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title: "Lumion 12.0: Release Notes"
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# Lumion 12.0: Release Notes

<iframe src="https://www.youtube-nocookie.com/embed/SHUkhFUK2jI" width="560" height="315" frameborder="0" allowfullscreen></iframe>

 

## **Introducing Lumion 12**

When you imagine your next project, what do you see? How does it feel? And will others be able to feel it too?

Whatever you imagine for your design — a mood, a feeling, or a moment in time — you can bring it to life with Lumion.

With new features, a larger content library, and a more intuitive experience, Lumion 12 builds on more than a decade of development for architects to inspire your creative journey from imagination to visualization.

Lumion 12’s improved scene-building workflow makes it easier and faster than ever to access the vast content library, fine-tune effects and add the right contextual elements and details to your render.

 

## **Lumion 12.0: Release Notes**

2 November 2021

**Compatibility**

- Please note that *Projects* and models saved in version 12.0 **cannot** be opened in older versions of *Lumion*.
- Please click on the following link to see how to transfer settings, models, and *Projects* from older versions of *Lumion*:
  
    - **Knowledge Base:** [Lumion 12.0: Everything you need to know](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/4406737894162.json?hsLang=en-us)

Features, models, and materials with the asterisk (\*) character are only available in **Lumion 12.0 Pro**.

Refer also to the *Compare versions table - Comparison* tab:

- **Lumion website**: [Lumion 12.0 Features](https://lumion.com/specifications.html)

 

## **1. New Feature Highlights**

## **1.1: *Volumetric Spotlights Effect\****

Available in *Photo, Movie, and Panorama Modes*. 

![Volumetric\_Scene\_V1\_Render\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Volumetric_Scene_V1_Render_680p_1753910464502-2.jpg)

Architectural visualization goes beyond showing form and function. It’s about conveying emotion. Igniting a feeling. Showing how spaces affect people on a deeper level. 

With Lumion 12 Pro, it’s easier than ever to illuminate the atmosphere of your designs and cast their most remarkable elements in their best light. The new *Volumetric Spotlight Effect* lets you cast a visible beam of light throughout your *Scene*, adding atmosphere and dimension for a beautiful, cinematic ambiance.

A few examples include:

- Interior lighting.
- Swimming pools and pool lighting.
- Vehicle headlights.
- Street and other public lighting.

![Volumetric\_Spot\_Lights\_-\_Scorpia\_focusCut\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Volumetric_Spot_Lights_-_Scorpia_focusCut_680p_1753910465358-2.jpg)

 

## **1.2: *Surface Decals*\***

New object type.  They have their own subcategory in the main *Effects Category*. 

![Decals\_-\_Effects\_Library\_Collections\_b.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Decals_-_Effects_Library_Collections_b_1753910466508-2.png)

![Funky\_Office\_Decals\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Funky_Office_Decals_680p_1753910467375-2.jpg)

Give your visualizations a touch of character with 142 new surface decals. In just a click, you’ll transform walls and other surfaces with everything from wall art to damage, including watermarks, exposed brick, moss, chalk drawings, paint markings, road markings, potholes, and much more.

![Palm\_Tree\_\_\_Decal\_cut\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Palm_Tree___Decal_cut_680p_1753910468315-2.jpg)

 

## **1.3: *Character Billboard***

New object type: *Utilities Category*. For each object of the *Character Billboard*, you can set a custom texture.  

![Utilities\_-\_Character\_Billboard\_-\_icon.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Utilities_-_Character_Billboard_-_icon_1753910469157-2.png)

![you\_can\_use\_Billboard\_Character\_objects\_for\_a\_number\_of\_different\_image-texture\_displays.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/you_can_use_Billboard_Character_objects_for_a_number_of_different_image-texture_displays_1753910470177-2.jpg)

Ease the workflow of creating 2D objects such as *2D People*, *2D Silhouettes*, and other 2D content that faces the camera.

