g. Xbox) is interfering with the navigation controls in Lumion.
Please disconnect those input devices and check if the problem has been resolved.
If you're using a Leap Motion device, you must unplug it and restart Windows.
2.2: If the Enable Tablet Input toggle button on the Settings screen is turned on, please turn it off if you are not using a tablet pen.
Old versions:
2.3: vJoy, an flight simulator utility application, is sending incorrect DirectX controller data to other applications such as Lumion. To disable it, please open vJoyConf.exe in the vJoy installation folder and uncheck 'Enable vJoy'. The default location is:
- c:\Program Files\vJoy\vJoyConf.exe
2.4: Check if there is some other game controller software still installed and working on the PC. It might be interfering with mouse and keyboard events that Lumion needs.
2.5: Check the Camera Input in the Settings > Input screen if you have selected one of the other Camera Input methods. And it does not support use of the right-mouse button or controls the screen differently to that of Lumion. Select the Lumion option.
2.6: If the problem persists, please contact us and send us a System Information Log so we can check the software environment on your PC and look for applications that might be causing this:
- Knowledge Base: How do you generate a Microsoft System Information report?
3. Solution B:
If the problem persists and it started occurring after the 24th of October 2019, it might be due to a rare error which is caused by a recent update in Microsoft Office. The symptom is that you are unable to rotate the camera and/or can't click on certain buttons/sliders in Lumion 6 or newer after a file dialog window has been displayed in Lumion.
3.1: Please follow the instructions in section 2 in the following article to resolve the problem:
- Knowledge Base: What do you do if Lumion does not respond to mouse-clicks?
3.2: If the problem persists, please contact us:
Why is there no Sound/Music in your rendered MP4 video?
The Student/Educational version has a licensing restriction in the music/sound encoder for the MP4 format.
As such Lumion needs to render your Movie or Clip using MP2 and not the normal MP3 sound encoder for MP4 videos.
If the video player on your PC does not support MP2 playback, then the sound will not be heard.
The Commercial and Trial versions are not affected by this restriction.
These PC media players are not playing the MP2 track, as of August 2024:
- Windows Films & TV.
- Windows Media Player (including legacy player).
Your video sound/music should play correctly with VLC.
Why is there only a 'Load project...' button on the screen when Lumion starts up?
1. Here's why
If you see this button after starting up Lumion, it means that it has started up in Viewer Mode instead of in Editor Mode.
If you click on the button, you can load a scene file which can be inspected without distracting user interface elements on the screen.
There will be no tool bar, or Lumion editor interface on the screen.
2. How do you make Lumion 8 and newer start up in Editor Mode instead of in Viewer Mode?
Lumion 5, 6 and 7: Please read section 3 below.
If you have double-clicked on Lumion.exe in the Lumion 8+ installation folder (or on a shortcut to this file), and it still starts up in Viewer Mode, it means that Lumion does not have access to all files during start-up.
This is usually caused by anti-virus/firewall/security software on the PC which is preventing Lumion from reading all files in the installation folder.
2.1: To proceed, please follow step 1.1 and 1.3 in this article:
- Knowledge Base: How do you resolve anti-virus and firewall problems?
2.2: If the problem persists, please send the items below to us:
- A screencapture of the installation files (.BIN for versions up to 11.3, .00x from 11.3 and newer) with the file size displayed.
- A screencapture of the contents of the following installation folder:
Lumion (Version)\ArchitectEdition\Classes\RenderEngine - Write "Viewer Mode error" in your message to us.
3. How do you make Lumion 5, 6 and 7 start up in Editor Mode instead of in Viewer Mode?
Lumion 8 and newer: Please read section 2 above.
Lumion will start up in Viewer Mode if Lumion 5, 6 or 7 is installed and you double-click on an .LS5, .LS6 or .LS7 scene file. This is by design.
3.1: To start Lumion 5, 6 or 7 in Editor Mode, you should double-click on Lumion.exe in the Lumion installation folder (or on a shortcut to this file). Alternatively, select the Lumion 5/6/7 icon in the Windows Start menu.
3.2: If you have double-clicked on Lumion.exe in the Lumion 5/6/7 installation folder (or on a shortcut to this file), and it still starts up in Viewer Mode, please follow the instructions in step 2.1 and 2.2 above.
Why is your CPU (processor) score low in the Lumion Benchmark test?
1. Check your CPU (Processor) speeds
Most modern CPUs (processors) have a base speed and a boost speed measured in GHz (Giga Hertz).
1.1: The first step is to double-check that your CPU (processor) meets or exceeds the minimum requirement in the table on this page:
- Lumion website: System Requirements for Lumion
2. Background processes & applications may have an impact
If there's a lot of CPU activity in the background during the Benchmark test, it will affect the CPU score significantly. For example if you try to run the Benchmark test when Windows hasn't finished booting yet. Also, anti-virus software might be scanning your harddrive in the background.
2.1: To be sure that the CPU activity isn't affecting your score(s), please right-click on the Windows task bar -> Task Manager -> Processes tab:
2.2: Then click on the CPU column so the most demanding processes are at the top:
2.3: If there are any non-essential applications that are using more than, say, 4-5%, please close them - or wait for them to finish before starting the Benchmark test.
3. Laptops sometimes throttle the CPU speed
3.1: Make sure that the laptop is plugged in to a mains power socket. Running the laptop PC off battery power will make it switch to a slower CPU speed.
3.2: Type 'Edit power plan' in the Windows search field in the lower left corner and press Enter. Then click on 'Change advanced power settings and make sure that the power plan is set to Balanced or Performance'.
3.3: On some laptop PCs, the manufacturer has installed third party software that adjusts the power for the CPU. Please make sure that this software is disabled while running the test.
4. Check if Intel SpeedStep is running
Some PCs include Intel Speedstep functionality which will make the CPU run slower when speed is not needed. The CPU Benchmark test in Lumion runs for just a few seconds, so it's possible that the Intel SpeedStep function does not even bother to switch to a higher CPU clock frequency during the test.
4.1: Please click here and follow the instructions to temporarily disable Intel Speedstep and then run the Benchmark test again.
5. Run other benchmark tests to double-check the CPU speed
As the Lumion Benchmark test is very quick and superficial, we recommend that you test your PC with much more accurate benchmark utilities to see if it is underperforming or not.
5.1: Try running PassMark Performance Test in order to compare the results to PCs with similar configurations.
Why is your Graphics Card Score low in the Lumion Benchmark test?
1. Check if your graphics card meets or exceeds the minimum requirement
1.1: The first step is to double-check that your graphics card meets or exceeds the minimum requirements:
- Knowledge Base: Which graphics card do you need?
2. Make sure that the latest updates are installed
2.1: The next step is to make sure that the latest graphics card driver and all available Windows updates are installed:
3. Check that your PC is using the right graphics card
If you are using a laptop PC, it is possible that it has two graphics cards: a fast one and a slow one.
3.1: Please follow the instructions below to make sure that Lumion uses the fast graphics card. Laptop PCs should also be plugged in instead of using the battery in order to ensure that the best benchmark results are achieved:
- Knowledge Base: Why is your computer using an Intel HD graphics chip instead of the dedicated graphics card?
4. Check the cables when using two monitors
4.1: If your computer has two graphics cards (e.g. a fast one and a slow one) and it is connected to 2 monitors, you need to make sure that the Lumion window starts up on the monitor that is (physically) connected to the fast graphics card with a cable.
It will not switch to the fast graphics card if you start Lumion on the monitor that is connected to the slow graphics card.
Please note that you can't just move the window over to that monitor - the Lumion window has to start up on it. Otherwise, Lumion will use the slower graphics card.
Alternatively, move both monitor cables to the fastest graphics card if it supports two monitors.
5. Make sure that 'G-SYNC' is turned off
5.1: If your computer has an NVIDIA graphics card that supports 'G-SYNC', please right-click on the Desktop, select 'NVIDIA Control Panel', click on 'Set up G-SYNC' and make sure that 'Enable G-SYNC' is turned Off:
6. Run other benchmark tests
6.1: As the Lumion Benchmark test is very quick and superficial, we recommend that you test your PC with much more accurate benchmark utilities to see if it is underperforming or not.
A couple of examples are PassMark Performance Test and 3DMark Basic Edition (scroll to the bottom of that page for Time Spy). Once you've got those benchmark results, you can compare them to PCs with similar configurations.
7. What does the Benchmark test measure?
Lumion 8.0 and newer:
The Graphics Card Score provides a rough indication of how fast it will render movies. It is (mostly) unaffected by CPU activity in the background during the Benchmark test. However, if the CPU (Processor) activity is 100% while you run the Lumion Benchmark test, the Graphics Card Score may be up to 15% lower.
To be sure that the CPU activity isn't affecting your score(s), please follow these instructions:
- Knowledge Base article: Why is your CPU (processor) score low in the Lumion Benchmark test?
Lumion 7.5 and older:
The Graphics Card Score only provides a rough indication of the expected real-time performance, i.e. not how fast it will render movies. If there is a lot of CPU activity in the background during the Benchmark test, it will affect the Graphics Card Score (and the CPU Score) significantly. An example is if you try to run the Benchmark test when Windows hasn't finished booting yet. Also, anti-virus software might be scanning your harddrive in the background.
To be sure that the CPU activity isn't affecting your score(s), please follow these instructions:
- Knowledge Base article: Why is your CPU (processor) score low in the Lumion Benchmark test?
8. Check Nvidia Control Panel settings
For Nvidia users:
8.1: Right-click on your desktop and select Nvidia Control Panel. Navigate to 3D Settings -> Manage 3D Settings -> Global Settings tab.
8.2: Make sure the 'Max Frame Rate' and 'Vertical Sync' are Off and rerun the Benchmark test. If the test shows the same results, reset the 3D Settings to default by clicking 'Restore'. Then, disable 'Max Frame Rate' and 'Vertical Sync' again in the Global Settings.
8.3: Ensure that the same ('Max Frame Rate' and 'Vertical Sync') are Off in the Program Settings tab with Lumion selected from the drop-down list.
9. Ensure the PCIe cable connections are correct
For users with integrated graphics in their processor:
9.1: Certain processors benefit from integrated graphics that can carry a signal to the monitor. Intel processor that have the extensions 'X' or 'KF' (eg: i9-10900X or i5-9600KF) generally do not have integrated graphics. AMD marks their processors equipped with integrated graphics with the letter 'G'.
9.2: On occasion, when building a new machine, it can happen that the power supply cable(s) are not correctly connected to the graphics card.
9.3: When that happens, the motherboard may read the graphics card connected to the PCIe x16 or x8 slot and report it in the Benchmark but with a lower score. Make sure that the power cables are connected to the graphics card before running the Benchmark.
Why is your computer using an integrated graphics chip instead of the dedicated graphics card?
1. Here's why
Some PCs have two graphics cards: a low perofrmance Intel or AMD onboard/integrated graphics chip and a faster NVIDIA or AMD graphics card.
1. Make sure that you have got a compatible graphics card
1.1: Click here to find out if your PC has got an NVIDIA or AMD graphics card.
1.2: Click here to see how many PassMark points your graphics card has got.
- Lumion 10.0 and newer: If it has got at least the minimum required PassMark points and graphics card memory - and Lumion crashes or exhibits artifacts - it might be because the PC is using the slow Intel HD graphics chip in Lumion.
-
Lumion 9.5 and older: If it has got at least 2,000 PassMark points and at least 2 GB memory - and Lumion crashes or exhibits artifacts - it might be because the PC is using the slow Intel HD graphics chip in Lumion.
2. Check these important settings:
2.1: Is Lumion open on the correct monitor?
It is very important that the Lumion window is only ever placed on the monitor that is connected to the fast NVIDIA/AMD graphics card.
This might occur where the PC (desktop or laptop) has separate video output sockets (1 for the Intel HD chip and 1 or more for the NVIDIA/AMD graphics card) and you connect these sockets to separate monitors.
If the Lumion window is running on the monitor that is connected to the Intel HD chip, you should move the window to the monitor that's connected to the fast NVIDIA/AMD graphics card, and quit and restart Lumion.
2.2: Laptop
If it is a laptop PC, please also make sure that it is plugged into a power socket, rather than using the battery.
2.3: If the problem persists, quit Lumion and follow the instructions in the sections below.
3. NVIDIA graphics cards
3.1: Option A
- Right-click on the desktop and choose NVIDIA Control Panel.
- Manage 3D Settings -> Program Settings tab -> Add -> Locate Lumion.exe in the folder you installed Lumion in (usually in C:\Program Files\Lumion [Version])
- Select the preferred graphics processor for this program -> High-performance NVIDIA processor and start Lumion again.
- Repeat these steps for every Windows account that is in use on this PC.
3.2: Option B
- Open the folder you installed Lumion in, for example, C:\Program Files\Lumion (Version).
- Right-click on Lumion (or Lumion.exe).
- The Windows menu should show the option 'Run with graphics processor'.
- Select 'High-performance NVIDIA processor' if there are two active graphics systems running on the PC.
4. AMD graphics cards
4.1: Right-click empty space on the Desktop.
4.2: From the menu select AMD Catalyst Control Center or AMD Radeon Settings - depending on what's available.
4.3: Follow the instructions on the following AMD web page in order to set Lumion.exe to 'High Performance', so that the fast AMD graphics card is used:
4.4: Start Lumion.
5. Verify that Lumion is using the fast NVIDIA or AMD graphics card
After making the change to the dedicated NVIDIA/AMD graphics card, Lumion may sometimes still display the Intel HD graphics chip on the Benchmark results screen. You can safely ignore this.
5.1: However, once you have run the Benchmark test again, the score should now be significantly higher which will indicate that the correct graphics card is used.
Why is your model being clipped in front of the camera?
1. Here's why
If you place two surfaces close to each other in a 3D scene, there is a risk that they start flickering, especially when the camera is positioned high above the surfaces.
This is due to limited accuracy in the so-called depth buffer of the graphics card.
Lumion automatically reduces the risk of flickering by increasing the Near Camera Clip Plane distance as you move the camera further up, above the Lumion terrain.
As the Near Camera Clip Plane distance increases, the depth buffer accuracy improves, and the flickering stops.
This works well in the majority of Scenes, but not for Scenes with skyscrapers for example, or Scenes in which an imported terrain and buildings are high above the Lumion Terrain. The moment the camera gets close to a model which is high above the Lumion Terrain, you'll notice that the Near Camera Clip Plane is clipping the model.
2. How do you prevent it from happening?
2.1: To prevent this from occurring in Build Mode, you either have to move the model closer to the Lumion Terrain by following these instructions:
- Knowledge Base: Why is your model far away from where you place it?
2.2: Or, temporarily lock the models in your scene (click here to see how). And then raise the Lumion Terrain below the model, so that the vertical distance between the model and the Lumion Terrain is as small as possible.
2.3: If you can't move the model closer to the Lumion Terrain (or the Lumion Terrain closer to the model), you can reduce the clipping distance in Photo or Movie Modes by adding a Near Clip Plane Effect to your Clips or Photos:
2.4: The final step is to lower the Near Clip Plane slider value. Just bear in mind that doing so will make surfaces that overlap, or are close to each other flicker again, particularly far away from the camera.
See Also:
- Video Tutorial: Effects: The Near Clip Plane Effect
Why is your model far away from where you place it?
1. Here's why
When you import your model and place it in the Scene, it will sometimes end up being far away from the Placement Point.
In this example, the model is high up because it has a height far from the world center (0, 0, 0) in your CAD software or 3D modeling software.
2. How do you move the model closer to the Placement Point?
2.1: To move the model closer to the Placement Point, you need to move the model as close to the world center (0,0,0) as possible in your CAD or 3D modeling software.
Here's how to do that in some popular 3D/CAD applications:
- Knowledge Base: Step 3.2 in Model import guidelines for SketchUp
- Knowledge Base: Step 5.1 in Model import guidelines for Revit and Revit LT
- Knowledge Base: Step 4.1 in Model import guidelines for ArchiCAD
- Knowledge Base: Step 5.1 in Model import guidelines for Autodesk AutoCAD
- Knowledge Base: Step 4.2 in Model import guidelines for Rhino
Other 3D/CAD apps are listed in the article below:
- Knowledge Base: Import & Export Questions
2.2: Once you have adjusted the model position in your CAD or 3D modelling software, simply re-import the model in Lumion. It will now be closer to the Placement Point.
3. What if you can't adjust the position of the model in your CAD or 3D modeling software?
3.1: The easiest way is to type in a position that will bring the model closer to the desired position in your Scene. Here's how:
- Knowledge Base: How do you type in position coordinates for an object?
3.2: Please note that the Object Icon might be far away from the model. Although it is still visible, it might be harder to locate and select it in some views if it's far below the Lumion Terrain.
3.3: After adjusting the position, it is usually best to lock the model so you do not accidentally move and re-position it. Here's how:
3.4: See the note at the end of this article.
4. Create a Group for the Model (Lumion 11+):
You can create a Group of that model and change the Group icon position. This has the effect of creating a new 'pivot' point that you can use like the Placement Point to move or rotate the model.
Follow these steps:
1. Add any other Object next to your Imported Model and select both items.
2. Click Add Current Selection to Group.
3. After the Objects are Grouped, click Edit Group.
4. You will now be able to move the Group icon freely. This point works the same as an insertion point.
When you are done repositioning the Group icon, you can delete the other added Object.
Note:
If you use the methods in sections 3 or 4 then you must still make sure that the distance between the Placement Point (Insertion Point) is still not very far from the world center as that would still cause problems with the calculations needed to determine where surfaces are in the Scene. In other words, wherever possible try using the steps in section 2.
Why is your model invisible or black after importing it?
