Skip to content
English - United States
  • There are no suggestions because the search field is empty.

Is there a list of all the keyboard shortcuts in Lumion 12?

Example_Project_-_Farnworth_P3__Email.png

Yes, please see the list below.

Note that it is not possible to change the keyboard shortcuts.

 

1. Navigation

W or Arrow Up
Move camera forward.
S or Arrow Down
Move camera backward.
A or Arrow Left
Move camera left.
D or Arrow Right
Move camera right.
Q
Move camera up.
E
Move camera down.

 

SPACEBAR + W/S/A/D/Q/E
Move camera very slowly.
SHIFT + W/S/A/D/Q/E
Move camera faster.
SHIFT + SPACEBAR + W/S/A/D/Q/E
Move camera very fast.

 

RIGHT MOUSE BUTTON + Move mouse
Look around.
MIDDLE MOUSE BUTTON + Move mouse
Pan camera.
SPACEBAR + MIDDLE MOUSE BUTTON + Move mouse
Pan camera very slowly.
SHIFT + MIDDLE MOUSE BUTTON + Move mouse
Pan camera faster.
SHIFT + SPACEBAR + MIDDLE MOUSE BUTTON + Move mouse
Pan camera very fast.
MOUSEWHEEL UP/DOWN
Move camera forwards/backwards.

 

CTRL + H
Reset camera pitch to horizontal viewpoint.
O + RIGHT MOUSE BUTTON + Move mouse
Orbit camera. Move the camera so that the crosshairs [ ] are placed at the point on a model that you want to orbit around.
Double-click with RIGHT MOUSE BUTTON on models
Instantly teleport to the position that you clicked on.
Double-click with LEFT MOUSE BUTTON on a model
Instantly move the camera to the model that you clicked on.

 

2. Miscellaneous 

F1

Editor Quality: 1 Star

All shadow types are off.  Note: also applies to the Preview for Photo Mode and Movie Mode, including High Quality Preview.

Playback of video texture is held at the frame when the key is pressed.  

No Emissive glow for a material.

F2

Editor Quality: 2 Stars

Lumion Landscape shadows and OmniShadow off, playback of video texture is held at the frame when the key is pressed.  No Emissive glow for a material.

F3

Editor Quality: 3 Stars

Lumion Landscape shadows off, playback of video texture is held at the frame when the key is pressed.  Emissive glow is shown for a material.

F4

Editor Quality: 4 Stars

Highest quality level. Everything on, playback of video texture occurs.  Emissive glow is shown for a material.

F6
Toggle between automatic and manual update of the High-Quality Preview.
F7
Cycle through each of the five Editor Resolution levels.
F8
Hold down this key to temporarily show the shadows from Spotlights.
F9
Toggle between low-quality and high-quality trees and plants.
F11
Toggle between Build Mode and  Theater Mode. Theater Mode hides the user interface in  Build Mode.

 

Settings -> Full Screen

Toggle between Full-screen and Windowed Mode.

Settings_-_System_-_Full_Screen.jpg

Sliders

You can double-click on most sliders in Lumion to manually type in values. Press Shift while adjusting slider values to fine-tune them (more digits after the decimal point will be displayed).

Sliders_-_Type_In_value.png

Sliders_-_use_Shift_key_b.png

 

3. Placing, selecting, copying, and moving

Place button:

Build_Mode_Tools_-_Place_button_b.png

LEFT MOUSE BUTTON
Place a copy of the selected model from the Model Library.
V + LEFT MOUSE BUTTON
Place a new model with +/-0 to 50% random scale.

 

Place button -> Mass Placement:

Build_Mode_Tools_-_Place_-_Mass_Placement_button-selected.png

Build_Mode_Tools_-_Place_-_Mass_Placement.png

Enter
Accept current Line and start a new Line.
CTRL + LEFT MOUSE BUTTON
Add a point to the current Line.
RIGHT MOUSE BUTTON
Remove a point from the current Line.

 

Place button -> Cluster Placement:

Build_Mode_Tools_-_Place_-_Cluster__button.png

CTRL + LEFT MOUSE BUTTON
Cluster Placement: Place 10 copies of the selected model from the Model Library at random positions.
CTRL + V + LEFT MOUSE BUTTON
Cluster Placement with random size: Place 10 copies of the selected model from the Model Library at random positions with +/-0 to 50% random size.

 

Select button:

Build_Mode_Tools_-_Seelct__button.png

CTRL + Drag with LEFT MOUSE BUTTON
Rectangular selection tool for selecting multiple objects.
CTRL + Click on an Object Selection icon
Select/De-select an object from the current selection.
CTRL + Click anywhere with LEFT MOUSE BUTTON
De-select all objects.
CTRL + SHIFT + Drag with LEFT MOUSE BUTTON
Add new rectangular selection to existing selection.

