Please note that Lumion does not officially support Autodesk Maya.
1. Export a '.FBX' file
1.1: Export your Autodesk Maya model to a '.FBX' file and import it in Lumion:
File -> Export -> '.FBX'
Standard textured materials are imported but not other material types or properties.
Simple position/rotation/scale animations can be imported via '.FBX' and '.DAE' (Collada) format - provided that the framerate is set to 25 frames per second in Maya. Note that bone and morph animations cannot be imported:
Simple position/rotation/scale animations can be imported via '.FBX' and '.DAE' (Collada) format - provided that the framerate is set to 25 frames per second in Maya. Note that bone and morph animations cannot be imported:
- Knowledge Base: How do you import animated objects in Lumion?
2. Tips & Troubleshooting
2.1: Why can't you see the model after importing and placing it in your Scene?
- The Insertion Point for the Imported Model in Lumion corresponds to 0,0,0 in Maya.
- If a model is far away from the Insertion Point in Lumion, you need to move the model closer to 0,0,0 in Maya, before exporting it to Lumion.
2.2: Why can't you assign a Lumion material to individual surfaces?
- Lumion will always combine surfaces that use the same material in Maya. If you want to assign a Lumion material to a specific surface, you must assign a unique material to that surface in Maya before importing the model.
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