1. Here's why
1.1. Make sure that your model is close to 0,0,0 in your 3D/CAD software before you import the model in Lumion.
1.2. If the problem persists, something on your PC is most likely preventing Lumion from saving the Imported Model files to Documents/Lumion (VERSION)/Library. Please follow these instructions to resolve the problem:
- Knowledge Base: Why does Lumion need access to your computer's Documents folder?
Why might Lumion not open or displays an error when you load, save or overwrite a Project file?
1. Here's why
- If Lumion crashes or displays an error while loading an .LS Project file, it usually means that the .LS Project file has been corrupted due to a save error. Unfortunately, there is no way to recover data from a corrupted .LS Project file. In older versions of Lumion, you may also notice that the .LS Project file is empty, i.e. that the file size is 0 KB.
- If Lumion displays an error while saving or overwriting an .LS Project file, it usually means that something on the PC is preventing the save/overwrite operation.
There are several potential causes for these errors:
1.1: Lack of disk space on the harddrive or network drive that you saved the .LS Project file to.
1.2: Lack of disk space on the harddrive or network drive that your Windows User Account or Documents folder is located on.
1.3: Lack of Virtual Memory, i.e. swap space on the harddrive when Windows runs out of Graphics Card Memory and System Memory.
1.4: Overzealous anti-virus software that prevents Lumion from saving the file correctly.
1.5: Saving Lumion .LS Project files directly to cloud back-up folders, e.g. OneDrive. The back-up software might 'lock' the file before Lumion is done saving it which can result in file corruption.
1.6: Saving Lumion .LS Project files to a network drive. If the connection drops out while saving the file, the file can become corrupted.
1.7: Lack of Windows permissions. For example if the Windows User Account is a 'Standard' account instead of an 'Administrator' account.
Important:
Do not save a Project in an older Lumion version.
LS Project files are specific to the version of Lumion you create the file in.
Projects and models saved in your current version should not be opened in an older version of Lumion. For example: you use Lumion version 12.5 and have saved the Project before in version 12.5. Do not try opening and then after some changes, save that Project in an older version for example 12.3.
2. Recommendations
To prevent save errors, we recommend that you follow these instructions:
2.1: Verify that there is plenty of free space on the harddrive/network drive that you are saving the file to (minimum 30 GB when working on complex projects).
2.2: Verify that there is a minimum of 30 GB of free space on the harddrive/network drive that the following folders are located on:
- Lumion 8.5 and older: (DRIVE):\...Documents\Lumion (VERSION)
- Lumion 9.0 and newer: (DRIVE):\...Users\(USERNAME)\AppData\Local\Lumion (VERSION)
Examples:
- Lumion 8.5: C:\Users\Username\Documents\Lumion 8.0
- Lumion 11.0: C:\Users\Username\AppData\Local\Lumion 11.0
2.3: If you are working on complex Projects, for example Project file sizes in excess of 4 GB, please increase the amount of Virtual Memory to at least 100000 MB (100 GB).
Project file sizes between 1.5 GB and 4 GB will require that you increase the amount of Virtual Memory to at least 50000 MB (50 GB):
- Knowledge Base: How do you change the amount of Virtual Memory in Windows?
2.4: Please follow the instructions in step 1.1 and 1.3 in the article below to add an exclusion for Lumion to your security software:
- Knowledge Base: How do you resolve anti-virus and firewall problems?
2.5: Save .LS Project files to a local harddrive first. You can then move the files to a network drive or to a cloud back-up folder/service when Lumion is done saving the files.
2.6: Make sure that back-up/cloud back-up software is not backing up files in the destination folder that you are saving the .LS Project files in. Back-up/cloud back-up software should also not back up files in the following folder/sub-folders while Lumion is in use:
-
- Lumion 8.5 and older: (DRIVE):\...Documents/Lumion (VERSION)
- Lumion 9.0 and newer: (DRIVE):\...Users\(USERNAME)\AppData\Local\Lumion (VERSION)
Examples:
- Lumion 8.5: C:\Users\Username\Documents\Lumion 8.0
- Lumion 11.0: C:\Users\Username\AppData\Local\Lumion 11.0
2.7: Verify that the Windows User Account type is an Administrator account. If it is a Standard account, please click on the link below and follow the instructions to change it to an Administrator account:
- External Link: How to change a Windows 10 user account type
3. Checking for save errors
Lumion 9.0 and newer: If a save error is detected, you will see a pop-up error message that describes the cause of the save error. You do not need to read the rest of this section. Please continue with section 4 below.
Lumion 8.3-8.5: These versions of Lumion include a different file verification check when saving .LS Scene files. If a save error is detected, you will see the error message on the screenshot below.
3.1: If you move the mouse cursor to the red X, a tooltip will show you what the error code is. The full list of error codes is available here.
3.2: If you can get it to save the .LS8 Scene file incorrectly again in Lumion 8.3 and 8.5, please contact us and let us know what the error code is.
4. Recovery of the Project/Scene file in Lumion 9.0 and newer versions
If your PC crashes or Lumion 9.0 or newer is not closed correctly while you are working on a Project/Scene, you might be able to restore the Project/Scene the next time you start Lumion again.
4.1: If a Recovery File is available, Lumion will offer you the choice to restore it when starting up Lumion again.
Note: you need to start Lumion via the Windows Start Menu or a shortcut so that Lumion can present the Recovery screen when it is opening. Do not try opening the LS Project file via Windows File Explorer.
The file is located in:
DRIVE:\ ... Users\(USERNAME)\AppData\Local\Lumion (VERSION)\Recovery
5. Recovery of the Scene file in Lumion 8.5 and older versions
It is not possible to fix a corrupted Scene file, so your only option is to try to locate an older version:
5.1: Please right-click on the .LS Scene file and select Restore previous versions to see if an older version exists.:
5.2: Check if there are any older versions available elsewhere on your harddrive or network drive.
5.3: Check if you have any back-ups of the .LS Scene file (via cloud back-up or file synchronization software).
See also:
- Knowledge Base: Does Lumion save back-ups of Projects and Imported Model files?
- Knowledge Base: Why does Lumion need access to your computer's Documents folder?
Your Guide to Learning Lumion
Model and Scene designed by Kenta Miyakawa, 2023 Competition winner
Welcome to Lumion.
C. Learning to use Keyboard Shortcuts
E. Learn from our Video Tutorials
F. Learning and Practicing the Art of Visualization and Rendering
G. Making use of the extensive Knowledge Base
H. Access our Resources section
There are varied ways for you to learn Lumion.
We believe that you can learn to master Lumion easily and quickly. Mastering rendering for visualization is both an art and a skill learned from doing and applying creativity.
You know your design, client, subject, and visualization outcomes. Let Lumion put those together for you as you learn and practice the features, skills, and techniques.
- Lumion's simplicity makes it easy to be proficient. You can do so by both self-learning and following the guides and tutorials that we have. And by accessing our extensive, helpful Support channel.
Need formal, instructor-led training:
- We do not keep a list of training organizations. You are welcome to contact our Partner in your region to see if they know of someone who provides training.
- We do not have anything like an A to Z training guide. But do have comprehensive self-learning video tutorials and an extensive, useful Knowledge Base.
- We do have learning resources supported by a highly accessible and responsive Support channel and also helpful Lumion Community.
-
- Knowledge Base: How do you get support?
-
Getting Underway
Here are some suggestions to help you with learning Lumion.
A. Built-In Tutorials:
You can start to learn Lumion by either play-and-practice and/or by using the Built-In Tutorials.
1. From the Welcome to Lumion screen, click on the Tutorials and Support (question-mark) button - bottom left of the Main Menu Toolbar to begin your Built-In Tutorial journey:
Media Modes: |
||
Build Mode: | Photo Mode: | Movie Mode: |
Tutorial 1: Camera Control Tutorial 2: Content Library Tutorial 3: Material Customization Tutorial 4 Landscape and Weather: |
Tutorial 1: Store Camera Tutorial 2: Apply FX Tutorial 3: Render Photos |
Tutorial 1:Render Movie |
B. Using the Example Projects:
We have nine (9) Example Projects that you can open and learn from.
Load each of the Example Projects to see how the Scene is put together and how the different Modes provide easy tools for making static renders, animations, and 360 Panoramas.
In Photo Mode learn how easy it is to render by simply clicking on the Render button.
Note the layout and placement of objects. Note the use of Effects, both Custom Effects and the use of Styles in the Effect Stack to control how the final render will look.
You can even make use of them in your Projects by using them as templates (excluding the design model), as a layout, or for re-using the Effects Stacks.
C. Learning to use Keyboard Shortcuts:
It's always good to learn some of the ways to use the keyboard for shortcuts and navigation. Lumion makes extensive use of the keyboard to make things quicker for you.
- Knowledge Base: Keyboard Shortcuts
D. Learning Pathways:
The following guides are your umbrella to the features in Lumion. They also contain useful links to our Knowledge Base articles that go into more depth on a feature.
Each will give you a simple, clear overview and discuss briefly the types of things you can do in Lumion.
-
Learning Pathways: Introduction to Lumion
Follow this article to learn about the core functionalities of Lumion, the overall workflow, and other essential topics. Ideal for those looking to quickly grasp what Lumion is all about.
-
Learning Pathways: Importing and Working with 3D Models
Learn all about importing from your 3D modeling software and explore everything you can do with models in Lumion.
-
Learning Pathways: Materials Workflow
Learn all about Materials in Lumion and how to make the best out of all the available settings to enrich the look and feel of textures in your Projects.
-
Learning Pathways: Content Library
The ever-growing library of optimized models streamlines your Project development with quick access to a diverse range of elements, from Trees and Plants to Furniture, Decoration, Vehicles, and People.
This article provides a concise overview of Lumion's Library items (Objects) and offers a technical exploration of the available tools for placing and organizing them.
(more on their way)
E. Learn from our Video Tutorials:
There is an extensive range of video tutorials. Here is a suggested starting point.
Video Tutorials Section: Lumion 2024 - Tutorials
- Video Tutorial: Lumion 2024: Feature overview
- Video Tutorial: Lumion 2024: Parallax interiors
Video Tutorials Section: Lumion 2023 - Tutorials
- Video Tutorial: Lumion 2023: Welcome to Lumion 2023
- Video Tutorial: Lumion 2023: How to get started with Lumion 2023
- Video Tutorial: Lumion 2023: The Ray Tracing Effect
- Video Tutorial: Lumion 2023: Full PBR Material Workflow
- Video Tutorial: Lumion 2023: Create Ultra Realistic Materials in Lumion
These are focused on visualization solutions for your architectural roles:
- Video Tutorial: Lumion 2023: A guide to creating interiors
- Video Tutorial: Lumion 2023: A guide to creating exteriors
- Video Tutorial: Lumion 2023: A guide to creating landscapes
F. Learning and Practicing the Art of Visualization and Rendering:
Learn and be inspired by user Projects at the Lumion Community:
Learn from others on the Lumion website in the series "Made with Lumion":
Get useful Tips and Guides:
G. Making use of the extensive Knowledge Base:
You can search for topics or use the structured sections to find answers to common questions and problems.
Use the Knowledge Base to provide deep learning on specific features and solutions.
Use it also daily to locate solutions to any current issue you face. And if you have a question or any issue, big or small, contact us:
H. Access our Resources section:
There are some great resources including links to other resources and Lumion user resources such as Effects and sample Projects (for example, the Monishs Scene Packs).
- Lumion Community: Resources
I. Access External Tutorials:
You can also access some of the YouTube tutorials made by others. The following (although they are unofficial) are suggested:
- External Link: Nuno Silvas tutorials and an online course for Lumion.
- External Link: Lumion Tutorials by The Lumion Collective by Adam Ingram. These give in-depth high levels of expertise focusing on things such as lighting.
- External Link: Luminous Labs - Video Tutorials by Greg Miles. Providing a range of topics and making use of Blender for Lumion.
- External Link: Lumion Tutorials by Architecture Inspirations
Bathroom design by Gui Felix
Enjoy learning and using Lumion.
Your Guide to Learning Lumion - Part 2
follow on KB from
Your Guide to Learning Lumion
https://support.lumion.com/hc/en-us/articles/4404675352978
extending these sections from the smaller, quick overview of the first article
View our Video and Blog Tutorials:
There is an extensive range of video tutorials covering all aspects of Lumion. Here is a suggested starting point. These videos provide a walkthrough of the key features starting from an empty Scene to making a render:
- Video Tutorial: Getting Started: Lumion 11 Tutorial
- Video Tutorial: Learn Lumion 10 in 1 Hour
- Video Tutorial: Lumion 10: 3D Renders in 3 Minutes
### Blog:
- Blog: 6 steps for a flying start with Lumion (2019 update): [Dec 13, 2019]
- Blog: Project Breakdown: Countryside Villa from Lumion 10.3: [Apr 20, 2020] or see the Visualization section or ###
- Project Breakdown: Residential Backyard from Lumion 10.5: [Sep 4, 2020]
- Blog: Step-by-step to quickly create this custom interior style (night update): [Apr 30, 2020]
Then follow those with a selection of the Video Tutorials for Lumion 10 - Introduction.
(Yes, these are the prior version but the foundations are the same. The interface received some very nice improvements for V11, but as tutorials, you will still learn a lot.)
Followed by:
The other Lumion 11 - Tutorials provide for the key new features in-depth.
Include the Lumion 10 - Tutorials for an in-depth of new features in V10.
And then (although in V9) go to these for covering all the aspects and features of Lumion:
- Video Tutorial: Lumion 9 - Tutorials
And to reinforce your learning about features:
- Video Tutorial: Lumion 9 - Introduction
These also include three valuable Video Tutorials focused on workflows for building a scene and day or night renderings.
Use this Feature List as a checklist for yourself:
- Attachment 1: Lumion-Overview and Unique Features - Training Directions Guide
- Attachment 2: I Am Able To Checklist
Want to focus on a feature? Then:
Use this structured list of tutorials to access the Video and Blog Tutorials:
##### (sep long article linking the articles/links to cover feature-based -so is mixed version, until we have something single version better)
Access External Tutorials:
You can also access some of the YouTube tutorials made by others (although they are unofficial). The following are suggested:
-
Nuno Silvas tutorials, but who also has an online course for Lumion.
- Lumion Tutorials by The Lumion Collective by Adam Ingram. These give in-depth high levels of expertise focusing on things such as lighting
- Luminous Labs - Video Tutorials by Greg Miles. Providing a range of topics and making use of Blender for Lumion.
- Lumion Tutorials by Architecture Inspirations
For example Monishs Scene Packs.
Access the Resources section
There are some great resources including links to other resources and Lumion user resources such as Effects and sample Projects.
- Lumion Community: Resources
A Typical Workflow Learning Approach:
Typically in a working environment, you may do the following main steps to create a visualization:
Design a model - build or landscape, or other
Import that model to Lumion
Change some of the Materials
Create an initial Context for the Design
Update the model in your CAD and in Lumion: iterative
Create some Photos and render those
Create an enhanced view of the 3D world by making a video animation and render
Further Iterative Steps from the above
Finalization Steps:
Finalize the design and lock in the imported model
Finalize the Materials
Finalize Camera views/Photos and render those for the client
Finalize the animation and render
Finalize any enhanced perspectives such as 360 Panoramas and VR
Present to the Client
Learning and Practicing the art of Visualization and Rendering:
What Makes a Great Render:
Looking back at beautiful landscape videos made in Lumion 10: [Oct 28, 2020]
Project Breakdown: Countryside Villa from Lumion 10.3: [Apr 20, 2020]
Project Breakdown: Residential Backyard from Lumion 10.5: [Sep 4, 2020]
---------------
add in about starting point video tutorials
eg materials
-------
added in for some possible resources etc from Macro draft - become a Pro
Lumion was designed to be as simple as possible for users and made in a way so that someone can self-learn and easily improve as they work with the software. Here is our starting guide to point you in the direction of available learning resources:
- Knowledge Base: Which resources can you look at to learn about Lumion?
And while currently there are no official training courses, there are different ways to learn how to better use Lumion.
For example:
Lumion Webinars.
These are free hour-long videos hosted by Lumion aficionado Mike Brightman, and explain with detail most of its features, and how to create beautiful scenes.
For example:
- Lumion Tutorials: Lumion 10: What’s New Webinar
- Lumion Blog: Learn how to make amazing renders
Some in-depth lessons on creating day and night Projects:
- Lumion Tutorials: Workflow - Day Rendering Webinar
- Lumion tutorials: Workflow - Night Rendering Webinar
Although these were created for older Lumion versions, the information in those videos is still very useful.
Our Lumion Community webpage.
This sitehas many users sharing their work, contributing with plenty of suggestions, tips, and other resources (3D models, textures, etc)that can help you make the best out of Lumion, so make sure to check it out. Also, take a look at the 'Mastering Lumion' section, there are many video tutorials that will take you step by step on creating great renders.
- Lumion Website: Lumion Community
For example. check this forum post:
- Lumion Community: Tips for Realistic rendering in Lumion
To take your abilities to the next level you need to learn how to combine natural light, artificial light, materials, imperfections, atmospheric elements, Objects, etc in order to achieve the ideal result. Moreover, some of our users have been using Lumion for years and share some pretty in-depth tutorials on their Youtube channels which might be leaning a bit more towards what you are looking for.
- Youtube: Nuno Silva - How To Create a Realistic Interior Render in just 15 minutes
- Youtube: Nuno Silva - LUMION RENDER TUTORIAL: 3D EXTERIOR RENDER of a Modern House and Surroundings
- YouTube: Luminous Labs -No Natural Light LUMION INTERIOR Lighting Trick!