 

Move freeMove up and Move horizontal buttons:

Build_Mode_Tools_-_Select__All_Move_buttons.png

ALT + LEFT MOUSE BUTTON + Move mouse
Duplicate selected object(s).
H + LEFT MOUSE BUTTON + Move mouse
Move the selected object(s) up or down.
X + LEFT MOUSE BUTTON + Move mouse
Move the selected object(s) along the X axis. This also applies to the  Move and  Advanced Move Effects in  Movie Mode.
Z + LEFT MOUSE BUTTON + Move mouse
Move the selected object(s) along the Z axis. This also applies to the  Move and  Advanced Move Effects in  Movie Mode.
ALTX + LEFT MOUSE BUTTON + Move mouse
Copy an object using ALT key when pressed and constrain the movement along the X axis. 
ALTZ + LEFT MOUSE BUTTON + Move mouse
Copy an object using ALT key when pressed and constrain the movement along the Z axis.

 

Place, Move freeMove up and Move horizontal buttons:

Build_Mode_Tools_-_Place_button_b.png

Build_Mode_Tools_-_Select__All_Move_buttons.png

G + LEFT MOUSE BUTTON + Move mouse
Place or move object(s) to make them snap to the Lumion Landscape while ignoring all other object types.
F + LEFT MOUSE BUTTON + Move mouse
Move object(s) to make their orientation adapt to the surface below them, provided that the surface is facing the sky, i.e. less than 90 degree angles. 
SHIFT + LEFT MOUSE BUTTON + Move mouse
Move object(s) horizontally with snapping turned off.
X + LEFT MOUSE BUTTON + Move mouse
Constrain the movement along the X axis. 
Z + LEFT MOUSE BUTTON + Move mouse
Constrain the movement along the Z axis.

 

Rotate button:

Build_Mode_Tools_-_Rotate__button.png

Change the heading of the selected object(s).

R + LEFT MOUSE BUTTON + Move mouse
Change the heading of the selected object(s).
SHIFT + Rotate selected object(s)
Temporarily turn the 45 degree angle snapping off.
F + Rotate selected object(s) + Move the mouse cursor to another surface

The heading of the selected objects will match the orientation of the surface below the mouse cursor.

mceclip0.png

K + Rotate selected object(s)
Make all of the objects face the mouse cursor.

 

Scale button:

Build_Mode_Tools_-_Scale__button.png

L + LEFT MOUSE BUTTON + Move mouse
Scale (size) an object using the mouse.

 

Selecting a model when multiple Object Selection icons are aligned:

Multiple objects can be aligned or positioned at the same location. To select the model you want, you can either click on the model you want to select or you can use this method:

  1. Place the mouse over the Object Selection Icons.
  2. Use the W and S or Arrow Up and Arrow Down keys to cycle through the models.
  3. As you scroll through, each model will be highlighted in green.
  4. Click on the current Object Selection Icon to select it.

 

4. Photo Mode

Photo_Mode___general.png

CTRL + 1 2 3 ... 9 0
Use these keys to save up to 10 camera viewpoints in  Photo Set 1 in  Photo Mode. When using  MyLumion, the  Photos are saved only for  MyLumion Panorama Viewpoints.
SHIFT + 1 2 3 ... 9 0
Load previously saved camera Viewpoints. The saved slots are also available as easily accessible thumbnail images in  Photo Set 1 in  Photo Mode.

 

5. Movie Mode

CTRL + 1 2 3 ... 9 0
Use these keys to save up to 10 camera Viewpoints in  Photo Set 1 while editing a camera animation in a Clip.
SHIFT + 1 2 3 ... 9 0
Load previously saved camera Viewpoints. The saved slots are also available as easily accessible thumbnail images in  Photo Set 1 in  Photo Mode.
CTRL (while rendering)

While rendering, hold down this key to show the frames per second.

Movie_Render_-_display_seconds_per_Frame_Time.pngMovie_Render_-_display_Frames_rendered.png

CTRL (while mouse cursor is over the Timeline Slider)

The frame count can now be displayed above the Timeline by pressing the CTRL key whilst the mouse is over the Timeline Slider.

Movie_Mode_-_Timeline_using_Ctrl_to_display_Frames.png

If you select to render to a frame range, the Timeline Slider displays the frame count by default, until you choose to render with another option. Whilst using the frame range option, you can toggle the display to show the seconds counter using the CTRL key whilst the mouse cursor is over the Timeline Slider.

Movie_Mode_-_Timeline_using_default_to_display_Time.png

SPACEBAR (while mouse cursor is over the Timeline Slider)

Plays or stops the Movie Preview in Movie Mode.

Plays or stops the Clip Preview in the Clip Editor.

Movie_Mode_-_Clip_Editor_-_timeline_-_Playback_using_Spacebar_with_mouseover_timeline.png

 

Mass Move Effect:

Mass_Move_Effect_-_general_-_path_placed_UI.png

CTRL + LEFT MOUSE BUTTON
Add a Node to the current Path.
RIGHT MOUSE BUTTON
Remove a Node from the current Path.
SHIFT
A line is drawn to preview curves and smoothing of the Path.

 

Photo Matching Effect:

mceclip11.png

SHIFT
Hold down this key while dragging points on the red and blue lines to move them more accurately.

 

Orthographic View Effect: Align camera with surface

mceclip10.png

F
Press this key to align the camera so that it is perpendicular to the surface at the center of the 3D view.

 

6. Build Mode - Lumion Library, Imported Models Library

Mouse middle scroll button
scroll forward and back to move through the pages

Mouse back button or

Backspace button (keyboard)

Exit a Folder or Collection and go up to the next level.

Same as clicking on the Back button:

Library_-_Objects_-_Back_button.png