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title: Importing and Working with 3D Models
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# Importing and Working with 3D Models

![Import Workflow Cover.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/12625921798812_1753905837387-1.jpg)

Learn all about importing from your [3D modeling software](https://lumion.com/compatibility) and explore everything you can do with models in Lumion.

 

### Importing Models

Here's all you need to know on how to bring your models into Lumion and create an organized custom model *Library*:

 **⭳   Import Workflow**

Lumion makes importing and managing your models a breeze. There are two methods:

- Import files directly as a [compatible](https://lumion.com/compatibility) 3D model format.
- Use our real-time export/import [LiveSync](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360007299413.json?hsLang=en-us) plugin in your CAD software.

Here's how each method works in more detail:

Method ① **Regular Import**

While in *Content Library* in *Build Mode*, click on the *Imported Models* button and then click on *Place*.

![](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12194303793436_1753905838757-1.png?width=643&height=202&name=12194303793436_1753905838757-1.png)  
This will bring up your *Imported Model Library*. Simply click on this button to import your model:

![](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12194303794716_1753905839652-1.png?width=356&height=57&name=12194303794716_1753905839652-1.png)

You can select multiple models to import all at once. To do so, simply select the models to import while holding CTRL. You'll be given an option to add a prefix to the models when imported.

Alternatively, you can **Drag and Drop** the model file into Lumion. After the model is imported, it will be automatically saved in your *Imported Model Library,* where you can pick it up and place it:

![5BtuBBivpE-ezgif.com-optimize.gif](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12561598864156_1753905841089-1.gif?width=610&height=367&name=12561598864156_1753905841089-1.gif)

When importing models as files, you get extra options, such as selecting or creating a **[Category Folder](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360046156993.json?hsLang=en-us)** for the model.

    ![](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12195300457116_1753905845370-1.png?width=395&height=106&name=12195300457116_1753905845370-1.png)

This helps you organize them based on their type, such as furniture, vegetation, vehicles, etc., and facilitates model retrieval and reuse for future *Projects*.

- **Knowledge Base:**  [How can you make your own Categories for the Imported Model Library?](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360046156993.json?hsLang=en-us)

#### Re-Import:

In case you need to make changes to your model later on, you can easily re-import it in Lumion by selecting it and clicking the ⟳ *Re-import* button. Holding **ALT** key while clicking that button will allow you to choose a different file to *Re-import*.

![](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12626372273436_1753905846801-1.png?width=341&height=219&name=12626372273436_1753905846801-1.png)

- **Knowledge Base:** [How do you re-import a model in Lumion 9 and newer versions?](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360011296514.json?hsLang=en-us)

You also have the option to [import simple model Animations](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360003455154.json?hsLang=en-us) in **.FBX** format, enabling the inclusion of dynamic elements in your architectural visualizations.       

See this article for all supported 3D model formats and import guidelines:

- **Knowledge Base:** [How do you import a model from your CAD software?](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360003455174.json?hsLang=en-us)

In case you are using a 3D modeling application that is not officially supported, follow this guide:

- **Knowledge Base:** [Model import guidelines for Other 3d modeling software](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360050222773.json?hsLang=en-us)

Method ② **LiveSync Real-Time Import** *(Recommended)*

*LiveSync* is a plugin that allows you to synchronize your model into Lumion. While synced, all the changes you make to the model in your 3D modeling application are automatically reflected in Lumion in real-time. This eliminates the need to *Re-import* the model manually after doing geometry or *Material* changes.

To use *LiveSync*, first download the plugin for your 3D modeling software:

- **Knowledge Base:** [Where can you download Lumion plug-ins for your CAD software?](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360007299413.json?hsLang=en-us)

Once it's installed, you'll find the *LiveSync* toolbar available for the app's interface:

![](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12194540165276_1753905847937-1.png?width=224&height=78&name=12194540165276_1753905847937-1.png)

Press the *Start* button to sync your model. You can also choose to **synchronize the camera** from your 3D modeling app. 

![SketchUp\_LiveSync.gif](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/12561708635676_1753905848702-1.gif)

*LiveSync* will remember and reconnect your model the next time you press play as long as the name and location haven't changed. To learn more about reconnecting your models, see this article:

- **Knowledge Base:** [How does LiveSync work with existing imported models in Lumion Projects?](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/9285629196828.json?hsLang=en-us)

We recommend using *LiveSync* whenever possible as it is faster and uses fewer resources than the regular import method. 

