Please note that Lumion does not officially support Blender.
1. Method A: Export a '.FBX' file
1.1: Export your Blender model to a '.FBX' file and import it in Lumion:
File -> Export -> '.FBX'
An animated model needs to be exported to a '.FBX' format at 25 frames per second. Simple move/rotate/scale animations are supported. Bone and morph animations are not supported.
1.2: Use one of these options for textures applied to surfaces so the texture is available to load with the model:
- Include the texture file in the same folder as the FBX model.
- Use the export setting for FBX of Path Mode -> Copy.
2. Method B: Export a '.DAE' file
1.1: Export your Blender model to a '.DAE' file (Collada format) and import it in Lumion:
File -> Export -> Collada...
3. Tips & Troubleshooting
3.1: Why can't you see the model after importing and placing it in your Project?
- The Insertion Point for the Imported Model in Lumion corresponds to 0,0,0 in Blender.
- If a model is far away from the Insertion Point in Lumion, you need to move the model closer to 0,0,0 in Blender, before exporting it to Lumion.
3.2: Why can't you assign a Lumion material to individual surfaces?
- Lumion will always combine surfaces that use the same material in Blender. If you want to assign a Lumion material to a specific surface, you must assign a unique material to that surface in Blender before importing the model.
- Knowledge Base: How do you import animated objects in Lumion?