Use this as an option to the *Billboard Material*.  No need to add in some surface with an image mapped in some other 3D modeling software such as SketchUp.  Drop in a default-sized object, apply a texture to the object which scaled proportionally, then resize to suit the scale you want.  No need to set a *Billboard Material*, it automatically faces the camera.

 

## **1.4:  New objects in the Object Library: 570 in total \***

### Small details matter with new objects, nature items, and materials.

In Lumion 12, the smallest details matter, and you can find 570 new items and 65 new materials to help you tell the story about your design.

### **1.4.1: New objects:**

With 41 new *Fine-detail Nature* items, including a range of exquisitely detailed flowers, stems of grass, weeds, cattails, and other small plants, you can capture the fullness and vitality of real-life landscapes. There are also beautiful new palms at various stages of growth, along with new conifers and other bushes.

![New\_Vegetation\_-\_Palm\_Trees003\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/New_Vegetation_-_Palm_Trees003_680p_1753910471362-2.jpg)

The new additions (570) to the Lumion 12 *Content Library* also include:

*Fine-detail Nature*: 41   
13 plants, 28 trees

*Nature*: 45   
14 flower, 8 grass, 2 plants, 21 weeds

*Objects*: 284

*People and Animals*: 42

*Special Effects*: 142 (all new Decals)

*Transport*: 15

  

*Utilities*: 1

  

Consisting of:

- 86 pieces of stylish furniture for interiors and exteriors, including sofas, seats, tables, and much more.
- 31 garden items, including a new garden category.
- 15 new transportation items, which can be localized with license plates.
- Solar panels, solar heaters, and an electric car charger.
- More modern televisions, computers, and other devices.
- New static people in lifelike poses and new character animations.
- Assorted objects such as wall art, garage items, and lived-in beds.

All of the new objects are HD quality, and the new additions bring the total number of *Library* assets in the Lumion 12 Pro *Content Library* to 6,903\*.

2229 objects are now available in Lumion (Normal).

See also:

- **Knowledge Base:**  [What is the new content added in Lumion 12?](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/4410151436050.json?hsLang=en-us)

 

### **1.4.2: New *Materials Library* \***

![Materials\_-\_example\_of\_Various\_-\_Assorted\_category\_r75p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Materials_-_example_of_Various_-_Assorted_category_r75p_1753910472410-2.jpg)

In Lumion 12, you can find 65 new materials with a wide range of choices.

The new materials in *Lumion* 12 include:

**Indoor**

**Outdoor**

**Various**

- Fabric: 1
- Tiles: 12
- Wood: 2

- Bricks: 8
- Concrete: 6
- Metal: 5
- Roofing: 3
- Stone: 10

- Rock: 1
- Soil: 1
- Assorted: 16

Consisting of (but not limited to):

 Acoustic foam

 Cardboard

 Solar panels

 Tactile paving

 Cork

 Bricks

 Concrete

 Corrugated steel sheets

 Tile patterns

 Sandstone blocks

 Reed roofing

 Other roofing and shingles

 Stone and wood

  

  

With the new additions, the total number of materials in Lumion 12 Pro is 1,357\*.

 

## **1.5: Improved Scene building**

Lumion 12 has undergone a major facelift, making it even easier and more enjoyable to turn 3D models into emotionally gripping renders. The entire program is faster and smoother, allowing for inspiration to drive the creative process. 

 

Now, when building a peaceful, idyllic suburban neighborhood, such as for a new-build residential home design, the process of creation feels natural. It’s exciting to communicate the high-energy vibe of a city corner where you’ve designed a stylish apartment building.

With Lumion 12, rendering is cleaner, smoother, and more efficient. Helping you dive into the heart of your design while enjoying the journey along the way.

 

### **1.5: Improved Objects Library - *Lumion Library* and *Imported Models Library***

#### **1.5.1: *Object Collections*:**

With the new *Collections* addition and the updated object library, for instance, it takes only moments to navigate through its *6,400* objects and place the trees, plants, cars, and people that bring the environment to life. 