If things are not yet clear, see this short **Tutorial** video to learn more about the process of importing your models into Lumion:

<iframe height="453" src="https://www.youtube-nocookie.com/embed/VrWK7qO09SU" style="margin: 10px auto; display: block; clear: both;" width="806" allowfullscreen></iframe>

 

****   Imported Model Library**

When you import 3D models into Lumion, they are **automatically saved** in your *Imported Model Library*, enabling you to create an easily accessible collection of assets that can be reused in different *Projects*. 

![](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12564070077596_1753905850016-1.png?width=467&height=339&name=12564070077596_1753905850016-1.png)

To open your model *Library*, click on the *Place* button while the*Imported Models Category* is selected. Here, you can view your models, *Place* them, or delete them. Models in the *Library* can be sorted by **Alphabetical Order** or by **Import Date** as well as have their **Thumbnail** size adjusted using the buttons on the top right. 

Any *Project* you load in Lumion will have all its models automatically stored in the *Library*. And, all models in the *Library* are updated when you make changes to them on the current *Project*.

When you place the same model multiple times in a *Project*, Lumion creates **Instances** of it, which are **lightweight references** of the model (rather than full duplicates) to save memory.

When you make changes to one instance of a model, those changes are automatically reflected in all other instances.

![image (18).png](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12211859078684_1753905851391-1.png?width=507&height=166&name=12211859078684_1753905851391-1.png)

This instancing system allows you to efficiently replicate and manipulate *Imported Models* in your scene while optimizing performance. To take advantage of this system, we highly recommend importing a single model and placing it multiple times in Lumion rather than importing a model that has multiple copies of that model in it. 

**Note** that instanced models still need to have their 3D data rendered, so placing many of them may impact performance. 

![](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12564075015068_1753905856172-1.png?width=442&height=182&name=12564075015068_1753905856172-1.png)

Speaking of performance: In case you see a *⚠* warning icon when hovering the cursor over a model in the *Imported Model Library*, it means that the model is very complex and may slow FPS down when placing it in the scene. If this happens, it is advisable to optimize the model and re-import it:

- **Knowledge Base:** [How do you reduce the complexity of a model before importing it in Lumion?](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360021894393.json?hsLang=en-us)

In Windows file explorer, the *Imported Model Library* is by default created in this location on your [Documents](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360043129074.json?hsLang=en-us) folder the first time you start Lumion:

- ***C:/Username/Documents/Lumion/Library***

If you navigate to that folder, you'll find that each *Imported Model* is split into 4 different file types, for example:

       ![](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12195347974940_1753905857795-1.png?width=556&height=221&name=12195347974940_1753905857795-1.png) 

- The **.LIB** file corresponds to a model's geometry.
- The **.INN** file contains the thumbnail of the image.
- The **.LMS** file corresponds to the *Materials* and textures added to within Lumion.
- And lastly, the **.TXX** file corresponds to the textures that came with the model when it was imported.

More information on this topic can be found below:

- **Knowledge Base:** [Where are Projects and Imported Models saved to in Lumion?](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360003475073.json?hsLang=en-us)

### Working with Imported Models

Now that you know how to get your models into Lumion, time to learn what you can do with them:

****  Assigning Materials**

When a model is imported into Lumion, each surface becomes individually selectable in *Material Mode* based on the material name assigned in the original 3D application. For model optimization and precise *Material* assignment in Lumion, it is important to have a unique name for each material that you want to have combined in the model.

![VFGB2SG0QC-ezgif.com-cut.gif](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/12209786919580_1753905859412-1.gif)

While in *Material Mode:*

- **Clicking** on a highlighted surface will bring up the *Material Editor*. From here you can select to create a **new** *Material* for that surface or select a *Material* from Lumion's extensive *Material Library*.
- **Double-clicking** a highlighted surface will always take you **directly** to the settings for that *Material*.

More information on the *Material Editor* can be found below.

- **Knowledge Base:** [How do you use the Material Editor in Lumion 2023?](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/7789056049180.json?hsLang=en-us)

#### **Tutorials**

This tutorial video covers assigning and customizing *Materials*: 

<iframe height="453" src="https://www.youtube-nocookie.com/embed/e4vbBbsdWwU" style="margin: 10px auto; display: block; clear: both;" width="806" allowfullscreen></iframe>

And for a more advanced guide on how to create incredibly realistic-looking textures, follow this Tutorial by **Architecture Inspirations**:

<iframe height="453" src="https://www.youtube-nocookie.com/embed/jsHlgvtGfuI" style="margin: 10px auto; display: block; clear: both;" width="806" allowfullscreen></iframe>

 

**◧  Creating Model Variations**

In Lumion, you can easily generate different versions of a single 3D model, allowing for *Variations* in geometry or *Materials*. This feature streamlines your workflow by eliminating the need to import multiple models and helps maintain a clutter-free library.