The links below, for example, cover the theory of photorealistic rendering in Lumion and examples on how to apply it:
- External Link: The Lumion Collective - Making of: Longwood
- External Link: The Lumion Collective - Lighting in Lumion
See this recent Youtube video by Architecture Inspirations for lighting recommendations:
And lastly, these Lumion Blog posts on interiors might be useful for you too:
- Lumion Blog: How to Render a Beautiful Scene: Part 1 – Interior Living Room
- Lumion Blog: How to Render a Beautiful Scene: Part 2 – Stylish Conference Room
- Lumion Blog: Express the personality of interior designs with Lumion 11
- Lumion Blog: Tutorial tips: Better Interior Renders with Lumion
Let us know if you have any further questions. Looking forward to helping you become a Lumion expert.
How to get Lumion 2024:
- Knowledge Base: Lumion 2024.0: Everything you need to know
What's new in Lumion? Follow this article for a quick overview.
Released in Lumion 2024.0 (March 2024)
Among other enhancements and interface updates, these are the major additions to Lumion in version 2024:
No more noisy previews when using the Ray Tracing.
Lumion 2024 introduces NRD (NVIDIA Real-Time Denoiser), a cutting-edge real-time denoising solution that harnesses the power of deep learning algorithms to swiftly remove noise from the Preview in Photo and Movie Modes while maintaining a responsive framerate.
This ensures a smoother and more visually appealing editing experience:
Real-time denoising is on by default when you turn on the Ray Tracing Effect and works on both Nvidia and AMD graphics cards. You'll get a much clearer picture of what the final rendering will be while working on Photos/Clips.
Two new technologies are used to significantly improve Ray Traced renderings.
NRD not only cleans the preview, it also accelerates Ray Traced animation rendering because fewer Samples are required to get high-quality images.
It is also a Temporal Denoiser, meaning that it remembers data between consecutive frames to predict and better manage noise while preserving details. This greatly improves the quality and noise reduction between rendered frames. Resulting in smoother, more stable video outputs.
MIS: Multiple importance sampling employs multiple sampling techniques and improves light distribution to produce a higher accuracy result. This technology is embedded in the rendering process. For simplicity, there are no settings, it just works to do its thing. The positive impact is clearly in the rendering outcome and its impact on the number of Samples when using Ray Tracing.
The following Ray Traced Clip was rendered with 1 Sample in under 2 minutes (Full HD, 30 FPS) using an RTX 3090 graphics card:
Think of these as Decals with 3D Depth. Great for quickly filling out empty spaces and creating rich background context, without having to add geometry (which uses more memory and takes longer to work out).
Parallax Interior Objects include Offices, Commercial Venues, and Apartments of different sizes and styles. They are pretty flexible too. You can adjust their Size and Brightness as well as turn Lights on and off, so you can fit them in all kinds of architectural spaces in both day and night scenes.
See our tutorial video to learn more about how to use Parallax Interiors effectively:
- Lumion Tutorials: Parallax Interiors in Lumion 2024
Lumion 2024 introduces an innovative approach to texture presentation by adding the option to seamlessly reduce the visibility of repetitive patterns.
This mapping technique proves invaluable when showcasing expansive areas with a single texture. It mitigates the risk of monotony by introducing natural irregularities, helping you create visually engaging environments that appear more Organic and Dynamic:
Landscape Tiling is enabled on most Landscape textures by default.
It is also available for your Imported Model surfaces when using any Standard Material.
The Subsurface Scattering setting is now fully compatible with Ray Tracing. This is a sophisticated rendering technique that simulates the behavior of light as it penetrates and scatters beneath the surface of Translucent Materials, such as skin, wax, or marble.
This means you can now create very realistic semitransparent Materials such as curtains, leaves, and flashy onyx surfaces glowing from inside:
Ray Traced Subsurface Scattering also accurately represents how light interacts with and Colorizes objects behind Materials.
When light penetrates a translucent surface, it carries with it the Material's color properties, illuminating and subtly tinting objects and other surfaces located behind it. This opens up new and exciting creative possibilities.
Full compatibility means that all plants and tree Library models now cast lifelike shadows, their leaves have Subsurface Scattering, and appear in reflections when the Ray Tracing Effect is enabled.
Time to bring your landscapes to life!
Whether it's the subtle Distortion of objects seen through the Glass or the rich Coloration of shadows cast by tinted panes, the enhanced capabilities of Ray-Traced Glass imbue crystal elements with an authentic visual depth.
You can now use either Standard Ray Traced Glass for surfaces like window walls. Or the detailed Fully Ray-traced Glass with further features such as Glass reflected in other Glass elements and correct Depth of Field for semi-transparent materials.
To learn more about Ray-Traced Glass, follow this article:
It is now possible to bring Multiple Models into Lumion Simultanously, streamlining the import workflow. This unlocks new levels of productivity as it allows for the seamless integration of numerous assets into Lumion Projects with just a few clicks.
This is an invaluable tool for designers who need to bring in numerous components of models separately to create Phasing animations of construction projects to showcase incremental progress or installation of different building systems, as it facilitates and enhances the import process.
Lumion 2024 introduces support for the popular glTF file format. Further expanding its support for models.
As an open standard gaining adoption across the industry, glTF offers users increased compatibility with various programs and platforms.
This format typically boast smaller sizes compared to FBX equivalents, optimizing efficiency without compromising quality.
Learn more about this file type in the article below:
- Knowledge Base: Can Lumion Import the glTF 3d model file format?
The Library keeps on growing!
Lumion 2024 introduces over 100 Nature Objects, 45 3D Characters, 26 Materials, over 100 new Decals, and more.
Follow this article and click on the 'new in Lumion 2024' button for a visual catalog of all the new 3D assets:
- Knowledge Base: What Models/Objects are in the Lumion Library 2024? Gallery
Rather stick with your 3D modeling applications Camera Controls? We have got you covered.
Lumion 2024 introduces camera controls from Revit, Sketchup, and Rhino:
Simply head over to Settings > Input to select your desired camera controls:
Follow this video if you'd like to watch all the new features in action:
- Lumion Tutorials: Lumion 2024: Feature overview
For a summary of major changes from Lumion 8 to Lumion 2023, check out this article:
- Knowledge Base: What are the changes in Lumion since my version? - Summary
See Also
More Learning Pathways
Follow this article to learn about the core functionalities of Lumion, the overall workflow, and other essential topics. Ideal for those looking to quickly grasp what Lumion is all about.
So what is Lumion?
Lumion is a Visualization Software designed for creating realistic and immersive renderings, providing solutions for Architects, Landscapers, Urban Planners, and Interior Designers. It allows users to showcase and communicate Projects by transforming their models into captivating and lifelike images and videos.
Boasting a revamped Raytracing rendering engine, real-time model Import, a diverse asset Library, and a wide selection of Output options, you have all the tools and flexibility you need for seamless Project execution.
Here's how it works in 5 Simple Steps:
Step ① Import your 3D Model
You begin by integrating your 3D Models into Lumion. Models crafted using all popular 3D modeling
software (such as SketchUp, Revit, AutoCAD, or Rhino) can be effortlessly imported into Lumion
through traditional file import as a Compatible format or by leveraging our LiveSync plugins for
Real-Time Import.
Step ② Apply Materials
Once the model is imported, you can assign and modify Materials from Lumion's rich and varied Library
or import your own Custom Textures. It's easy to adjust all aspects of the Material, such as Reflectivity,
Roughness, and Weathering, empowering you to create visually captivating surface finishes in your models.
Step ③ Populate the Scene
After your model is all setup, it's time to fill the Scene with Objects like Characters, Furniture, Cars, Plants,
and other contextual elements from the extensive Library. You can also shape and customize the terrain
using a variety of Landscaping Tools to create a realistic, natural environment.
Step ④ Set Up Cameras and add Effects
When you are done editing the scene in Build Mode, the next step is to head over to the Output Modes
and explore different perspectives for your renderings by adding static Camera Viewpoints or dynamic
Camera Paths. Then, refine the details of your visuals by adjusting lighting and other aspects using
Lumion's broad range of Effects.
Step ⑤ Render!
Select the desired Output settings and render high-quality Photos, cinematic Movies, or interactive
Panoramas for presentations or sharing with clients and stakeholders. It's that easy!
Now that you've learned how Lumion works, here's all you need to know to get things up and running:
To run Lumion you'll need:
① A PC that meets the System Requirements
For starters, you'll need a Computer or Laptop with a dedicated Graphics Card with recent drivers, a CPU that is fast enough for that graphics card, and at least 32GB of RAM, as it heavily relies on real-time rendering and large 3D models. For desktop PCs, it's important to have a suitable Power Supply as well.
Additionally, a compatible Operating System (Windows), a monitor with a minimum resolution of 1920 x 1080, and sufficient Storage Space are necessary to download, install, and run the software effectively.
When Lumion is started for the first time, a Benchmark will run automatically that will indicate how suitable your hardware is for the software. It's simple: the longer the bars are, the better Lumion will perform.
Note: While working in Lumion, Imported Models, Custom Materials, and other important Project data will be automatically stored by default in the Documents/Lumion folder on your PC. However, this can be changed at any time directly via the Lumion Settings > System screen.
② A License Key
Once you've confirmed your PC is capable of running Lumion, you'll need a License Key to download and install the software.
There are different types of License Keys :
Commercial License Keys
These are Subscription-based and come in two Editions:
- Lumion Pro: Includes all features and content.
-
Lumion Standard: Comes with 1/3 of the Lumion Library , limited render Effects , and features.
To see the exact differences between versions, click here.
Subscription License Keys provide access to the latest version of Lumion for the duration of the selected period (1 or 3 Years). They are Floating licenses, which means they can be installed on as many PCs as you own, however, only one instance of Lumion can be started per License Key Seat.
Educational Licenses
These are meant to be used for educational purposes and are only available in certain regions. There are two Editions:
- Lumion Student: For individual Students. Lasts for 1 Year.
-
Lumion Faculty: For University Labs. Last 3 Years.
Trial License Keys
In certain countries, companies can request a Free 14-day Trial version of Lumion for evaluation purposes. Project files created in this version can be loaded in the full commercial version of Lumion but only on the PC on which the file was created.
After you have purchased or requested a license, you will receive a Getting Started with Lumion email. This email contains your License Key number and an Activation Code , which you'll need to Download and install Lumion.
But first, you'll need a Lumion Account. Once you have registered the license on the account, you'll get access to the Lumion Installer .
Lumion can also be Deployed Silently on multiple PCs at once. It's worth noting that the download and installation process requires Administrator permissions and sufficient free storage space.
After Lumion is installed, you are ready to go. The Welcome screen will notify you if there are any Updates available.
They can easily be downloaded and installed with the click of a button, ensuring you are always up to date and enjoying the Latest Features.
Lumion is designed to be as simple as possible for new users and made in a way so that someone can easily self-learn.
It even has Built-in Tutorials, as well as preconfigured Templates for scenes and Effects to help minimize the already-short learning curve. With these, you can easily have Photos and Clips ready for rendering.
There's also an extensive Knowledge Base that covers common questions on the software and troubleshooting solutions.
Here is our starting guide to point you in the direction of available learning resources:
-
Knowledge Base: How can you learn to use Lumion?
To take your Lumion skills to the next level, we recommend watching Tutorials keeping an eye out for our insightful Blog Posts, and connecting with the Lumion Community.
Tutorials
For beginners, we recommend watching this short tutorial video:
This is a how-to guide that provides a general overview of the software and shows how to create your first quality render in Lumion.
If you have more time to spare, watch this one as well:
It's a 20-minute video that will take you through the entire software, covering Navigation, Materials, Content Library, Output Modes, and more.
And for a complete guide on how to create impacting renders from scratch, watch this video by Show It Better:
Our Support Team is available 24/7 on weekdays with limited coverage on weekends. It consists of friendly, qualified technical and architectural experienced people from around the world in different Time Zones.
The team will provide quick and efficient responses via our email support system, helping you resolve questions or problems with the software as well as valuable rendering advice.
- If you need help with the software, contact Technical Support.
- If you have questions related to your Lumion Account , License Key , or payment issues, contact Sales.
- For onboarding and demos, contact Customer Success.
You can also get help in other languages from our official Lumion Partners.
If you are ready to work with Lumion, use this article to help you get started:
- Knowledge Base: Do you have a Getting Started checklist?
See Also:
More Learning Pathways
Learn all about importing from your 3D modeling software and explore everything you can do with models in Lumion.
Importing Models
Here's all you need to know on how to bring your models into Lumion and create an organized custom model Library:
Lumion makes importing and managing your models a breeze. There are two methods:
- Import files directly as a compatible 3D model format.
- Use our real-time export/import LiveSync plugin in your CAD software.
Here's how each method works in more detail:
Method ① Regular Import
While in Content Library in Build Mode, click on the Imported Models button and then click on Place.
This will bring up your Imported Model Library. Simply click on this button to import your model:
You can select multiple models to import all at once. To do so, simply select the models to import while holding CTRL. You'll be given an option to add a prefix to the models when imported.
Alternatively, you can Drag and Drop the model file into Lumion. After the model is imported, it will be automatically saved in your Imported Model Library, where you can pick it up and place it:
When importing models as files, you get extra options, such as selecting or creating a Category Folder for the model.
This helps you organize them based on their type, such as furniture, vegetation, vehicles, etc., and facilitates model retrieval and reuse for future Projects.
Re-Import:
In case you need to make changes to your model later on, you can easily re-import it in Lumion by selecting it and clicking the ⟳ Re-import button. Holding ALT key while clicking that button will allow you to choose a different file to Re-import.
- Knowledge Base: How do you re-import a model in Lumion 9 and newer versions?
You also have the option to import simple model Animations in .FBX format, enabling the inclusion of dynamic elements in your architectural visualizations.
See this article for all supported 3D model formats and import guidelines:
- Knowledge Base: How do you import a model from your CAD software?
In case you are using a 3D modeling application that is not officially supported, follow this guide:
-
Knowledge Base: Model import guidelines for Other 3d modeling software
Method ② LiveSync Real-Time Import (Recommended)
LiveSync is a plugin that allows you to synchronize your model into Lumion. While synced, all the changes you make to the model in your 3D modeling application are automatically reflected in Lumion in real-time. This eliminates the need to Re-import the model manually after doing geometry or Material changes.
To use LiveSync, first download the plugin for your 3D modeling software:
- Knowledge Base: Where can you download Lumion plug-ins for your CAD software?
Once it's installed, you'll find the LiveSync toolbar available for the app's interface:
Press the Start button to sync your model. You can also choose to synchronize the camera from your 3D modeling app.
LiveSync will remember and reconnect your model the next time you press play as long as the name and location haven't changed. To learn more about reconnecting your models, see this article:
We recommend using LiveSync whenever possible as it is faster and uses fewer resources than the regular import method.
If things are not yet clear, see this short Tutorial video to learn more about the process of importing your models into Lumion:
When you import 3D models into Lumion, they are automatically saved in your Imported Model Library, enabling you to create an easily accessible collection of assets that can be reused in different Projects.
To open your model Library, click on the Place button while the Imported Models Category is selected. Here, you can view your models, Place them, or delete them. Models in the Library can be sorted by Alphabetical Order or by Import Date as well as have their Thumbnail size adjusted using the buttons on the top right.
Any Project you load in Lumion will have all its models automatically stored in the Library. And, all models in the Library are updated when you make changes to them on the current Project.
When you place the same model multiple times in a Project, Lumion creates Instances of it, which are lightweight references of the model (rather than full duplicates) to save memory.
When you make changes to one instance of a model, those changes are automatically reflected in all other instances.
This instancing system allows you to efficiently replicate and manipulate Imported Models in your scene while optimizing performance. To take advantage of this system, we highly recommend importing a single model and placing it multiple times in Lumion rather than importing a model that has multiple copies of that model in it.
Note that instanced models still need to have their 3D data rendered, so placing many of them may impact performance.
Speaking of performance: In case you see a ⚠ warning icon when hovering the cursor over a model in the Imported Model Library, it means that the model is very complex and may slow FPS down when placing it in the scene. If this happens, it is advisable to optimize the model and re-import it:
In Windows file explorer, the Imported Model Library is by default created in this location on your Documents folder the first time you start Lumion:
- C:/Username/Documents/Lumion/Library
If you navigate to that folder, you'll find that each Imported Model is split into 4 different file types, for example:
- The .LIB file corresponds to a model's geometry.
- The .INN file contains the thumbnail of the image.
- The .LMS file corresponds to the Materials and textures added to within Lumion.
- And lastly, the .TXX file corresponds to the textures that came with the model when it was imported.
More information on this topic can be found below:
- Knowledge Base: Where are Projects and Imported Models saved to in Lumion?
Working with Imported Models
Now that you know how to get your models into Lumion, time to learn what you can do with them:
When a model is imported into Lumion, each surface becomes individually selectable in Material Mode based on the material name assigned in the original 3D application. For model optimization and precise Material assignment in Lumion, it is important to have a unique name for each material that you want to have combined in the model.
While in Material Mode:
- Clicking on a highlighted surface will bring up the Material Editor. From here you can select to create a new Material for that surface or select a Material from Lumion's extensive Material Library.
- Double-clicking a highlighted surface will always take you directly to the settings for that Material.
More information on the Material Editor can be found below.
-
Knowledge Base: How do you use the Material Editor in Lumion 2023?
Tutorials
This tutorial video covers assigning and customizing Materials:
And for a more advanced guide on how to create incredibly realistic-looking textures, follow this Tutorial by Architecture Inspirations:
In Lumion, you can easily generate different versions of a single 3D model, allowing for Variations in geometry or Materials. This feature streamlines your workflow by eliminating the need to import multiple models and helps maintain a clutter-free library.
Using the Variation Control Effect, you can choose which variation to show within your renders. This allows you to seamlessly showcase various design concepts, even in Animations by adding Keyframes.