![Collections\_-\_Collection\_of\_like\_objects\_-top\_level\_view\_of\_Library.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Collections_-_Collection_of_like_objects_-top_level_view_of_Library_1753910473115-2.png)

 

#### **1.5.2: Improved library picker and *Object Tags*:**

- The new library picker (selector) is now also used in other places like: 
    - *Landscape* -\> *Paint*: *Terrain Preset Library*, terrain, and *Side-rock Textures Library*.
    - *Landscape* -\> *Landscape Grass*: *Scatter Objects Library*.
    - Object properties window: For cars, the *License Plates Library*.
    - *Effects Objects* -\> *Decals* (new) -\> see Section 1.2 Surface Decals.

- ***Info Card***: In Lumion 12.0 the object preview window has been replaced with the *Info Card*. This shows: 
  
  ![Object\_Library\_-Library\_item\_-\_Info\_Card.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Object_Library_-Library_item_-_Info_Card_1753910474150-2.png)  
    - The name of the selected object or the name of the object that is underneath the mouse cursor in the *Object Library*.
    - A larger preview image that contains the *Color Wheel Icon* to show if an object can have some surfaces re-colored.
    - The add to *Favorites* button.
    - *Object Tags*. Clickable search phrases and will show all objects with the same *Tag* in the library.
    - New Content:  The search term "new" is no longer used.  Use the *Object Tag* **"L12"** to find all new content.
    - New Content: The thumbnails have a blue dot in the upper left corner.
      
      ![Objects\_Library\_-new\_L12\_objects\_-\_use\_Label\_or\_search\_term\_L12.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Objects_Library_-new_L12_objects_-_use_Label_or_search_term_L12_1753910474928-2.jpg)
    - Searching using *Objects Tags*:  Clicking on the Thumbnail image will jump to the objects' location in the *Lumion Library*.

- All *Categories*: Use the mouse wheel to scroll through the *Library* pages.
- All *Categories*: Use the mouse back button or backspace, to exit a folder or collection.
  
  ![Imported\_Model\_Library-back\_button.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Imported_Model_Library-back_button_1753910475592-2.png)

*Object Library* - see more in Section 2:

 

#### **1.5.3: Improved Imported Models Library**

- *Imported Models* and *Groups*: 
    - - The *Library* interface now contains the import button.
            
            ![Import\_New\_Model\_button\_in\_Library.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Import_New_Model_button_in_Library_1753910476333-2.png)
          - *Imported Models* and *Groups*: Tabs for custom categories are replaced with folder thumbnails.
            
            ![Imported\_Models\_Library\_-Cetagories-Folders.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Imported_Models_Library_-Cetagories-Folders_1753910477002-2.png)
          - *Imported Models* and *Groups*: it is now possible to sort the content by name or date. 
            
            ![Import\_Model\_-\_Sort\_by\_Name\_button\_\_HelpText.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Import_Model_-_Sort_by_Name_button__HelpText_1753910477706-2.png)  
            ![Imported\_Models\_Library\_-SortByDate\_\_HelpText.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Imported_Models_Library_-SortByDate__HelpText_1753910478415-2.png)

- - - *Object Tags* -\> *Animated Imported Models*: When an animated model is imported and you have set the *Import Animations* button to On then the model in the *Library* will automatically get the “animated” *Tag*. This makes it easy to filter on animated models only.
          - *Object Tags*: The clickable search phrase/tag as in the *Lumion Library* will show all objects with the same tag.  Currently, tags are only for the *Category* name and the above "animated" tag.

