---
title: How do you use the Lumion Cloud AI Material Generator
description: How do you use the Lumion Cloud PBR Material Generator
---

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# How do you use the Lumion Cloud AI Material Generator

## Create custom materials fast using the AI Material Generator in Lumion Cloud.

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The Lumion Cloud AI Material Generator is a cloud based tool designed to streamline your PBR (Physically Based Rendering) workflow. By analyzing a single color image, the AI generates the necessary maps to create realistic, high quality *Materials* for Lumion.

**Knowledge Base Tip:** For the best results, ensure your source image is a "clean" texture without pre-baked shadows or highlights. 

**[1. Uploading the Source Map](https://support.lumion.com/lumion-cloud/how-do-you-use-the-lumion-cloud-ai-material-generator#Uploading_the_source_map)**

**[2. Fine tuning the Map Settings](https://support.lumion.com/lumion-cloud/how-do-you-use-the-lumion-cloud-ai-material-generator#Fine_tuning_the_map_settings)**

**[3. Downloading and Applying to Lumion](https://support.lumion.com/lumion-cloud/how-do-you-use-the-lumion-cloud-ai-material-generator#Downloading_and_applying_to_lumion)**

### 1. Uploading the Source Map

The generator requires an Albedo or Color map to begin. As shown in the Albedo Map Settings, this represents the flat, "true" color of your material. It acts as the raw surface pigment without any lighting, shadows, or reflections.

**1.1** Import your *Color Map*, you can use photos here or any *Color Map *you want to try.

![AIMatGenerator1](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator1.jpg?width=670&height=377&name=AIMatGenerator1.jpg)

**1.2.** Crop your image and click generate, follow the optimize guide, here is where you affect how seamless the *Material *should turn out.

![AIMatGenerator2](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator2.jpg?width=670&height=377&name=AIMatGenerator2.jpg)

### 2. Fine tuning the Map Settings

Once the AI processes your image, you can generate four additional maps. You can adjust each one using the sidebar sliders:

**2.1.** *Color Map*  *Material *preview lets you change the preview mesh type, change the HDRI environment to check how your *Material *looks in different lighting conditions and to change the scaling.

![AIMatGenerator3](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator3.png?width=670&height=563&name=AIMatGenerator3.png)

**2.2.** The *Normal Map* adds small scale surface details like scratches or grain by manipulating how light bounces off the surface.

![AIMatGenerator4](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator4.png?width=604&height=785&name=AIMatGenerator4.png)

**2.3.** The *Height Map* simulates depth, allowing surfaces like bricks or stones to appear volumetric without increasing the actual geometry

![AIMatGenerator5](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator5.png?width=602&height=782&name=AIMatGenerator5.png)

**2.4.** The *Roughness Map* determines surface shininess, where black represents a glossy, mirror like finish and white represents a dull, matte surface.

![AIMatGenerator6 (1)](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator6%20(1).png?width=604&height=785&name=AIMatGenerator6%20(1).png)

**2.5.** The *Metalness Map* defines which parts of the surface are metallic, influencing how the *Material* reflects light compared to non metallic surfaces.

![AIMatGenerator7 (2)](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator7%20(2).png?width=602&height=782&name=AIMatGenerator7%20(2).png)

### **3. Downloading and Applying to Lumion**

**3.1.** Once you are satisfied save and Download the generated maps:

![AIMatGenerator7](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator7.jpg?width=670&height=280&name=AIMatGenerator7.jpg)

**3.2.** Open your *Project *in Lumion. For a full *Material *workflow also see here:

- **Knowledge Base:** [What do the properties of the Standard Material mean in Lumion 2023 and newer?](https://support.lumion.com/_hcms/analytics/search/conversion?redirect=aHR0cHM6Ly9zdXBwb3J0Lmx1bWlvbi5jb20va25vd2xlZGdlLWJhc2UvYXBpL3YyL2hlbHBfY2VudGVyL2VuLXVzL2FydGljbGVzLzc3NjQwMzQyODQxODguanNvbg%3D%3D&ct=SEARCH&pid=25757866&cid=265919817929&t=c3RhbmRhcmQ%3D&d=support.lumion.com&c=5&rp=4&ab=false&opcid=&rs=UNKNOWN&hs-expires=1806098422&hs-version=1&hs-signature=APUk-v4SHIJ22KAModXVH4velHrwzTHyWQ&hsLang=en-us)

**3.3** In *Material Editor* select your surface you will be applying the *Material *to.

![AIMatGenerator8](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator8.png?width=595&height=398&name=AIMatGenerator8.png)

**3.4.** Go to New and *Standard Material.*

![AIMatGenerator9](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator9.png?width=595&height=596&name=AIMatGenerator9.png)

**3.5.** Select *Material Settings* and load your *Color Map,* in the *Texture Slot* and adjust the scale

![AIMatGenerator10](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator10.png?width=597&height=733&name=AIMatGenerator10.png)

**3.6.** Add the *Normal Map *in the *Relief *slot.

![AIMatGenerator11](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator11.png?width=591&height=743&name=AIMatGenerator11.png)

**3.7.** Add the *Roughness Map*

*![AIMatGenerator12](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator12.png?width=587&height=729&name=AIMatGenerator12.png)*

**3.8.** Add the *Metalness Map*

*![AIMatGenerator13](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator13.png?width=591&height=733&name=AIMatGenerator13.png)*

**3.9.** Finally add your *Height Map* in the *Displacement slot* and increase to a desired value

![AIMatGenerator14 (1)](https://support.lumion.com/hs-fs/hubfs/AIMatGenerator14%20(1).png?width=589&height=731&name=AIMatGenerator14%20(1).png)

And just like that, a full custom PBR *Material* in Lumion.

![ShouSugi](https://support.lumion.com/hs-fs/hubfs/ShouSugi.jpg?noresize&width=670&height=377&name=ShouSugi.jpg)

**Knowledge Base Tip:** If you need the *Maps *to be a higher resolution simply use the *Lumion Upscaler *to increase it.

 

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