These features are covered in this short Tutorial video:
To learn more about how to use Variations, follow this article:
- Knowledge Base: How do you make Variations of a model?
You can simplify the scene arrangement workflow by placing Nodes in your model as Proxies. These Nodes can then be used to place elements in Lumion, streamlining the Objects placement process.
For example, you can place Proxy boxes in your model where you want to have Lights. Then, in Lumion you can replace the boxes with Lights all at once. It's a fast and effortless way to add multiple Objects in specific positions.
You can see this feature in action in the following Tutorial Video:
Learn more in this article:
Getting More Models
Need more models for your Projects? You can import models other than the ones created in your modeling application as long as they are compatible with Lumion's supported formats (.DAE, .FBX, DWG, .DWF, .OBJ, .SKP or .3DS) and not overly complex.
Check out our official collection of Model Repositories in the Lumion Community Resources section:
- Lumion Community: The official Lumion list of 3D model collections
Learn all about Materials in Lumion and how to make the best out of all the available settings to enrich the look and feel of textures in your Projects.
Here's how it works:
Now that you have an idea of the overall process, jump into a section below to find out more about that topic:
When a model is imported into Lumion, each surface becomes individually Selectable based on its Material name from the original 3D application.
While in Material Mode:
- Clicking on a highlighted surface will bring up the Materials Editor. From here you can select to create a new Material for that surface or select a pre-configured from Lumion's extensive Material Library.
- Double-clicking a highlighted surface will always take you directly to the settings for that Material.
The article below outlines all the types of Materials there are in Lumion and provides a detailed explanation of how the Materials Editor works:
- Knowledge Base: How do you use the Material Editor in Lumion 2023?
Note that Lumion can also detect surface names from your 3D application and automatically associate a Lumion Material from the corresponding category:
The following Materials will be auto-assigned to models when imported if the surfaces have no texture assigned:
Glass | Water | Concrete | Metal | Wood | Masonry |
Brick | Ceramic | Fabric | Plastic | Stone | Grass |
See this article for more information on auto-converted Materials:
- Knowledge Base: How do Auto-Converted Materials work in Lumion?
However, if you would rather not have a Lumion Material, you can revert to the embedded texture at any time by assigning the Imported Material:
In the Standard Material settings window, click on the Load Map button to the right of the Texture slider:
Lumion can import .JPG, .PNG, .PSD, .BMP, .TGA, .TIF, .DDS and even .MP4 video textures at a maximum of 16,384x16,384 pixels. You can load additional texture Maps for other settings as well: Relief, Roughness, Reflectivity, Metalness, Emissiveness, Displacement and Opacity, allowing for full PBR Material control and quality.
To keep things running smoothly we recommend using 2K textures for general usage, and up to 4K textures for close-up shots or for Materials that you want to highlight in the Model.
After a Material is loaded, you can adjust its Map Scale, position, and rotation by adjusting the corresponding sliders in the UV Coordinates tab (these are only available when Map Scale is not set to Imported):
Tip: hold Shift while moving a slider for more precise control.
If the Map Scale is set to 0, the scale will be set to the default imported model's UV texture scale.
To learn what each Map and setting does in a Standard Material, follow this article:
The Material Library in Lumion includes a collection of over 1,468 pre-configured materials, offering a wide variety of different types of textures, such as wood, concrete, glass, and more.
The vast majority of these are Standard Materials so you can fine-tune their properties.
Here's an overview of the Materials you can find in the Lumion Library :
Crafting realistic Material in Lumion is an art that revolves around the careful integration of high-quality texture Maps and precise adjustments of various settings. Each Material possesses its distinctive characteristics, demanding a tailored approach to control its appearance.
While default settings may offer a decent foundation, the true magic ultimately lies in your hands – and your input will determine the level of realism each Material will exhibit.
Tutorials
Start learning how to make use of PBR properties to create life-like Materials by following these Tutorials.
This short video covers assigning and customizing Materials using different texture Maps:
And, for a more advanced guide on how to create incredibly realistic-looking textures, follow this Tutorial by Architecture Inspirations:
Once you are done setting up a Materials, you can easily save it in your Custom Materials by clicking on this button:
It's a great way to store your fine-tuned Materials so that they can be quickly retrieved and reused in other models. You can customize the Thumbnail and choose a Category folder for the Custom Material.
The Custom Material file will be saved in a subfolder in the Documents/Lumion folder.
For example:
- C:\Users\[yourUserName]\Documents\Lumion\Materials\Custom\
If needed, Materials can also be saved as a single .LMAT file that can be loaded on a different PC. This can be done by clicking on the Save Material to Disk button:
More details on saving and loading Materials can be found in this article:
- Knowledge Base: How do you copy, paste, save and load Materials in Lumion 2023?
All the Materials in a model can be bundled and saved as a Material Set file (.LMS). You can then load this file to other models that have matching surface names.
You can learn more about Material Sets in section 3 of this article:
- Knowledge Base: How do you copy, paste, save and load Materials in Lumion 2023?
Getting more Textures
Can't find the Material you need in the Library? You can download textures from other sources:
Check out our official collection of Texture providers in the Lumion Community Resources section:
- Lumion Community: The official Lumion list of texture collections
See Also:
More Learning Pathways
In the world of Architecture, lighting is a crucial aspect of design expression and effective project communication. It sets the mood, accentuates design features, and shapes the overall atmosphere of a space, playing a key role in how people will experience and understand your designs and ideas. This is why it's important to get it right for visualizations.
Fortunately, Lumion offers a comprehensive suite of tools that provide a high level of control over lighting. Whether you are crafting the warmth of the Morning Sun, simulating the diffused skylight of Cloudy Environments, or refining Interior Ambiance, this guide will equip you with the fundamental knowledge to achieve the ideal lighting for your project.
Let’s start by exploring the various types of light sources and their functions:
Light Sources
There are different types of light sources available, and understanding how they work together is crucial for mastering the lighting system. Each system is explained in detail below:
Natural Light
Lumion provides a high level of control over the natural lighting in your scene. Configuring the Sun and Sky allows you to create various lighting scenarios such as Sunsets, warm Sunny Mornings, Cloudy Days with overcast lighting, and other compelling scenes and moods.
The two natural lighting sources are explained below:
The lighting cast by the Sun is directional and can be adjusted according to the scene's conditions to set up all kinds of authentic daylight renders.
Sun Position and Shadows
In the Weather tab in Build Mode, you can adjust the Sun's position, as well as the Intensity of the sunlight, which gives you control over the overall lighting strenght, shadow depth, and the warmth or coolness of the scene.
The color of the sunlight depends on the Sun's position in the sky. As the Sun moves closer to the horizon during sunrise or sunset, it takes on a reddish hue, casting warmer tones and affecting the color and intensity of shadows. When the Sun is higher up in the sky, the light is more neutral, producing more neutral colors and sharper shadows.
Adjusting the Sun's position is crucial for achieving the desired light angles in renders, highlighting specific parts of a scene, or directing sunlight into an interior through a window.
For control over sunlight in individual camera views, the Sun and Sun Study Effects can be added to a Photo, Clip, or Panorama, enabling precise adjustment of sunlight settings, with the latter allowing you to select a geographic location and specific time and date, facilitating accurate real-world sunlight and shadow simulations.
Using these Effects, the Sun can also be animated to create time-lapse animations, where the scene transitions between day and night.
Besides providing positional controls, the Sun Effect also has the two following settings:
Sun Brightness
Adjusting this slider can significantly impact lighting:
- Increasing the Sun Brightness results in more intense sunlight, creating brighter-lit areas with high contrast and darker, sharper shadows, giving the image a warmer appearance.
- Conversely, decreasing Sun Brightness will soften shadows and diffuse the sunlight, resulting in cooler images with less pronounced lighting contrasts.
This setting can also be used to control the amount of sunlight in interiors.
Sun Disk Size
In Ray Tracing, this setting not only resizes the Sun but also controls how direct or spread the sunlight is.
- A smaller Sun Disk Size results in sharper shadows.
- A larger Sun Disk Size results in softer, scattered, and diffused shadows.
Note that this doesn't affect the Intensity of sunlight, only the aspect of shadows.
Sky light (not to be confused with the Skylight Effect) refers to light emitted from the sky itself. This type of light is cooler, smoother, and non-directional, meaning that it is scattered and diffused. So rather than casting sharp shadows like sunlight, they are softer and spread out.
The intensity of the sky light can be controlled via the Sky Brightness slider in the Sky and Clouds or Real Skies Effect in Photo/Movie/Panorama Modes:
- Increasing the Sky Brightness will result in a brighter, cooler image with smoother shading, akin to a cloudy day.
- Reducing Sky Brightness will allow the sunlight to be more visible, resulting in a warmer image with more pronounced shadows.
The impact of this setting is also noticeable in scenes where there is no direct sunlight, for example on indoor scenes.
An increased Sky Brightness will introduce more lighting and cooler tones:
You can also control the Background Brightness individually without affecting the lighting on the scene itself. Adjusting this slider will only affect the Sky Map:
This is great for balancing the Sky Map's Brightness and tone without directly impacting the lighting that you've already set up.
While the Sun and Sky can be configured individually using their respective Effects, you can also add Real Skies. These are HDR Sky Maps included with Lumion with preconfigured Sun and Sky lighting settings that can be adjusted in a single Effect:
Real Skies is an Effect in Lumion that allows you to choose from a variety of Sky Maps at different times of the day: Morning, Evening, Cloudy, Overcast, Clear, Sunset, and Night.
The Real Sky you choose will directly affect the shading, color, diffusion of light, and overall ambiance, as it will take information from the Sky Map to generate the lighting. It's a quick and easy way to set up and experiment with different scenarios:
Given that Real Skies are essentially 360-degree Spherical Photos, the Sun position, and Cloud formations are fixed. However, you can animate the movement of the Sky Map, flip it, adjust the Sky Brightness, Sun Brightness, and the Background Brightness individually:
Lumion comes with over 59 different Real Skies but you can also load your own HDR Sky Maps. Here's how to do that:
- Knowledge Base: How do you replace the sky with a photo?
It's also worth mentioning that the Sun Effect can be used together with Real Skies. This is explained in this article and tutorial video:
- Knowledge Base: How do you change the Sun Effect settings when you use the Real Skies Effect?
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Lumion Tutorials: Using Real Skies with the Sun Effect
To learn more about Real Skies, check out our Blog Posts:
Artificial Lighting
Lumion provides designers with highly detailed control over the intensity, color, and direction of artificial light, allowing for the creation of realistic and finely tuned lit-up environments. Brightness can be adjusted using units like Lumens and Nits, while Color Temperature is adjustable in Kelvin Degrees, enabling precise replication of real-world lighting conditions.
This level of control ensures that lighting setups can closely match the specifications of actual lighting devices, with the added capability to import IES Profiles for even greater accuracy.
The different types of artificial lighting are listed below:
Spotlights spread light in a cone shape towards a chosen direction. Great for ceiling spotlights, streetlights, car headlamps, and other directional lights. The Brightness units they use are Lumens and the light Cone Angle and light direction can be adjusted within the Spotlight settings. Lumion comes with 30 Spotlight IES Profiles but you can also import your own.
Follow the links below for more information on how to set up Spotlights:
- Knowledge Base: What do the sliders and buttons in the Spotlight properties do?
- Lumion Tutorial: How to add Lights to your Design
- Lumion Tutorial: Targeting Lights
Omnilights are similar to Spotlights but they spread light in all directions. Ideal for hanging lamps, bulbs, fireplaces, and other omnidirectional light sources. Lumion includes 10 Omnilight IES Profiles but it is also possible to import your own.
See Omnilights in action in the video below:
- Lumion Tutorials: Using Omni Lights
In this Object category, you'll also find the Light Fill Object, which is similar to an Omnilight but it does not cast shadows or work in Ray Tracing mode. Mainly used to give a small boost in lighting on a given area when using the rasterization engine.
Area Lights emit light over a broad surface in a single direction, using Nits for Brightness control units. Unlike other types of lights, Area Lights can be resized by adjusting their Width and Lenght, allowing you to simulate lamps or fixtures of different sizes. This makes them ideal for illuminating large spaces evenly, such as ceilings, walls, screens, or indirect lighting and LED strips. Note that this type of light only casts shadow when using Ray Tracing.
These are covered in the video below:
- Lumion Tutorials: Area Lights and Line Lights
Lumion 2024.3.0 and newer versions now also support importing lights from supported 3D modeling applications. See the article below to learn more on this:
- Knowledge Base: How do you import Lights from your CAD software?
And to help you achieve the best results with artificial lighting in Lumion, here are some practical tips and techniques. These will guide you in avoiding common mistakes and maximizing the potential of each light source:
Tips for working with Lights
-
An important note about lights is that their visibility on daylight renders depends on how much natural lighting there is in the scene. The brighter the Sun and Sky Brightness are, the less visible artificial lighting will be:
So, for example, if you want to show artificial lighting in a daytime scene, rather than increasing the light's Brightness, try reducing the natural lighting or move the Sun to a lower position.
- Avoid having the emissive parts of lights covered, overlapping, or inside closed model surfaces, as that can result in them producing noise and unexpected visual results, especially when using Ray Tracing. Lights should be placed clear of any obstacles.
You can enable the Light Source toggle on the light's settings to check this.
-
Omnilights and Spotlights feature a Shadow Exclusion slider that enables the light to pass through Objects, meaning surfaces inside the exclusion zone won't cast shadows. You can also adjust the light's size using the Light Source Radius slider.
- Lights can be set to automatically turn on at night only.
- Keep the lights Brightness units at a realistic value. Do not use an excessively high setting (for example, 45,000 Lumens) as that can produce unexpected results. If it's a daylight scene and you need to increase the visibility of the lights, decrease the natural ambient lighting (Sun and Sky Brightness) instead.
- Do not use an excessive amount of lights (400+) as that will drastically increase memory usage and slow down performance.
- If the image is coming out too bright or too dark, try adding the Color Correction Effect and adjust the Exposure slider.
- If you are getting a noisy Ray-Traced image, try following the suggestions in this article:
- Lastly, If you'd rather use lights from your model rather than placing the light Objects manually in Lumion, you have two options:
- Add the Emissiveness Material property to the surfaces that should be casting light (for example ceiling spotlights, or light bulbs)
-
Lumion Tutorials: Glowing Materials
-
Lumion Tutorials: Glowing Materials
- Or use the Proxy Replacement feature to replace a proxy Object in your model with Lumion lights. This feature is covered in the following videos:
- Lumion Tutorials: How to use Nodes for Mass Placement
- Lumion Tutorials: Light Nodes
- Add the Emissiveness Material property to the surfaces that should be casting light (for example ceiling spotlights, or light bulbs)
Other Effects and Settings that interact with lighting
In addition to the core lighting controls and Objects, Lumion includes several Effects and settings that can directly influence the overall lighting in your scenes.
The following Standard Material properties will impact or be impacted by lighting on the scene:
Emissiveness
This property makes the selected surface glow and shine. When using Ray Tracing, this will cause them to also cast light and shadows. The Brightness units used here are Nits.
Very useful when you want to make part of a model glow, such as a light bulb, neon light, or a TV screen.
Same as with artificial lighting, Emissiveness is impacted by the overall natural lighting in the scene. Lower Sun and Sky Brightness settings will make the Emissive Materials look brighter.
Subsurface Scattering
This property makes light enter and scatter through the surface, enabling the creation of transluscent Objects with light penetrating them, such as a leaves, an onyx lamp, or cloth curtains.
Learn How to achieve true-to-life translucent Materials in our blog:
-
Lumion Tips and Guides: Ray-traced subsurface scattering: perfecting the art of translucency
Reflectivity, Roughness, and Metalness
These settings will directly affect how light is reflected on surfaces. Lowering the Roughness and increasing the Reflectivity slider will make a surface shinier and reflect more light.
Metalness on the other hand, then adjusts the specular aspect of the reflections darkening the base color while increasing the intensity of lighting reflections and, making a more metallic or mirror-like look.
It is crucial to carefully adjust these on Materials, as they can significantly impact the realism of your render. Neglecting these settings on surfaces that should have them can make them appear flat, dull, or unnatural.
For example, failing to add the appropriate reflectivity to Materials like marble or glass will result in an unrealistic, lifeless look, resembling cardboard or paper rather than the true characteristics of the material.
Relief and Displacement
Adding Relief and Displacement to a Material increases the texture's depth and dimension. These settings simulate the tiny imperfections and bumpiness that occur naturally on surfaces, producing subtle shadows and highlights that shift based on the light source's position.
This creates a sense of tactile realism, making Materials like stone, brick, or wood appear far more lifelike. Without these Maps, Materials may look flat and lack the intricate details that bring them to life.
See these Blog articles for more information on Relief and Displacement:
- Lumion Blog: How to make materials feel real
- Lumion Blog: Enhance the realism of your displacement maps
Glass
The Glass Material also has properties that are affected by lighting on the scene, such as Reflectivity, Distortion and Frostiness. These are covered in the article below:
You can also enable Fully Ray-Traced Glass from the Ray Tracing Effect settings to enable refractions and other additional properties such as Thickness and Color Absorption in Glass. These allow for even further customization of Glass and an incredibly realistic look, ideal for irregular shapes such as curved glass, bottles, etc.
See this guide for more information on Fully Ray-Traced Glass:
- Lumion Tips and Guides: Ray-traced glass: how to replicate reality
The following Effects will impact or be impacted by lighting on the scene:
Volumetric Light
Lumion offers powerful Effects to create volumetric lighting, allowing you to simulate atmospheric light beams that can add depth to a scene. By using these Effects you can showcase sunlight streaming through windows or streetlights glowing in foggy conditions.