 

#### **1.5.4: Improved *Materials* workflow:**

![Material\_Editor\_-\_general-UI.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Material_Editor_-_general-UI_1753910479119-2.png)

- ***Maps*** - *Standard Materials* and those based on *Standard Materials*: You can now load all the supported maps in Lumion separately instead of having to add alpha maps in an image editor program such as Photoshop or a similar to combine the maps together.  This applies to alpha maps for:  
    - - *Color Map*.
          - *Alpha Clip Map* for *Reflectivity*, *Object Clipping*, *Emissiveness*.
          - *Gloss Map*.
            
            ![Material\_Editor\_-\_showing\_Gloss\_Map\_access.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Material_Editor_-_showing_Gloss_Map_access_1753910479770-2.jpg)
- You can also delete the maps as needed.
  
  ![Material\_Editor\_-\_alpha\_maps\_-\_delete\_texture.png](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/Material_Editor_-_alpha_maps_-_delete_texture_1753910480431-2.png?width=403&height=305&name=Material_Editor_-_alpha_maps_-_delete_texture_1753910480431-2.png)
- *Material Mode*: All interfaces in material mode have been updated.
- *Context Menus* (see **Section 1.6.7: New Context Menus**) are fully integrated into the new *Material Editor* design.
- Textures that were embedded in the *Imported Model Material*, will now show their alpha channel in the *Reflectivity/Clipping Mask/Emisssiveness Mask* slot.
- The toggle buttons for *Reflectivity/Clipping Mask/Emisssiveness* are now shown underneath the *Map Scale Slider*, so they are always visible when you enter the *Standard Material*.

 

#### **1.5.5: Improved Groups and Groups Library**

**New Category: *Groups*:**

**![Groups\_-\_Group\_button\_\_HelpText.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Groups_-_Group_button__HelpText_1753910481132-2.png)**

- Saved *Groups* are now stored in the *Groups Category*. It has the same options as the *Imported Model Library*: 
    - Set a custom *Group* name, set a custom folder.
      
      ![Group\_-\_Group\_Name\_\_UI\_field.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Group_-_Group_Name__UI_field_1753910481848-2.png)
      
      ![Groups\_-\_objects\_for\_a\_Group\_\_Save\_Group\_-selectCategory\_HelpText.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Groups_-_objects_for_a_Group__Save_Group_-selectCategory_HelpText_1753910482974-2.png)
    - *Import New Group* (load) files saved in previous versions of Lumion.
      
      ![Group\_Library\_-\_Import\_New\_Group\_button\_-\_import\_a\_group\_file\_from\_disk\_\_HelpText.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Group_Library_-_Import_New_Group_button_-_import_a_group_file_from_disk__HelpText_1753910483800-2.png)

- ***Groups***: All *Effects Objects* and the new *Character Billboards* can now be *Grouped*.
- **Delete:** All objects that are in a *Group* will now also be highlighted when the mouse is over the *Group Node*.
- **Groups:** Improved the speed of importing *Group* files.

 

#### **1.5.6: Improved animation functionality**

**1.5.6.1: *Advanced Move Effect*:**

**![Advanced\_Move\_Effect\_-\_general\_UI\_with\_Layers\_showing.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Advanced_Move_Effect_-_general_UI_with_Layers_showing_1753910484557-2.jpg)**

![Advanced\_Move\_Effect\_-\_Edit\_-\_general\_UI.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Advanced_Move_Effect_-_Edit_-_general_UI_1753910486009-2.png)

The interface for this effect has had a major update, so it is in line with other functionality in Lumion. 

**Changes and Improvements:**

- Make it very easy now to set a first key or any key.
- Move keys.  Use your mouse to drag keys from one point in the timeline to another.
- You can set any of the *Transform* properties of an *Object* as you do in *Build Mode*, with the same interface for *Position*, including *Type-In of Position*, and with *Rotate*, *Scale* with sliders (*Type-In* values).
- Move to the next or previous key.
- Toggle *Layers* on/off.
- Select an *Object* by its *Node Icon* or by one of its surfaces.