![](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/12210133119644_1753905861180-1.png)

Using the *Variation Control Effect*, you can choose which variation to show within your renders. This allows you to seamlessly showcase various design concepts, even in **Animations** by adding *Keyframes*.

![vars.gif](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12210688313756_1753905864848-1.gif?width=542&height=301&name=12210688313756_1753905864848-1.gif)

These features are covered in this short **Tutorial** video:

<iframe height="453" src="https://www.youtube-nocookie.com/embed/hMqBkiqPyn0" style="margin: 10px auto; display: block; clear: both;" width="806" allowfullscreen></iframe>

To learn more about how to use *Variations*, follow this article:

- **Knowledge Base:** [How do you make Variations of a model?](https://support.lumion.com/learning-pathways/api/v2/help_center/en-us/articles/How%20do%20you%20make%20Variations%20of%20a%20model?)

 

 

**⎌  Node Replacement**

You can simplify the scene arrangement workflow by placing *Nodes*  in your model as *Proxies*. These *Nodes*  can then be used to place elements in Lumion, streamlining the *Objects* placement process.

![ezgif.com-crop.gif](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12211682704156_1753905871956-1.gif?width=670&height=331&name=12211682704156_1753905871956-1.gif)  
For example, you can place *Proxy* boxes in your model where you want to have *Lights*. Then, in Lumion you can replace the boxes with *Lights* all at once. It's a fast and effortless way to add multiple *Objects* in specific positions.

You can see this feature in action in the following Tutorial Video:

<iframe height="453" src="https://www.youtube-nocookie.com/embed/yl2aQiw5ea8" style="margin: 10px auto; display: block; clear: both;" width="806" allowfullscreen></iframe>

Learn more in this article:

- **Knowledge Base:** [How do you replace imported 'proxy' objects with Library objects?](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/360003455214.json?hsLang=en-us)

 

### Getting More Models

Need more models for your *Projects*? You can import models other than the ones created in your modeling application as long as they are compatible with Lumion's supported formats (.DAE, .FBX, DWG, .DWF, .OBJ, .SKP or .3DS) and not overly complex.

![Image\_Borderoff](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/12574386734748_1753905875478-1.png)

Check out our official collection of Model Repositories in the **Lumion Community Resources** section:

- **Lumion Community:** [The official Lumion list of 3D model collections](https://community.lumion.com/index.php?resources/the-official-lumion-list-of-3d-model-collections.3/)

 

### See Also:

 

[![](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12664930567452_1753905876848-1.png?width=421&height=235&name=12664930567452_1753905876848-1.png)](https://lumion.com/tips-guides/boost-workflows-livesync-allplan)        [![](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/12664963703324_1753905881075-1.png?width=420&height=235&name=12664963703324_1753905881075-1.png)](https://lumion.com/tips-guides/real-time-rendering-autocad)

 

### More Learning Pathways:

- **Knowledge Base:**  [Introduction to Lumion](https://support.lumion.com/learning-pathways/api/v2/help_center/en-us/articles/11734305029916.json?hsLang=en-us)
- **Knowledge Base:**  [Latest Features and Improvements of Lumion 2025](https://support.lumion.com/learning-pathways/api/v2/help_center/en-us/articles/19338614680732.json?hsLang=en-us)
- <https://support.lumion.com/learning-pathways/api/v2/help_center/en-us/articles/13140251485852.json?hsLang=en-us>**Knowledge Base:**  [Importing and Working with 3D Models](https://support.lumion.com/learning-pathways/api/v2/help_center/en-us/articles/12193299343260.json?hsLang=en-us)
- **Knowledge Base:**  [Materials Workflow](https://support.lumion.com/learning-pathways/api/v2/help_center/en-us/articles/12213010162460.json?hsLang=en-us)
- **Knowledge Base:**  [Lighting](https://support.lumion.com/learning-pathways/api/v2/help_center/en-us/articles/12358806503964.json?hsLang=en-us)
- **Knowledge Base:**  [Content Library](https://support.lumion.com/learning-pathways/api/v2/help_center/en-us/articles/12263475565340.json?hsLang=en-us)
- **Knowledge Base:**  [Placing and Changing Objects](https://support.lumion.com/learning-pathways/api/v2/help-center/en-us/articles/placing-and-changing-objects?hsLang=en-us)
- **Knowledge Base:**  [Latest Features and Improvements of Lumion 2024](https://support.lumion.com/learning-pathways/api/v2/help_center/en-us/articles/13140251485852.json?hsLang=en-us)

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