There are 3 available Effects for this:
Volumetric Sunlight
The Volumetric Sunlight Effect adds a sense of depth and atmosphere by making the sun's rays visible, as if they are passing through particles in the air. This Effect is perfect for capturing the ethereal glow of shimmering morning sunlight or dramatic shafts of light in dusty environments.
You can fine-tune the Brightness and Range of the volumetric light through the Effect's settings, allowing for greater control over how sunlight interacts with the space
-
Lumion Tutorials: Volumetric Sunlight Effect
Volumetric Lights
The Volumetric Lights Effect is similar to Volumetric Sunlight, but it can be added to individual Spotlights and Omnilights, simulating the way light interacts with particles in the air. This Effect allows you to create dramatic light beams or subtle ambient lighting with full control over the Range and Brightness, giving scenes a more immersive and cinematic quality
For more information and tutorials on how to use Volumetric Lights, follow these links:
- Tips and Guides: How to create the perfect atmosphere with the volumetric spotlights effect
- Tutorial Video: Volumetric Spotlights
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Tutorial Video: Volumetric Omnilights
God Rays
This simulates the rays of light from the sun being projected onto the camera. You can configure the Brightness and Decay of the rays.
- Lumion Tutorials: The God Rays Effect
Note that both the Volumetric Sunlight and God Rays Effect's intensity will be directly affected by how much sunlight and sky light there is on the scene. The brighter the sunlight, the higher the visibility of the volumetric light will be. Higher Sky Brightness settings will do the opposite.
Clouds
Clouds can have an impact on natural lighting in your scene depending on how you use them. There are different ways to add and control Clouds in Lumion.
Sky and Clouds Effect:
This Effect includes a highly customizable and dynamic Cloud system. You can control the amount of Low Clouds and High Clouds, their Softness, Direction, Position, Brightness, and select from various types of Clouds, allowing the arrangement of countless cloud formations to fit in your scenes.
Although these types of Clouds themselves do not cast shadows, the amount of Cloudiness will directly impact the amount of sunlight in a scene, causing shadows to be less prominent.
Here's how to use the Sky and Clouds Effect:
- Lumion Tutorial: Configuring The Cloud Effect
Note that the Cloud Presets and Cloudiness level can also be adjusted directly from Build Mode:
- Lumion Tutorials: Build Mode: Weather - Configure The Sky
Horizon Clouds
These can be added via the Horizon Clouds Effect. They are background only and do not affect lighting in any way.
-
Lumion Tutorials: Using The Horizon Cloud Effect
Volume Clouds
Contrary to the other types of clouds, these will actually cast shadows and are physically in the scene, so they can be raised or lowered.
- Lumion Tutorials: The Volume Clouds Effect
Important to note that, the amount of sunlight and sky light will affect how Clouds look. More sunlight will make the Clouds more visible. Less sunlight and more sky light will do the opposite.
The Sun's position will also affect the appearance of Clouds. Lowering the Sun will automatically give the clouds a reddish look.
Clouds can also be animated to create time-lapse animations, as covered in this article:
-
Knowledge Base: How do you animate clouds?
Real Skies
Cloudy Real Skies, such as the ones in the Overcast category, will produce smoother less direct lighting, with diffused and spread-out shadows. This means there's less sunlight and sky light, which allows artificial lighting to be more visible:
Other Effects
Lens Flare and Bloom
The Lens Flare and Bloom Effects add cinematic realism to your renders by mimicking how light interacts with a camera lens. Lens Flare creates a customizable glare that radiates from intense light sources, evoking the feel of a real camera shot.
Bloom, on the other hand, spreads the light softly, creating a smooth glow around bright areas, which adds warmth and softness to the overall image. Together, these Effects can enhance the realism and atmosphere of renders, especially when highlighting artificial lighting or strong sunlight.
See the Effects in action below:
- Lumion Tutorial: The Lens Flare Effect
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Lumion Tutorial: The Bloom Effect
Fog
Fog is a powerful tool for adding atmosphere and depth to your scenes. It simulates the natural scattering of light in the air, softening distant Objects and creating a sense of scale and realism. It is especially useful for enhancing outdoor environments, setting up dramatic weather conditions such as misty mornings or hazy sunsets.
There are different ways to add Fog in Lumion:
Although Fog itself will not affect the lighting on the scene, the amount of Sky Brightness and Sun Intensity can influence how dense it looks.
Exposure
The Exposure setting in the Color Correction Effect plays a critical role in controlling the overall brightness of your scene by adjusting how much light is captured in the render. In Lumion, managing exposure allows you to fine-tune the balance between light and shadow, ensuring that details are neither too washed out nor too dark.
This setting is particularly important when working with complex lighting setups, as it helps to bring out the full range of contrast and dynamic lighting, giving renders a natural and visually pleasing appearance.
Lumion has an Auto-Exposure setting turned on by default. However, in some cases, you want absolute control over the brightness fine-tuning, and Auto-Exposure can be disabled via the Color Correction Effect.
Animate Light Colors
This Effect can be added multiple times to a Clip to animate the colors of individual lights.
It can also be used to brighten or darken lights throughout a video. Lowering/increasing all three Color sliders will darken/brighten a light. Here's how to use the Effect :
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Lumion Tutorials: Animated Spotlight Colors Effect
Moon
The Moon can be added and configured via the Moon Effect on any Photo, Clip, or Panorama.
The Moon will react to the Sun's position and can have the Size and Position adjusted and animated. Increasing the Sky Brightness will make the Moon less visible. This Effect cannot be used when using Real Skies.
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Lumion Tutorials: Using The Moon Effect
Rasterization-Only Effects
Certain Effects—such as the Shadow Effect, Skylight, Hyperlight, and Reflection—are exclusive to the Rasterization engine and unavailable when using Ray-Tracing.
The reason is that these Effects are designed to compensate for the lack of real-time light bouncing and shadow accuracy that Ray-Tracing provides.
For a detailed explanation of how these Effects enhanced rasterized renders, refer to the dedicated Rasterization Engine section below.
Rendering Engines
Now that you have a solid understanding of Lumion's extensive lighting capabilities, it's time to explore how these are processed through the two rendering engines: Rasterization and Ray Tracing. Each engine interprets and handles lighting, shadows, and reflections differently, impacting the final quality of your render.
Rasterization is a faster, more traditional method, perfect for exterior scenes and large-scale projects where speed is essential. Ray Tracing, on the other hand, provides greater realism, simulating how light behaves in the real world, making it ideal for high-detail, photorealistic interior renders.
Let’s dive deeper into how each engine works and when to choose one over the other for your projects.
This is the traditional rendering system and has been around in Lumion since the very first version. rasterizing involves breaking down scenes into pixels, which are colored based on the Objects in the scene and the selected output settings, creating a 2D image.
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Shadows are rendered using Shadowmaps. These are dark, semitransparent 2D silhouettes of the Object cast from the light source's perspective.
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Reflections are rendered using a single 360-degree panoramic image of the scene that is projected onto any reflective Materials, which is shifted depending on the camera's position.
- Knowledge Base: How do Projected Reflections work?
These older rendering techniques are very fast to render. And, while they get the job done, they may produce flatter, more artificial-looking results, lacking authentic shading or reflection accuracy, diminishing realism, especially in more complex lighting situations such as interior scenes.
That's why Lumion comes equipped with Effects such as Shadow, Reflection, Hyperlight, and Skylight that enhance the lighting in rasterized renderings.
These Effects add additional trickery to the rendering process. For example:
- The Shadow Effect can add Ambient Occlusion (this simulates how ambient light is blocked or occluded by nearby Objects, creating subtle shadows in crevices and corners) and also controls how light, dark, soft, or sharp the shadows look.
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Lumion Tutorials: Using The Shadow Effect
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Lumion Tutorials: Using The Shadow Effect
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Hyperlight and Skylight mimic light Bouncing and Scattering, which can help create smoother, gradual, more realistic shading.
- Lumion Tutorials: Light and Shadow - The Hyperlight effect
- Lumion Tutorials: How to use Sky Light
- The Reflection Effect can add Screenspace Reflections and Reflection Planes which increase the accuracy of reflections.
- Knowledge Base: How do SpeedRay Reflections work?
- Knowledge Base: How do Planar Reflections work?
- Lumion Tutorials: The Reflection Effect
While these (and other) Effects can certainly improve results and deliver high-quality outputs, rasterization can only get you so far when it comes to producing photorealistic images, especially in indoor scenes where smoother shading and light bouncing are crucial.
It also has some limitations, for example, only Objects visible on-screen can be reflected and cast light bounces and detailed shadows.
That said, when configured with the right Effects, the rasterization engine is still very powerful and it is also extremely fast and lighter on hardware, which is useful for video rendering and higher-resolution outputs, particularly for exterior scenes. Plus, users with older graphics cards without Ray Tracing capabilities can still work with the latest version of Lumion.
To learn more about lighting in the rasterization engine, follow this guide by the Lumion Collective.
Ray Tracing is a more modern rendering technique, introduced in Lumion 2023 as an Effect. When enabled, lighting on the scene is automatically simulated to mimic real-world behavior, producing scientifically Accurate Lighting, Shadows, and Reflections.
The way it works is that each pixel on the screen shoots out rays that travel through the scene, interacting with geometry and Materials. These rays bounce off surfaces and scatter through the scene in a natural way.
While more computationally intensive than rasterization, Ray Tracing produces stunning lifelike images, making it a powerful tool for creating high-fidelity, life-like visualizations with very little effort. Simply enabling the Effect alone can produce Photorealistic lighting, without needing any other lighting Effects.
That is, especially when working on interior scenes where authentic, diffused lighting is essential to get darker, smoother, and ultimately more true-to-life shading and colors.
Since Ray Tracing automatically handles complex light interactions such as bounces, shadows, and reflections with high accuracy, the following Effects are disabled when Ray Tracing is active
- Hyperlight Effect.
- Reflection Effect.
- Skylight Effect.
- Shadows Effect.
To learn how to use the Effect, follow this article:
- Knowledge Base: How do you use the Ray Tracing Effect?
Or watch this tutorial to see Ray Tracing in action:
- Lumion Tutorials: The Ray Tracing Effect
Tips and Guides
With a solid grasp of Lumion's lighting tools and rendering engines, it’s time to focus on how to make the most of them in your projects. Whether you're working on exterior landscapes or detailed interiors, the following tips will help you optimize your lighting setup to create stunning, realistic scenes tailored to your vision.
1. Use Natural Lighting to Your Advantage
Exterior scenes often rely heavily on sunlight and sky light. Take time to configure the Sun's Position, Size, and Intensity to highlight architectural features and create interesting shadow play.
In daylight settings, getting the Sun to light up and shade the right parts of your model can make a significant difference. For extra accuracy, you can add the location of your Project and simulate the real sun position with the Sun Study Effect.
Different types of Projects benefit from different lighting conditions, so consider playing around with your light sources until you get the result that best exhibits your designs.
See our our guide on how to achieve authentic natural lighting in Lumion:
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Lumion Blog: Tips for mastering natural lighting in your renders
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Lumion Blog: Tips for mastering natural lighting in your renders
2. Play with Weather Effects
Enhance your exterior scenes with Weather-related Effects like Fog, Clouds, Precipitation, and Volumetric Light. These can add atmosphere and depth to your renders, helping to communicate different moods or seasons.
For example, you can express an early morning in the forest with a mild mist or a humid day with a touch of haze.
Different Weather Effects can even invoke emotions and different perceptions of the Project. Get your viewer to experience and capture feelings with an authentic environment representation!
See our short guide to the atmospheric rain, snow, and fog Effects in Lumion:
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Lumion Blog: Conjuring atmosphere with seasonal weather effects
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3. Rasterization for Speed:
Exterior scenes (especially daylight ones) are generally less complex in terms of lighting since there’s a direct source of light (the Sun) and fewer enclosed spaces that require light bounces and smooth, diffused shading. Rasterization can provide fast, efficient renders without sacrificing too much visual quality, making it ideal for large outdoor environments.
See Also:
1. Ray Tracing for Realism
Interiors are typically more complex due to enclosed spaces and the need for light to bounce off surfaces.
Ray Tracing is highly recommended for interior scenes as it simulates realistic light bouncing, producing softer shadows, accurate reflections, and a more lifelike ambiance. For rasterization interior tips, check out this guide.
2. Control Artificial Lighting
For interior renders, artificial lighting plays a key role in mood and detail. Use Spotlights, Omnilights, Area Lights, and Emissive Materials to accentuate key areas, create a warm ambiance, or draw attention to specific features. Avoid using unrealistic Brightness values for the lights as that can introduce noise.
3. Balance Natural and Artificial Light
Remember: Higher natural lighting means lower visibility for artificial lights. So, for example, showing artificial lighting on a daylight scene will require you to lower the Sky and Sun Brightness settings. You can typically get great indoor results using a cloudy sky, where lighting is diffused and scattered throughout interior areas, and a lower Sun Intensity allows the visibility of artificial lighting.
4. Watch the Exposure
Interiors can easily become overexposed, especially near windows. Use the Exposure setting to ensure the balance between bright outdoor light and dimmer indoor lighting remains natural.
See Also:
Looking for Inspiration?
Get inspired by architectural Projects visualized in Lumion, case studies, interviews, and more in our 'Made with Lumion' Blog:
- Lumion Resources: Made with Lumion
More Learning Pathways
Lumion's robust Library features over 7,500 assets, including 3D models, Light Profiles, Special Effects, and Utilities, all meticulously curated for Architectural, Urban Planning, Interior Design, and Landscaping Projects. The ever-growing library of optimized models streamlines your Project development with quick access to a diverse range of elements, from Trees and Plants to Furniture, Decoration, Vehicles, and People.
This article provides a concise overview of Lumion's Library items and offers a technical exploration of the available tools for placing and organizing them.
☗ Asset Library
Here's an overview of what you can find in the Lumion Library:
This category features a wide selection of items. Whether you are working on creating cozy, elegant living Interior spaces with stylish Furniture, or crafting Exterior urban scenes such as Cityscapes, these collections provide the essential elements to transform architectural spaces into intricately detailed environments.
Many of these Objects offer the flexibility of Color customization which helps you further personalize and harmonize elements such as furnishing, appliances, and decor to suit the desired color schemes and design preferences of your Projects.
The Object Library is divided into the following Subcategories:
Furniture
Collections Include: Chairs, Couches, Sofas, Benches, Tables, Office Furniture, Exterior Furniture, Beds, Shelves, Chests, Drawers, Closets, Coffee Tables, Dining Tables, Stools, and more.
Electronics and Appliances
Collections Include: Air Conditioners, Computers, Keyboards, Mice, Intercoms, Laptops, Light switches, Loudspeakers, Music Players, Monitors, TVs, SmartPhones, Radios, Projectors, Printers, Tablets, Power Sockets, Thermostats, Washing Machines, and more.
Kitchen
Collections Include: Mats, Blenders, Bottle Dispensers, Bowls, Plates, Toasters, Jars, Chopping Boards, Cooker Tops, Cutlery, Coffee Machines, Grills, Fridges, Trays, Fruits, Fryers, Glasses, Teapots, Juicers, Kitchen Rails, Shelves, Sinks, Cabinets, Microwaves, Ovens, Mixers, Pans, Scales, Grinders, Stoves, Mugs, Tea Cups, Canisters, Trashcans, Kettles, Assorted Food, Beverages, and more.
Learn more about the new Kitchen-themed models introduced in Lumion 2023.2:
Lighting
Collections Include: Ceiling Lamps, Floor Lamps, Garden Lamps, Lamp Posts, Lanterns, Rail Lamps, Street Lights, Table Lamps, Traffic Lights, Wall Lamps, and more.
Decoration
Collections Include: Books, Canvases, Clothes, Candles, Chalkboards, Bags, Decorative Items, Globes, File Holders, Hats, Hangers, Jars, Jugs, Logs, Magazines, Newspapers, Picture Frames, Plant Pots, Posters, Rugs, Shoes, Vases, Cushions, Clocks, and more.
Bathroom
Collections Include: Bath Tubs, Bathroom Cabinets, Bidets, Drains, Faucets, Mirrors, Showers, Soap, Toiletries, Toilets, Washbasins, Towels, Shampoo, Bathroom Shelves, and more.
Learn more about the new Bathroom-themed models introduced in Lumion 2023.4:
Outdoor
Collections Include: Buildings, ATMs, Barricades, Parking Racks, Bollards, Bus Stops, Airport Items, Drains, Dumpsters, Electricity Boxes, Fences, Fire Hydrants, Houses, Information Kiosks, Signs, Ladders, Sewer Covers, Parking Meters, Phone Booths, Post Boxes, Railings, Railway Tracks, Construction Elements, Dust Piles, Garbage, Rubble, Speed Bumps, Traffic Cones, Trash Cans, Vending Machines, Concrete Walls, Scanners, Warehouses, Waste, Wind Turbines, Windmills, and more.
Includes a diverse range of Individuals engaged in various Activities, as well as Wildlife and domesticated Animals, adding a touch of life to scenes while providing scale and context.
People and Animals models can be Colorized (Shaded, Polygon, or Flat Styles), as well as have their Transparency adjusted and their Shadows toggled on and off.
Collections Include: Static and Animated 3D Characters (Walking, Running, Cycling, Talking, Sitting, Swimming, Playing Sports, wearing Casual and Formal Clothing), Kids, Elderly People, Men and Women of Assorted Ethnicities, Pets, Birds, Farm Animals, Fish, 3D/2D Silhouette People, 2D People, Stylized Characters, and more.
Offering a diverse collection of Animated Vehicles models, including Cars, Planes, Boats, and more, allowing you to easily integrate realistic transportation elements in your Projects to portray Dynamic Urban Scenes.