![Advanced\_Move\_Effect\_-\_TypeIn\_Position\_b.png](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/Advanced_Move_Effect_-_TypeIn_Position_b_1753910487168-2.png?width=371&height=202&name=Advanced_Move_Effect_-_TypeIn_Position_b_1753910487168-2.png)  ![Advanced\_Move\_Effect\_-\_Add\_Keyframe\_b\_pointer.png](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/Advanced_Move_Effect_-_Add_Keyframe_b_pointer_1753910488015-2.png?width=264&height=97&name=Advanced_Move_Effect_-_Add_Keyframe_b_pointer_1753910488015-2.png)

**1.5.6.2: *Move Effect*:**

![Move\_Effect\_-\_general\_UI.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Move_Effect_-_general_UI_1753910488779-2.jpg)![Move\_Effect\_-\_general\_UI\_-close.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Move_Effect_-_general_UI_-close_1753910490330-2.jpg)

The interface for this effect has had a major update, so it is in line with other functionality in Lumion. 

**Changes and Improvements:**

- You can set any of the *Transform* properties of an *Object* as you do in *Build Mode*, with the same interface for *Position*, including *Type-In* of *Position*, and with *Rotate*, *Scale* with sliders (*Type-In* values).
- Toggle *Layers* on/off.
- Animation *Preview* is available in *Edit Mode*.
- Select an *Object* by its *Node Icon* or by one of its surfaces.
- It is now possible to 'remove' the *Start* and *End* keyframe from an animated object, by using the *Reset* button.  
  
  ![Effects\_-\_Move\_Effect\_-\_Reset\_Object\_Postition\_\_HelpText\_x.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Effects_-_Move_Effect_-_Reset_Object_Postition__HelpText_x_1753910491000-2.png)

**1.5.6.3: *Mass Move Effect*:** 

Received an update to the interface for consistency with the *Move Effect* and *Advanced Move Effect*.

**1.5.6.4: *Movie Editor and Clip Editor*:** 

The interface for the editor including the *Timeline* has had a major update, so it is in line with other functionality in Lumion.  **See section 2.5: Movie Mode**.

 

### **1.5.7: New *Context Menu*:**

- All context menus in Lumion have been replaced by a new menu system and icon.
  
  ![Photo\_Mode\_Preveiw\_-\_Photo\_1\_Context\_Menu\_button.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Photo_Mode_Preveiw_-_Photo_1_Context_Menu_button_1753910491731-2.png)
- Where possible the menu is applied where you can save, load, copy, paste. delete.
- You will find the *Context Menu* in: 
    - *Photo Mode* -\> each *Photo thumbnail* (camera snapshot).
      
      ![Photo\_Mode\_Preveiw\_-\_Photo\_1\_Context\_Menu\_popout-Copy-Paste.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Photo_Mode_Preveiw_-_Photo_1_Context_Menu_popout-Copy-Paste_1753910492414-2.png)
    - *Movie Mode* -\> each *Clip* thumbnail. 
      
      ![4.\_Movie\_Mode\_Editor\_-\_copy\_Clip\_2\_to\_Clip\_4\_-\_mouseOver\_and\_click\_Copy.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/4__Movie_Mode_Editor_-_copy_Clip_2_to_Clip_4_-_mouseOver_and_click_Copy_1753910493224-2.png)
    - *Panorama Mode* -\> each camera thumbnail:
      
      ![360\_Panorama\_Mode\_-\_Context\_Menu.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/360_Panorama_Mode_-_Context_Menu_1753910493975-2.png)
    - The *Effects (+FX)* button *Photo Mode*, *Movie Mode*, *Panorama Mode*: 
      
      ![Effects-FX\_button\_-\_Context\_Menu.png](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/Effects-FX_button_-_Context_Menu_1753910494653-2.png?width=272&height=150&name=Effects-FX_button_-_Context_Menu_1753910494653-2.png)  ![Effects-FX\_button\_-\_Context\_Menu\_-\_menu\_buttons.png](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/Effects-FX_button_-_Context_Menu_-_menu_buttons_1753910495317-2.png?width=268&height=150&name=Effects-FX_button_-_Context_Menu_-_menu_buttons_1753910495317-2.png)
    - *Materials Editor*:
      