Many vehicles can be Colorized and have their Driver and Lights toggled on and off. You can also add Customizable License Plates to vehicles and a configurable Metallic Paint shader to elevate their realism even further.
Collections Include: Cars, Sportscars, SUVs, Vans, Buses, Trucks, Motorbikes, Scooters, Bicycles, Motorhomes, Trains, Emergency Vehicles, Construction Vehicles, Boats, Planes, Helicopters, and more.
Featuring a diverse collection of Grass, Trees, and other High-Quality Animated Vegetation models that cover a broad range of plant species suitable for different regions, climates, and Landscaping styles.
Plant Objects can have their Transparency and Saturation adjusted and react to Wind.
Collections Include: Broadleaf Trees, Pine Trees, Palm Trees, Lifeless Trees, Grass, Plants, Flowers, Cactus, Tree Clusters, Weeds, Leaves, Forest Wood, Logs, Twigs, Rocks, Pebbles, Stumps, Fir Cones, Stones, Rock Formations, and more.
For a complete list of trees and plants available in Lumion, follow this article:
- Knowledge Base: Which trees and plants are available in Lumion?
Less geometry can sometimes make a larger impact, especially when rendering Scale Models and Conceptual Designs.
Lumion 2023.3 introduced 27 high-quality low-polygon Objects that contribute to modern, minimalist, or artistic visual approaches, providing a unique charm to architectural renders.
Collections Include: People, Cars, Shrubs, and Trees.
See these assets in action on our Blog Post:
- Lumion News: From concept to reality
Offering a diverse array of lighting options for architectural visualizations, including an extensive selection of IES Profiles.
Light Units are in Lumens, and Nits, and can have their Color Temperature adjusted in Kelvin Degrees, so designers can meticulously control and illuminate spaces with great accuracy.
There are 3 types of artificial lighting Objects in Lumion, each with different settings:
Spotlights
Spotlights spread light in a Single direction in Lumens and have adjustable parameters such as Cone Angle and Light Source Radius. Lumion comes with 30 Spotlight IES Profiles but you can also import your own.
Omnilights
Omnilights spread light in All Directions in Lumens . Light Source Radius can also be adjusted. Lumion includes 10 Omnilight IES Profiles but you can also import your own.
Area/Line Lights
Area Lights spread light in a Wide Single Direction in Nits and can have their Width and Lenght adjusted. Great for simulating the gentle linear glow of LED Lamps or for indirectly illuminating spaces.
Infuse your scenes with a blend of Motion and Sound. The configurable Effect Objects in Lumion can help you transform static architectural scenes into Dynamic, Immersive experiences. With animated Effects such as Volumetric Fire, Water Fountains, Falling Leaves, and atmospheric elements like Smoke, Steam, and Fog, you can add depth and lifelike quality to your renders.
This category also includes Sound Effects that allow you to create mood-enhancing Soundscapes and a Decal Library to help you add intricate weathering details to your scenes, such as rust, mold, damage, and potholes.
Sound Effects Collections Include: Locations (Airports, Cafes, Casinos, Harbours, Construction Sites, Farms, Schools/Universities, Museums, Offices, City Streets, Parks, Restaurants, Shops, Train Stations) Nature (Forests, Beaches, Jungles, Night Sounds, Lakes, Rain, Thunder, Underwater) Things (Vehicles, Fire, Water Fountains/Waterfalls, Flags) People (Crowds, Sports, Concerts, Clapping)
Decals Collections Include: Asphalt Damage, Sewer Covers, Dirt, Drain Damage, Mold, Exposed Brick, Paint, Plaster, Potholes, Road Markings, Rust, Wall Damage, Stickers, and option to upload your own images to create Custom Decals.
Utility Objects in Lumion provide indispensable Tools to help you enhance precision and Communication in your architectural visualizations. With features like the Clipping Plane, Measure Tool, and Text Boxes, architects can create Project Section Cuts, accurately measure distances, Annotate designs with relevant information, and establish clear spatial context.
Includes: Clipping Plane, Measure Tool, Text Objects, BillBoards, Reflection Control Sphere, Landscape Cutter, and a Resizable Grid.
For a complete list of Library Models see the following pages:
- Knowledge Base: Which content is available in the Model & Material Libraries?
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Knowledge Base: What Models/Objects are in the Lumion Library 2023? Gallery
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Knowledge Base: What Objects/Models are in the Lumion Library 2023? Search Table
Can't find the model you need in the Lumion Library? You can Download and Import compatible models from the web to create your own! See our official collection of model repositories on the Lumion Community Resources page:
- Lumion Community: The official Lumion list of 3D model collections
To learn more about importing models and creating your own Library, follow this article:
- Learning Pathway: Importing and Working with 3D Models
✥ Object Manipulation
Unlock the full potential of the extensive Library with a formidable array of tools designed to help you expertly arrange elements in your Projects:
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Gizmo
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Line Placement
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Cluster Placement
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Paint Placement
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Auto Snap
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You can also use the Tools in the Advanced Options menu while Objects are selected to perform the following actions:
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Replace Selection This allows you to select an Object from the Library to Replace the current Object with. |
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Focus on Selection Clicking on this button will make the Camera Jump to a position where this Object is directly In View. |
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Find Object in Library Clicking on this button will take you to that Object in the Library (works for Imported Models as well). |
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Select all identical Objects Selects All Copies of an Object, whether it's a Library model or an Imported Model. |
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Select all Objects in the Same Category Clicking this will select all Objects in the same Category as the one selected (Imported Models, Nature, Transport, Objects, People and Animals, Groups, Lights, Effects, and Utilities). |
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Randomize Rotation Randomizes the Heading of selected Objects. |
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Randomize Size Randomizes the Size of selected Objects. The maximum size can be adjusted with a slider (0%-50%). |
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Reset Size/Rotation Resets the Scale, Heading, Pitch, and Bank values back to default. |
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Place on Landscape Will move the Object down to the nearest Imported Model surface or the Lumion Landscape terrain. Hold the G key while placing or moving a model to use this function. |
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Conform to Landscape This will automatically adjust the Object's Rotation values so that it Conforms to the Surface where it was placed. Great for placing Objects on slopes or other inclined surfaces. Hold the F key while placing or moving an Object to use this function. |
When multiple Objects are selected, you also get the following options:
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Space Objects Evenly Allows you to specify the Distance Between each of the selected Objects (0.1 - 50m). |
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Align Positions This will Move All selected Object to the position of the First selected Object. |
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Align Rotation This will set the Rotation values of All selected Objects to the values of the First selected Object. |
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Align Size This will set the Scale value of All selected Objects to the value of the First selected Object. |
Align Height This will Move All selected Objects to the Height of the First selected Object. |
When selecting Imported Models, you get an additional option:
Place Object on Node This allows you to Replace multiple Proxy Objects in the model with Library Objects All At Once. |
The article below explains this feature in more detail:
Grouping Objects in Lumion can be an effective tool for keeping your Projects in order. You can swiftly manage and rearrange Related Elements Together as cohesive units, providing a seamless and time-saving approach to achieving a well-structured and Organized scene.
This feature becomes even more valuable as you can Save and Load Groups in Category Folders to build your own Group Library, enabling the easy reuse of meticulously arranged Objects across different Projects.
This can accelerate workflow efficiency, allowing for the seamless transfer of well-organized and pre-configured elements to use in different architectural visualizations.
See this Tutorial to learn more about Groups and how to use them to manage your scenes effectively:
Switch between Move and Rotate
- Press the M Key to enter Move Mode and R to enter Rotate Mode.
- You can also rotate Objects while they are being placed by holding R and moving the cursor.
Copy Objects
- Holding the Alt Key while moving an Object will leave a copy in its place.
Raise/Lower Objects
- While Placing Objects, hold the H Key and move the cursor to raise/lower the Object.
Scale Objects
- While Placing or Moving Objects, hold the H Key and move the cursor to resize the Object.
Multi Selection
- Hold the Ctrl Key and create a box around the Objects icons to select them simultaneously. You can also hold Shift to continue the Drag Box Selection.
Conform to Landscape
- Hold the F Key while Moving an Object to align it with the surface below.
Align heading to surface
- Hold the F Key while Rotating an Object to align its heading with the nearest surface.
Whole selection looks at mouse
- Hold the K Key while Rotating multiple Objects to align their heading with the cursor's position.
To see all available shortcuts, follow this article:
- Knowledge Base: What are the keyboard shortcuts in Lumion 2023?
Need some inspiration on how to set up your scenes? Follow our Visualization Guides:
See Also:
More Learning Pathways
Sales FAQ
1. I want to buy Lumion. What is the price and where can i purchase it from?
New customer: - as a new customer, you can check the available price for lumion on https://lumion.com/product/buy. discounts are displayed on the webpage in case they are available
Existing customer: - as an existing user, if you are up for renewal, you can find the renewal price in your Lumion Account (account.lumion.com). Log in -> select License Keys -> Subscriptions -> click on your Lumion License Key and scroll down to 'My Subscription details'
2. Are there any discounts available?
If a discount is not displayed on the buy webpage or in your Lumion Account, then, unfortunately, a discount cannot be offerred. If you know you are eligible for one, please contact our sales (customer care) team or our local partner using this link: https://lumion.com/about/contact
3. I have an issue with my transaction. How do I solve it?
Please contact our customer care team using this link: https://lumion.com/about/contact
The team will investigate the issue and get back to you
4. Is onboarding available?
If you are an existing customer who purchased a license key through lumion.com you can book an onboarding session by contacting our customer success team at success@lumion.com. If you purchased lumion from a partner, you can reach out to them: https://lumion.com/about/find-reseller
5. I need a refund
Please contact your point of purchase for a refund request.
If you purchased directly, reach out to our customer care team here: https://lumion.com/about/contact-sales
If you purchased through a partner, please reach out to them here: https://lumion.com/about/find-reseller
6. I want to downgrade my license key to have less seats
If you purchased directly, reach out to our customer care team here: https://lumion.com/about/contact-sales
If you purchased through a partner, please reach out to them here: https://lumion.com/about/find-reseller
7. I want to purchase more seats
If you purchased directly, contact your license key administrator and ask them to increase the number of seats via the lumion account (Log in -> select License Keys -> Subscriptions -> click on your Lumion License Key and scroll down to Seats)
If you purchased through a partner, please reach out to them here: https://lumion.com/about/find-reseller
8. I cannot purchase Lumion in my country
Certain countries may be under sanctions or we may be unable to do business with. If that is the case, we apologise and hope this will change in the future.
Installer - Can't Update Lumion - Lack of admin permissions If you're having issues updating Lumion or the Lumion updater is not working, Try the following: Hello, Thanks for reaching out. Sorry to hear you are having trouble updating Lumion. Please note that the Update loading bar will not progress when there are no Windows file privileges at the Administrator level to access the install folder, usually C:\Program Files, for the Installer process. This can usually be fixed easily by: 1. Closing Lumion. 2. Running Lumion using Windows 'Run As Administrator' (via the install lumion.exe or shortcut for Lumion). Or right-click the Lumion .exe in the install folder - Properties - Compatability tab - Settings - Check "Run this program as an Administrator"
Issues Updating If you're experiencing issues while trying to update Lumion, the Lumion updater is not working or the Lumion Updater got stuck at some point and it's not finishing the update, Try the following: Hi, Thanks for getting in touch. Sorry to hear you are having trouble updating Lumion. Looks like something on your PC is blocking the download. Most of the time, that is usually overzealous Antivirus or security software on the PC. Please try the following: 1. Add an Antivirus exclusion for Lumion.exe and the following folder: C:\ProgramData\LumionUpdater Also, add a Firewall exclusion for Lumion. Instructions below: Knowledge Base: How do you add an exclusion for Lumion in Windows Defender and Windows Firewall? If you are using different Antivirus software, the steps should be similar and easy to look up. 2. After that is done, clear the contents of that folder, then run Lumion as an Administrator and try to update again. Does that work? If not, please share with us the following: 3. The log.txt file located at C:\ProgramData\LumionUpdater 4. A Diagnostics Report so we can take a closer look at your PC issues: Knowledge Base: How do you provide a Diagnostics Report? 5. Send us an .NFO file to help us identify any other potentially conflicting software that could be affecting the installation. Here's how: Knowledge Base: How do you generate a Microsoft System Information report? Thanks in advance. Looking forward to sorting this out.
Installer - Not downloading (all articles) If you can't isntall Lumion or the Lumion Installer is not working. Please try the following: Hi Thanks for contacting us. I'm sorry to hear that you're having trouble installing Lumion. To resolve this problem, please follow the instructions in these articles where the Installer Error Message you see on screen can be matched to one in the article: Knowledge Base: How do you resolve Installer (v2) problems - Installation issues? Knowledge Base: How do you resolve Installer (v2) problems - Installation file issues? Knowledge Base: How do you resolve Installer (v2) problems - other Installation issues? Let us know if they help. If not then please attach a screenshot of the Installer error message so we can further assist. Thanks in advance.
Installer - Installer does not start If you're experiencing the installer not working or the installer is not starting the installation process, Please try the following: Thank you for reaching out. Sorry to hear you are having trouble with the Lumion installation. Don't worry, we are here to help. First things first: have you made sure that your PC meets the requirements for Lumion 2023? You can find them below: Knowledge Base: What kind of computer does Lumion 2024 need? If so then please try the following steps and check to see if the issue persists: 1. Make sure you have at least the required free disk space on the drive that you are downloading Lumion to. See this article for file space requirements: Knowledge Base: What file space do I need to download and install Lumion? 2. Please move theInstaller to the Desktop before running it, thenrun it as an Administrator. Do not run it on a network drive, server location, or in a folder that is being backed up regularly by backup/cloud backup software, e.g.OneDrive,GDrive,orDropBox. 3. Right-click on the folder that the Installer is located in, select Properties Security tab, then select the 'user name'User(not the SYSTEM or Administrators) and make sure that the allow permissions are ticked. 4. Please make sure that theanti-virus and security softwareon your PC is not preventing theInstallerfrom opening and saving required files. To do so, you will need to add an exclusion for: * The Installer file (Lumion_Download.exe). * The folder that you have saved the Installer file to (if that is not the Windows default Downloads folder or the Windows Desktop folder). See this article for instructions: Knowledge Base: How do you resolve anti-virus and firewall problems? 5. If the problem persists after trying the above, then try these steps: 5.1. In Windows Explorer, create a folder on the Desktop and call it LumionInstall. 5.2. Move the Installer file to that folder. 5.3. Add Antivirus Exclusions for that folder and the Installer: Knowledge Base: How do you add an exclusion for Lumion in Windows Defender and Windows Firewall? Make sure to add the exclusions for the Installer in both Windows Firewall and Defender. In case you are using a different Antivirus software other than Defender, the steps for whitelisting software should be similar and/or easy to look up. 5.4. Right-click the Installer file and select Run As Administrator. Let us know if any step is unclear. Looking forward to sorting this out.
Low score in Benchmark If you're experiencing innacurate or low results on Lumion Benchmark, Please try the following: Hi Thanks for reaching out to us. Sorry to hear the Lumion Benchmark is showing a low result on your PC. Benchmark issues can be addressed in the following articles: Knowledge Base: Why is your Graphics Card Score low in the Lumion Benchmark test? Knowledge Base: Why is your CPU (processor) score low in the Lumion Benchmark test? 3. If the problem persists after trying the solutions above, please send us a Diagnostics Report so we can take a close look at your system and check for issues. Knowledge Base: How do you provide a Diagnostics Report? Let us know if any step is unclear, and if the above resolve things for you.
Message re Model-Data 2GB Plus 24.3 If you're getting the error message while importing to Lumion 2024 that the model data exceeds 2GB, Please try the following: Hi Thanks for contacting us. Sorry to see you have got that message that the model data exceeds 2GB. In Lumion 2024.3.0+ we now include a test and message if the model mesh data exceeds a safe limit of 2GB. Reason for message: The message stems from a technical limitation related to DirectX recently imposed by Microsoft, which restricts the memory assigned for some of the model data. Lumion 24.2 and other software had to start adhering to this restriction more diligently, which is why files that worked in previous versions or newly imported models may now encounter this message. See end of reply Background - Reason for message: for a fuller explanation. How to Resolve the message and memory limit: Please try the following changes to your Imported Model(s): A. When the Project file fully loads after the message: Timeframe: approx. 10 minutes excluding reducing the Imported Model complexity. 1. Save the Material Set for the model. You can use this as a Material Set to apply the materials to the revised models once imported, as in step 3. Knowledge Base: How do you copy, paste, save and load Materials in Lumion 2023 and newer? 2. With the Project file loaded, immediately use SaveAs to a new file name. You may get this message during the save: "Tried to save a library item, but could not find the file on the disk" Click OK and continue. 3. Make a note of the models Position. 4. Reduce the model's complexity and then Re-Import the model(s) into Lumion. Knowledge Base: How do you reduce the complexity of a model before importing it in Lumion? 4.1: You can use any of the options for this reimport of the model revision: 4.1.1: Use the Replace Selection feature once you have imported the revised/replacement models. 4.1.2: Delete the original model in the Project then import the revised model(s). 5. Align or set the Positions of the model(s) to what was the Position for the original model (step 3). 6. Apply the Material Set from step 1 to the revised model or models. 7. Save the Project. 8. In an Empty Project, delete the original model so that it is removed from the Imported Model Library and files. You should now be able to continue with the rest of your Project creation. B. When the Project file does not fully load and causes Lumion to crash: Timeframe: 5 to 15 minutes excluding reducing the Imported Model complexity. 1. Go to Documents/Lumion/Library folder on your system. 2. Locate the .LIB geometry data file associated with the complex model (which is typically over 2GB in size) and delete it (only the .LIB file). Keep this folder open. 3. Open your Project in Lumion 2024.3+. During the loading process, the deleted model file will be unpacked and reappear in the Library folder. Quickly delete it again before the Project finishes loading. If done correctly, the Project should eventually load without crashing, but the deleted model will be missing. Then: 3.1: Copy the .LMS file to some other folder. You can use this as a Material Set to apply the materials to the model(s) once imported, as in step 3.2: Knowledge Base: How do you copy, paste, save and load Materials in Lumion 2023 and newer? 3.2: Reduce the model's complexity and then Re-Import the model(s) into Lumion. Knowledge Base: How do you reduce the complexity of a model before importing it in Lumion? 3.3: Apply the Material Set from step 3.1. Let us know how you get on with this change. Our apologies that this is needed. If you encounter any further issues or need assistance with these steps, anything at all, please let us know.
Download - Slow download speed If you're experiencing slow download speed when downloading Lumion, Please note that: Unfortunately, download speed is mainly dependent on local conditions and the type of internet connection you have. If for some reason there is high local usage either region, city, or local to your ISP then speeds can vary. If you are running other apps (anything that constantly uses data) while downloading, they might also be taking most of the bandwidth. You can see the maximum speed of your network at the link below. External Link: Ookla speed test Note that there are no download speed restrictions for the Lumion files. We use cloud data center services with tens of locations across the world to provide our users with the best locally accessible bandwidth. The servers in your vicinity are currently fully operational. Please check that your PC is also not busy doing other download or disk-based tasks. Otherwise, the Installer/Download Manager can be paused or stopped if needed, and this enables you to keep the download progress until you can get access to a steadier/faster internet connection. Keep an eye on the speed and it should hopefully improve over time. Recently, we had a user that was facing a similar issue and was able to resolve it by entering a command into the Command Prompt to increase the download speed. You can try and see if it resolves the issue: Windows Start - type CMD - choose - Run as administrator - type in "netsh int tcp set global autotuninglevel=normal" - press Enter key. Also, please follow the instructions in this link: Knowledge Base: Why is the Download Manager not working? Let us know how you get on with the download.
Error - General connection failure If you're getting the error "No internet connection" or "General connection failure", Please try the following: Hi Thanks for getting in touch. Sorry to hear you're running into issues when starting Lumion. That message usually means there is something blocking access to the servers Lumion connects to during start-up. That is, even though you may be able to access the internet via a web browser. Please follow the steps in the article below and let us know if they resolve the connection problem for you: Knowledge Base: How do you resolve a 'No internet connection found' and 'General connection failure' error? Thanks in advance.
Error - TDR Delay is low If you're receiving the "TDR Delay is low" error, Please try the following: For background, theTdrDelayspecifies the number of seconds that the GPU can delay the preempt request from the GPU scheduler. This is effectively the timeout threshold. Since users are sometimes required to work on large Projects in Lumion, the recommended setting is 100. The default Windows setting is 2 seconds. Certain applications by PC manufacturers (Dell, HP, Monster, Razer, Lenovo, etc) that are installed by default on a user's system, if granted the permission, can reset the TdrDelay to the default value (2). They often give users options to modify the performance profile of their machines with settings such as: Office mode, Gaming Mode, and Turbo Mode. One of these profiles is bound to leave theTdrDelayas is, but that needs to be tested. If it's not possible to find the culprit profile, then the solution is to uninstall the application responsible for that. In this case, see this article for steps on how to solve the issue: Knowledge Base: How do you resolve a 'GPU device instance has been suspended' error? If that doesn't work, try adjusting the TdrDelay value manually in Windows.WARNING:this should only be attempted by someone who is experienced in Windows and support of technical issues. Before commencing, please make sure to set a Windows Restore Point: External Link: Create a system restore point 1. Close Lumion, open the Windows Start menu or from Windows Search and type 'regedit' 2. Right-click the Registry Editor - Run as administrator 3. Browse to: HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers and select TdrDelay 4. Right-click theTdrDelay - Modify - set the value to Decimal and set it to 100. 5. Click 'OK' 6. Reboot the PC. 7. Then open Lumion again. If the issue is still persisting, then it's likely that an application is hijacking your settings and we need to identify that. Depending on the application, we can only speculate what the actual cause would be, but hopefully, we can sort out this issue. Therefore, please provide aSysInfo (.NFO) file using the steps below and attach it in your next contact with an agent: Knowledge Base: How do you generate a Microsoft System Information report? Let us know if anything is unclear and how things turn out.
Error - Hosts file has been modified If you're receiving the error "Hosts file has been modified", Please try the following: Hi, Thanks for reaching out and sorry to hear about your issue. That is not expected behavior unless there's a network problem on your PC, or, at a previous point in time, the hosts file was modified to run an illegal version of Lumion. To fix this, please follow the instructions in sections 2.1 to 2.5 in the article below: Knowledge Base: How do you resolve anti-virus and firewall problems? If the issue persists, attach the 'hosts' file and also the 'hosts.ics' (if one exists) located in C:\Windows\System32\drivers\etc\ to your next reply to an agent so we can verify that the changes were applied correctly. Let us know if anything is unclear, and thanks in advance.
Incomplete user interface If you can't see the entire Lumion UI, the Material Editor tabs or or video tutorials are missing. Please try the following: Hello, Thanks for getting in touch and sorry to hear you can't access the Material Library. The good news is that it shouldn't take more than 2 minutes for you to solve the problem. All you need to do is set your resolution to a vertical minimum of 1080 pixels. Lumion requires a 1920 x 1080 pixels minimum resolution to display the entire user interface. To achieve that, you need to right-click on your Desktop, go to 'Display Resolution' and adjust the value to 1920 x 1080. See the article below for more detailed instructions: Knowledge Base: Why are the category tabs missing in the Material Library? Please let us know if you need any more help.
Error: The procedure entry point could not be located. If you're receiving the error "The procedure entry point could not be located." Please try the following: Hi, Thank you for reaching out. Sorry to hear you are having trouble starting Lumion. It looks like there may have been a problem with the installation. Something on the PC likely removed important installation files which prevents Lumion from starting correctly. From our experience, this 'something' is usually overzealous security software on the PC. Our recommendation would be to: 1. Uninstall Lumion 2024 completely. 2. Delete all the .00 Lumion installation files (which should be in your Downloads folder). 3. Add Antivirus and Firewall exclusions for the Lumion Installer (Lumion_2024_2_1_Download.exe). Here's how to do it: Knowledge Base: How do you add an exclusion for Lumion in Windows Defender and Windows Firewall? In case you are using a different Antivirus software, the steps should be similar and easy to look up. 4. Run the Installer as an administrator to download and install Lumion again. Then run Lumion as an administrator. Let us know if the issue persists after trying the above.
"There are some Installation files missing" error. If you're receiving the error "There are some Installation files missing" Please try the following: Hi, Thank you for reaching out. Looks like there is something on the PC that is preventing all the installation files from being downloaded correctly. That something is usually overzealous antivirus software. Please instruct the user to follow step 1.3. in this article and let us know if that helps to resolve things: Knowledge Base: How do you resolve Installer (v2) problems - Installation file issues? After the troubleshooting steps are completed, please make sure the user starts the Installer as an administrator. Please let us know how it goes.
Download Manager stuck at over 100% If you're experiencing the Download Manager getting stuck at over 100%. Please try the following: Hello Thanks for contacting us. I'm sorry to hear that you're having trouble downloading the Lumion installation files. To resolve the download problem, please follow the instructions in the article below: Knowledge Base: Why is the Download Manager not working? Let us know how you get on. If any of those steps help, the problem is that antivirus software on your system is removing some of the installation files after the Download Manager has completed its verification process and saved them to the folder where it is located. Then when it rechecks files, they are now missing and it has to re-download them. The file count then starts to exceed 100 percent. Please do the following: 1. Close the Download Manager if it is still open. 2. Create a folder on the Desktop. Call it Lumion_Download. 3. Move the Download Manager and all '.BIN' files to that folder. 4. Add an exclusion in all antivirus software (note that Windows Defender Antivirus is different from Windows Defender Firewall) on your PC for the following: 4.1: The Download Manager file. 4.2: The newly created folder: Lumion_Download. Knowledge Base: How do you add an exclusion for Lumion in Windows Defender and Windows Firewall? 5. Select the Download Manager file, right-click, and select 'Run as Administrator'. Let us know if those extra steps now allow the download to proceed through to completion so that the Lumion can be installed.
Lumion stuck on "verifying installation files" If you're experiencing Lumion getting stuck at "verifying installation files". Please try the following: Hi, Thanks for reaching out and for your interest in Lumion. The Installer being stuck in the file verification stage can be due to overzealous security software on the PC interfering with the installation process, or lack of user permissions to write files on disk. Please try the following: 1. Create a folder on the desktop named Lumion Installation. 2. Move the Installer into that folder. 3. Add Antivirus Exclusions for that folder and for the Installer file. Here's how to do that: Knowledge Base: How do you add an exclusion for Lumion in Windows Defender and Windows Firewall? Also, add a Firewall exclusion for the Installer. If you are using a different Antivirus system, the steps for whitelisting applications or folders should be similar and/or easy to look up. 4. Once the exclusions have been made, run the Installer as an administrator. (Right-click the Lumion_Download.exe Run as administrator). Let us know how that works for you.
Lumion black window - dual monitor setup If you're experiencing a black window when opening Lumion, Please try the following: This most likely happens if you have a dual monitor setup. Is that the case? If so, what happens if you try starting Lumion directly from the other monitor? If that doesn't work please send us a Diagnostics Report and an Error Log so we can help you troubleshoot this: Knowledge Base: How do you provide a Diagnostics Report? Knowledge Base: How do you provide a Lumion Error and/or Importers Log file? The articles include instructions on how to generate and share the logs even if Lumion won't start. Thanks in advance
User is unable to access documents folder If you're experiencing that it is unable to access the documents folder or the documents folder closes when accesing. Please try the following: Hello, Thank you for contacting us. Have you tried starting it as an Administrator? (Right-click Lumion.exe Start as administrator) The error message means that something on the PC is preventing Lumion from saving files in the Documents folder, and that is usually cloud-back up or antivirus software. To get the ball rolling, can you please provide us with a Diagnostics Report so we can take a closer look at the system? Knowledge Base: How do you provide a Diagnostics Report? And can you confirm that you have already tried all the troubleshooting steps in the following article? Knowledge Base: Why does Lumion need access to your computer's Documents folder? If so, please send us screenshots of the folder's permissions, and the exclusion done to it in the PC's Antivirus software, so we can verify that the changes were applied correctly. Also, send us a full System Information report so we can help you look for apps on the PC that might be locking files or otherwise preventing Lumion from saving files in the Documents folder: Knowledge Base: How do you generate a Microsoft System Information report? Thanks in advance.
Error: 'Failed to create dummy d3d9' If you're receiving the error "Failed to create dummy d3d9" when loading a Project. Please try the following: Hello Thanks for getting in touch with us about the problem. That error message almost always means that the latest Windows and graphics card drivers have not yet been installed. Failure to install the updates can result in glitches, errors, and crashes. So, to get the ball rolling, please follow the instructions in the following article: Knowledge Base: How do you install the latest system software required to run Lumion? When you're done, please check if the problem is still occurring. If so, follow the instructions in the article below to provide us with a Diagnostics Report so we can investigate further: Knowledge Base: How do you provide a Diagnostics Report? Thanks in advance.
PC restarts while using Lumion If your PC or laptop is restarting or shutting down while running or rendering in Lumion. Please try the following instructioins: Hello, Thanks for getting in touch. I am sorry that your PC is having issues while running Lumion. A healthy PC should never shut down/restart spontaneously, no matter which software you run. In our experience, the most common cause is the power supply. The second most common cause is overclocked components (the graphics card, the CPU or the RAM) that are making the PC unstable. The third most common cause is overheating components due to inadequate cooling. To identify the culprit, you need to rule out the 3 potential causes one by one: 1. Can you confirm that none of your PC's components are overclocked? (CPU, graphics card and RAM) 2. Can you confirm that none of the components are overheating, e.g. by logging all sensor readings in HWiNFO until the PC restarts? Knowledge Base: How do you provide a log file from HWiNFO? 3. If so, please follow the instructions in steps 1.2 to 1.11 in this article to see if it's the power supply that's causing the problem: Knowledge Base: Why does your PC sometimes restart while you are editing a Project or when you start rendering? Please let us know how it goes.
Error: 'No internet connection found' If you're experiencing the 'No internet connection found' or 'General connection failure' error after opening Lumion. Please try the following: Hello Thank you for getting in touch. I am sorry to hear about your connection issue. That message usually means there is something blocking Lumion from accessing the servers that it needs to connect to during start-up, and when closing. That is, even though you may be able to access the internet via a web browser. Have you already followed the steps in the article below? If not, please do so: Knowledge Base: How do you resolve a 'No internet connection found' and 'General connection failure' error? If the article above does not provide a solution, follow the instructions in the following article (Sections 1.4-1.7) which should solve your issue. You will need Administrative Permission in Windows to be able to perform the procedure. Knowledge Base: How do you resolve anti-virus and firewall problems? Please let us know how it goes after following these past suggestions.
Low GPU score in benchmark test If you're experiencing a low GPU score in Lumion Benchmark test, Please try the following: Hello Thank you for your inquiry. It could be that you were undertaking some background tasks in other software while running the Lumion Benchmark. Please read the article below and let us know how your PC performs after following the instructions: Knowledge Base: Why is your Graphics Card Score low in the Lumion Benchmark test? Also, if you are using some other graphics card utility to alter or monitor graphics card performance such as RivaTuner then please try the Benchmark again after turning the utility off and rebooting the PC (ensuring it does not restart after the reboot). Thank you in advance.
Lumion crashes every time a user clicks on 'import model' If you're experiencing crashes when clicking on the "Import Model" button, Please try the following: Hello, Thanks for getting in touch. Sorry to hear you are having trouble importing models. Sounds like there might be a problem with the Documents Libary folder, which is where Lumion stores Imported Model data. Please try the following check. 1. Close Lumion. 2. Navigate to Users\USERNAME\Documents\Lumion version\Library 3. Rename the Library folder to something else, such as Library_TMP. 4. Open Lumion and then try importing a model again. Does that work for you?
Unable to install LiveSync for Rhino If you're having trouble installing Lumion Livesync pluginfor Rhino, Please try the following: Please try downloading the plug-in again, rename the file extension to .ZIP, unzip theLumionPlugin.rhpfile, and drag it into the Rhino window to install it. Does that work for you? If not, follow the instructions below on how to install the plug-in manually: 1. Quit Rhino and open this folder: C:\Users\YOUR USERNAME\AppData\Roaming\McNeel\Rhinoceros\#\Plug-ins 2. Are there any Lumion folders there? If so, please delete them. 3. Install 7-zip or use another zip uncompress software, or Windows File Explorer to unzip Lumion_LiveSync_for_Rhino6_3.60.##.rhi. 4. Move the unzipped Lumion folder to the 'Plug-Ins' folder in your Rhino # installation folder, for example: C:\Program Files\Rhinoceros #\Plug-ins. 5. Open Rhino # (must be 6.10 or newer). 6. In the Tools menu, click on Options. 7. In the Plug-ins tab, click on Install. 8. Open your Rhino # installation folder to locate the LumionPlugin sub-folder and pick the LumionPlugin.rhp file, for example: C:\Program Files\Rhinoceros #\Plug-ins\Lumion\Rhino #\LumionPlugin\LumionPlugin.rhp 9. Close and restart Rhino. Please confirm that this has fixed the problem.
Error: 'Can't find 3D Studio Max installation path' If you're receiving the error "Can't find 3D Studio Max installation path" when opening a .MAX file, The error means that you do not have 3DS Max installed on your computer. The .MAX format is read-protected by Autodesk which implies that you need to install 3DS Max on your PC in order to directly import .MAX files to Lumion. Alternatively, you can export the file in an .FBX format. This article offers useful information regarding how you can export files from 3DS Max: Knowledge Base: Model import guidelines for 3ds Max Let us know if anything's unclear.
Error: '3DS Max cannot create the Proxy file' If you're receiving the error '3DS Max cannot create the Proxy file' when importing from 3D MAX, Please do the following: Extract the contents of the attachment and copy-paste the file to the location below: [Installation Path]\Lumion VERSION\Channels\MaxFileImporter.dll Let us know if everything is working fine now.
How to change your account password. To change your Lumion Account password see the articles below: Knowledge Base: How do you change your Lumion Account password? Knowledge Base: Why are you not able to Reset the Password on a Lumion Account? If you have not received the email, your email system might be blocking it and you need to check in the Spam/Junk/Bin and the Promotions tab. Also, please double-check that our sender and domain names are whitelisted in your email software: no_reply@lumion.com delivery@lumion.com Let us know how it goes. Thanks.
If you'd like to change your Lumion Account username, Please do the following: 1. Go to your account page 2. Access My account details 3. There you'll be able to change the Display Name. Please let us know if anything's unclear. Thanks.
If there is unknown actinity use of your License, you suspect someone is using your License without permission, or there is an unknown PC using you License. Please do the following: 1. Contact Sales Support. 2. Answer the next questions in your inquiry: 2.1. Did you, at any point, share the Activation Code and/or password to their email address with anyone? 2.2. Did you forward the 'Getting Started with Lumion' email to other people? If yes, please be aware that the owner of the License should be the person with access to it and that the License is embedded in the installation files of Lumion. 2.3. Is there a chance that the people who are using the License are working remotely? 2.4. Could it be that they are ex-employees? After that the procedure is as follows: - First, we will forward the request to our Customer Care department to invalidate your current License. - The customer will have to uninstall all versions of Lumion on the organization's PCs and delete the installation files. - Then, our Customer Care team will issue a new License which will be sent to the email address of choice of the customer. Please confirm that only the people in your organization have access to it! - When the new License is issued, they will receive a new 'Getting started with Lumion' email which will contain the Download_Manager to download the new installation files for Lumion. Looking forward to resolving this as soon as possible. Thanks in advance.
No sounds in Lumion If you're experiencing that there is no sound in Lumion, Please do the following: Sorry to hear you're having trouble hearing sound effects in your Project. A few things to confirm first: 1. Please double-check that the Mute Sound option is turned off in the Lumion settings menu. 2. Confirm that you're able to hear music outside of Lumion. 3. Check if Lumion is muted in Windows. 4. If the problem persists please click here to download a random '.WAV' sound file from: External Link: Freesound 4.1. In Lumion, go to Movie Mode, select Entire Movie. 4.2. Assign a Sound Effect to it. 4.3. Load the '.WAV' file you downloaded and move the mouse cursor to the Preview button of the effect. Can you hear the '.WAV' sound file? Please let us know how you get on with those.
MyLumion slot limitations If you're experiencing Panoramas being deleted from MyLumion or want to know how many Projects can be stored in MyLumion, Please note that the rule of thumb is that you can upload 10 Locations per MyLumion project and there is an allocation of 10 MyLumion Projects per Seat. For example: if you're using your Lumion Pro License Key with 3 Seats, you can upload up to 10 Locations in each of the 30 MyLumion Projects. If that limit is exceeded, the oldest MyLumion 360 Panorama renderings will be deleted first. Let us know if anything is unclear.
Low CPU usage during rendering If you're experiencing low CPU usage during rendering, Please note that: The CPU being at 1-2% when rendering is normal as the actual rendering is done by the graphics card. The CPU utilization is low as it's only used for transferring data and for compressing the images/video frames/MP4 when they're done rendering. Let us know if you have any other questions.
Is Lumion backwards compatible with older versions? If you want to know if you can you open a file saved in a newer Lumion version with an older Lumion version or if you can you transfer anything from newer versions of Lumion to older ones Please note that: Unfortunately, Lumion versions are not backward compatible. This also applies to major updates (for example from 12.5 to 12.3). For minor updates (Lumion 12.0.0 to 12.0.2) you can sometimes open files but it is not recommended. Whether that is possible depends entirely on what the updates involve. The main reason is that new versions of Lumion are permanently updated with more features that would not be adequately translated into the older versions. If the versions between each are only minor version updates then yes it might be possible to transfer Imported Models and their Materials. You would need to test it first before actually moving to include it in your project. Here's how: 1. Locate the Imported Model files in Documents/Lumion (VERSION)/Library and copy them to Documents/Lumion (VERSION)/Library. Knowledge Base: Where are Projects and Imported Models saved to in Lumion? 2. The next time you start the Lumion, the Imported Models should be available in the Imported Model Library browser. The rest of your Project configuration, as well as your Photos and Clips, cannot be transferred and will have to be reconstructed. Let us know if there's anything else we can help you with. Thanks.
.MP4 video playback is jerky If you're experiencing that your clip or Animation is not smooth or it's blurry, pixelated, jerky, or glitchy. This appears to be a media player/codec problem rather than something caused by Lumion. Have you tried playing your video with VLC Media Player / Windows 10 Films & TV or anything similar? Windows Media Player and BS Player are known to cause these patterns when they struggle to render videos or with '.MP4' formats. For further information, please read the article below: Knowledge Base: Why does your MP4 video freeze or look strange during playback? Please let us know if there's anything else we can help you with.
Use Lumion without internet access If you want to know if you can use Lumion without WiFi or without internet access. Please note that: Unfortunately, there is no way to use Lumion without internet access. This article will provide you with more details: Knowledge Base: Can you use Lumion without an internet connection? If you have any more questions, please let us know.
Migrate to new version of Lumion If you want to transfer your models from an older version of Lumion to a newer one, You can follow the instructions in the article below to migrate your data to the newer Lumion version folder located in the Documents folder: Knowledge Base: How do you migrate to a newer version of Lumion? mportant Note: If possible, make a backup of the current Lumion folder and the '.LS' Project files. Ideally, you would want to regularly backup the newer Lumion folder too. Once you have successfully migrated your data to the newer version, you can safely delete the older one. Also, make sure to check beforehand that all your data is available in your current version in order to avoid any losses. Please let us know if this has answered your question and if there is anything unclear, do not hesitate to contact us.
OpenStreetMap is not working/connecting If you're experiencing that OpenStreetMap is not connecting or OpenStreetMap is not working as intended. Please try the following: From what you describe, it seems to be a connectivity issue. Please see our article to check and resolve common connection issues: Knowledge Base: How do you resolve OpenStreetMap errors? For further guidance in checking ports see the steps in this article: External Link: How to open firewall ports in Windows. Managing network ports is quite an advanced issue, therefore you should check with your network administrator beforehand or ask him/her to have a look. I hope this information proves useful. Let us know if this issue persists and we will investigate further.
Place two models in the same position If you want to place a Model in the same position of another Model. Please try the following: There are two courses of action in order to achieve the desired effect: 1. Use the Align button: Knowledge Base: How do you move one model to the position of another model? 2. Type in the Position Coordinates: Knowledge Base: How do you type in position coordinates for an object? Please let us know if you have any other questions.
Change plant colours in Lumion If you want to change a plant's color. Please try the following: When selecting certain Plants/Trees in Lumion, a slider with the text Green selection range is made available in the top right corner of your screen. This slider determines how much of the green part of the color spectrum is modified by the other sliders. Please let us know if anything is unclear
Model clipped in front of camera If you're experiencing your Model being clipped in front of the camera. Please check out the article below. It explains how clipping works in Lumion and how to get the desired effect in your renderings. Knowledge Base: Why is your model being clipped in front of the camera? Let us know if that helps. Thanks.
The shadows from moving objects are not being updated in Clips If you're experiencing the shadows from walking/moving 3D People and moving cars are not being updated in their Clip or Movie. Please try the following: Hi Thank you for getting in touch. From your inquiry, it is my understanding that you are trying to render a Clip or Movie and your shadows are not updating. The article below provides an in-depth description of your issue and also explains the nature of Dynamic Shadows. Please check it out and let us know if your issue is solved. Knowledge Base: Why are shadows from cars and people not moving in your Movies? Please let us know if this helps.
Make the camera start at the same position as in the previous Clip If you want to know how to make the camera in your Clip start at the same position as in the previous Clip. Please try the following: Hello Thank you for getting in touch. We have a tutorial for this exact purpose. Please have a look at the following article: Knowledge Base: How do you copy and paste a camera Keyframe from one Clip to another? Let us know if anything is unclear or if you have any more questions.
Inaccurate Reflections If you're experiencing innacurate reflections in your renders, the reflection don't look correct, or the reflections are oversized or bigger than they should be. Please try the following: Hello Thank you for getting in touch. That is happening because you are using the standard type of reflection: Projected Reflections. To get the desired effect, you have two options: 1. Add a Reflection Effect in Photo/Movie Mode and place a Reflection Plane on the window. 2. Insert a Reflection Control object from the Utilities category and place it far away from other Objects, e.g. high up in the sky. The articles below contain valuable information regarding Reflections in Lumion: Knowledge Base: How do Projected Reflections work? Knowledge Base: How do SpeedRay Reflections work? Knowledge Base: How do Planar Reflections work? However, when you render Photos in Photo or Movie modes, the Reflection Control object is automatically placed at the camera position. Please note that when you render Clips or Movies, the Reflection Control object is placed at the position of the camera at the first frame of each Clip. The position of the Reflection Control object does not change while the Clip is being rendered. To preview the reflections before starting the rendering procedure, you can press the U key to update the Projected Reflections so that they're rendered at the current camera position. You might want to use the Build with Effects Mode if you want to preview the result accurately while building the Project. Or, use the High-Quality Preview feature if you are using Lumion 10 or newer. The High-Quality Preview creates a high-quality preview of your rendering in Photo/Movie Mode and you can update it manually, if needed, by clicking on the Preview Image. Please let us know if everything works as expected now.
Walkthrough video at eye level If you want to create an eye-level walkthrough in Lumion while preventing the camera from passing through walls. Please try the following: Hi Thank you for your question. The short answer is 'yes'. You can create a walkthrough video by setting the camera at eye level for each keyframe. This article provides more information: Knowledge Base: How do you create a walkthrough video at eye level? As for preventing the camera from passing through walls: if you come across a situation like this, you can use a Near Clip Plane Effect to adjust the distance at which the object is cut by the camera. Knowledge Base: Why is your model being clipped in front of the camera? Let us know if there's anything unclear.
Lumion can't read .JPEG textures If you're experiencing Lumion not reading .JPEG textures when loading them as materials. Please try the following: Hello, Thanks for reaching out. Lumion cannot directly read image files with the .JPEG extension. To work around this, all you need to do is change the texture file name extension from .JPEG to .JPG in the file explorer (Just erase the 'e'. A pop-up will appear. Click 'Yes'. After that, Lumion should be able to detect these image files when selecting textures. In case there are many images that need to have the file name extension changed, you can try one of the methods mentioned on this webpage to help you speed up this process: External Link: How to Batch Change File Extensions for Windows Files A bit of background information: The file data is of course the same. It's just a file extension difference. The JPEG extension is used more on the Mac environment and JPG on Windows. Although it depends on the image editing software what format and file extensions are provided. JPG is the standard, and applications such as Photoshop default to the JPG on Mac and Windows. Windows of course also supports the 4-character file extension of JPEG. My suggestion would be to start saving any images/textures as a JPG file if that's possible from your image editing or other software you are using. I hope this can make things easier for you. Let us know how this works out for you.
Overlapping surfaces (when camera is moved closely) If you're experiencing overlapping surfaces or you're getting flickering surfaces when moving away from them. Please try the following: Hello Thank you for getting in touch. The solution to your issue is fairly straightforward. All you need to do is adjust the Flicker Reduction value of the cladding Material until you can see the concrete (white Material). Select the timber cladding, go to Flicker Reduction in the extended Material Settings, and, while holding the Shift key, adjust the slider until the concrete is visible. The value should really be somewhere in the vicinity of the "0". Please also see: Knowledge Base: What do the properties of the Standard Material mean in Lumion 12 and newer versions? Let us know how you get on.
CPU running at 99% - Video Textures If you're experiencing Lumion is using 99% of the CPU usage in your task manager. Please try the following: Hello Thanks for reaching out to us. I'm sorry to hear that you're having issues with Lumion. It's expected that Lumion will get slow if you add several '.MP4' Video Textures. You can simulate the impact it has on your PC by playing all '.MP4' files in Media Player Classic at the same time. As you'll notice it only takes a few '.MP4' files to get your PC to become seriously unresponsive. This is however unrelated to Lumion as it's Windows, your CPU, and hard drive that determine how many '.MP4' files you can play at the same time. To fix your problem, please try to remove a few of the assets defined above from within the Project. Alternatively, you can create your assets in a different empty Lumion Project and try to import them into the current one when needed: 1. Import the models into an empty Project. 2. Apply the Video Textures for each and all of the MP4 files. 3. Save the Project. 4. Remove the faulty models from the main model and Re-Import to the Project. 5. Import the separate TV screens as a separate model so you have the TV screens in the main Project until later. 6. When ready to render, remove the separate TV screen model or hide it in a Layer. 7. Then Merge the newly Imported Models from the Project setup with the Video Textures. Please let us know if anything is unclear.
ArchiCAD / Sketchup - Materials missing after reimport If you're experiencing some or all of the materials are lost when reimporting your Model from Sketchup or ArchiCAD. Please try the following: 1. Did you at any point import or re-import the model using the 'native' Collada DAE exporter in ArchiCAD's File menu rather than the Lumion .DAE exporter (or LiveSync)? The reason I ask is that the 'native' Collada DAE exporter in ArchiCAD's File menu will randomize the material names every time you export your model via '.DAE' format. If the imported material names that are exported from ArchiCAD don't match the existing imported Material names in Lumion, you'll lose the Lumion Material assignments when re-importing a model. 2. You can see the names of the imported Materials by opening the Material Editor in Lumion and moving the mouse cursor to one of the surfaces that will lose its Material assignment after re-importing the ArchiCAD model. Make a note of that name. Then re-import the model and make a note of the new material name. What are the before/after Material names? 3. And lastly, please follow these instructions to provide us with the missing information for a full import/export report: Knowledge Base: How do you get help with import/export questions? Don't forget step 2.9 in the article above as we will also need the original '.PLN' (ArchiCAD) file as well as the original '.LS' Project file from Lumion (with intact materials before the materials go missing). Thanks in advance.
Lumion hangs when trying to access the Materials Tab If you're experiencing a delayed response or Lumion hangs when accessing the Materials tab. Please try the following: Hello Thank you for getting in touch. I am sorry to hear about your issue. This generally happens when there are too many Materials in the Project or when the textures are too large. Please note that every time you start the Material Editor, a copy of this file has to be saved. In consequence, if the hardware is not fast enough, you can experience long delays. There are a few things you could try out: 1. Make sure you are opening the Lumion Project from a local drive. Accessing your files off external drives or network locations can create additional lag while working in Lumion. 2. If possible open your Project from a location on an SSD drive, not a mechanical one. Hard drive read speeds can increase the efficiency of your workflow in Lumion, and although high speeds for your storage devices are not essential, they are certainly recommended. 3. Please use texture resolutions and formats adequate for your project. Although Lumion supports texture resolutions up to 16K, the reading process of the texture files can become very slow. 4. To avoid any unexpected or unpleasant errors, please make sure that your texture resolutions are divisible by 4. Certain file types (.DDS for example) cannot be used in 3D apps otherwise. Please let us know if any of this helps. If not, you can forward us your .LS Project and/or texture files to further investigate: Knowledge Base: How do you upload files to Lumion staff? Thanks.
Issue saving rendered file - lack of Temp folder permissions If you're experiencing that after rendering a clip or photo the file is not saved at all. Please try the following: The nature of this error does normally suggest that there are insufficient permissions for the Windows User to execute the action they desire - in your case, it looks like you don't have enough permissions to access the Temp folder mentioned above. Just to double-check, can you please do the following: 1. Navigate to C:\ProgramData\Lumion VERSION\temp\. Right-click the folder - Properties - Security tab - Select your username- Are all permissions ticked? 2. If not, click Edit... and make sure that all the permissions for your user name (this is important) are ticked. Then click OK. 3. You can now retry rendering the video. If that does not help, please follow the instructions in the article below: Knowledge Base: Why are Photos or Movies not being saved? Does that work for you?
Blurry lights and rendering is not sharp If you're experiencing blurry lights and the final renderings do not look sharp. Please try the following: Regarding the noise, you can't completely get rid of it, unfortunately. Though, you can improve it to a certain extent by increasing the Sample count and output resolution. In the end, for the best possible quality, try both: higher resolution and higher Samples. The extra rendering time will be worth the wait. Some background on this: blurred details are a common issue in the realm of raytracing rendering, and as you may already know, it's related to the denoising process. Lumion, like many other rendering engines, uses a denoiser to reduce the noise or graininess that can appear in your images. An interior shot will usually result in more noise than an exterior shot, especially if there is no direct light or little to no ambient light. With the current version of the denoiser, dimly lit interiors (especially with thin line lights) and Raytracing are not a good combination. For now, the denoiser is a 'one size fits all' situation and we're looking to improve it. It's on the roadmap. In the meantime, here's what I generally recommend to ensure a clean Raytraced render: * Light up the interior as much as possible. You can do this by increasing the Sun/Sky Brightness or the artificial light's Brightness. * If the image is too bright or too dark, then reduce/increase the Exposure with the Color Correction Effect. You can also disable Autoexposure for a more accurate control over this. * As explained earlier, increase the Sample count in the Raytracing Effect and output resolution as much as time allows. * If you are still getting very blurry results, consider increasing the Sharpen Effect. * Consider reducing the number of Bounces. * Reduce Chromatic Aberration. * Try using Overcast Realskies, which have a wider range of skylight spread out and that can get better ambient light in indoor scenes in some cases. Some other settings that are known to cause fuzziness and artifacts: * Extremely high Emissiveness or Light Brightness values. * Too many Light sources in view. The more lights are enabled/visible the noisier the output will be. This is because the rays that are shot from the camera are randomly assigned to each light source. Fewer light sources mean that you get more rays per light, which might result in a better less noisy image. This will be improved in a future update. * Light Objects or Emisiveness overlapping/intersecting with other surfaces. This can cause unexpected results because the light doesn't bounce correctly. For more guidance on how to do interior lighting, see these articles: Knowledge Base: Why do you get artifacts, blotches or patchy looking renders with Ray Tracing Knowledge Base: Transitions: How to Set up Lumion 2023 for Good renders Hope these suggestions help you get the most out of Ray Tracing for your Projects. If anything is unclear, let us know.
Long rendering times. If you're encountering significantly slow renderings or extended/long rendering times. Please try the following: Hi, Thanks for getting in touch. Sorry to hear about this. Rendering times depend on three things: * The hardware being used to render the Project. * The Complexity of the Project being rendered * The output settings used to render the Project. If you'd rather not reduce the output settings and upgrading your hardware is not an option, then we can look into optimizing the Project file to improve rendering times. Please see our article: Knowledge Base: How do you reduce rendering times? If you'd like, you can send us the Project file so that we can advise further. Here's how to do that: Knowledge Base: How do you upload files to Lumion staff? If you do, I'd appreciate it if you send us a Diagnostics Report to assess whether the rendering times align with your graphics card's expected performance. Instructions below: Knowledge Base: How do you provide a Diagnostics Report? Thanks in advance. Let us know if anything is unclear.
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