      ![Context\_Menu\_-\_Copy\_material.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Context_Menu_-_Copy_material_1753910495975-2.png)
    - *Material Properties*:
      
      ![Advanced\_Material\_Properties\_-\_ContextMenu-CopySettings.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Advanced_Material_Properties_-_ContextMenu-CopySettings_1753910496978-2.png)

 

## **1.6: *LiveSync for Autodesk FormIt***

**(*Build Mode, Photo Mode*)**

 ![Screenshots\_1.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Screenshots_1_1753910497632-2.png)

 ![FormItLogo\_\_1\_.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/FormItLogo__1__1753910498289-2.png)

*Lumion LiveSync* creates a real-time connection between Lumion’s detail-rich, lifelike environments and the most popular 3D modeling and CAD programs. When you model in your CAD software, such as AutoCAD or Revit, Lumion immediately visualizes your design choices complete with lighting, atmosphere, and other real-life conditions. 

Now, in Lumion 12, Lumion’s real-time rendering *LiveSync* plugin is available for Autodesk FormIt, a design tool often used in the early design stages. Autodesk FormIt combines intelligent automation and informed analysis with fluid 3D sketching so architects can design better buildings. By modeling in FormIt and rendering simultaneously in Lumion with the free *LiveSync* plugin, you’ll always enjoy high-quality visualizations that give invaluable clarity and insight into your design decisions. 

![Formit\_GIF\_Dimitris\_EKB.gif](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Formit_GIF_Dimitris_EKB_1753910499942-2.gif)

*Lumion LiveSync for FormIt* supports Autodesk FormIt versions 2022.1 and newer and is available here:

- **Download Link:** [Download Lumion LiveSync for Autodesk Formit](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/4407510229906.json?hsLang=en-us)
- **Knowledge Base:** [Model import guidelines for Autodesk FormIt](https://support.lumion.com/knowledge-base/api/v2/help_center/en-us/articles/4407569280274.json/?hsLang=en-us)

 

## **1.7: *License plates***

- ***Transport Category*:** Option to enable *License Plates* for pre-configured *Objects* in this category.

![4.\_Change\_License\_Plates\_-\_license\_plates\_LibraryUSA-Massachusetts\_changed\_\_fS.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/4__Change_License_Plates_-_license_plates_LibraryUSA-Massachusetts_changed__fS_1753910505625-2.jpg)

From Japan to Germany. China to the United States. The new license plates in Lumion 12 help you anchor your design to a specific place with small yet highly immersive detail. In Lumion 12, you can find a variety of license plate styles from 10 different countries as well as all 50 U.S. states.

## **1.8: *Settings* - *Editor Resolution***

Performance for *Build Mode*.  Last year Lumion introduced the *Proxy* to help build bigger or more detailed or complex *Projects*. Version 12 introduces new real-time GPU upsampling technology that replaces the old editor settings except for 100% which uses Lumion native only real-time rendering.

![Settings\_-\_Image\_-\_Editor\_Resolution.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Settings_-_Image_-_Editor_Resolution_1753910506613-2.png)

50% Performance  ::  59% Balanced  :: 67% Quality  :: 77% Ultra  :: 100% Native

 

## **2. Other New Features and Improvements**

### ***Build Mode***

### **2.1: *Object Library*:**

- *Lumion Library*: Improved the performance of the *Library*. Compared to prior versions it is much more responsive.

**2.1.1: *Character Billboards* and *Billboard Material*:**

**(see also Section 1: )**

- *Billboard Objects* - 2D People (*People - 2D*, *People - 2D - Silhouettes*) and *Character Billboard Objects*:  *Colorize* toggle is a global setting. When enabled/disabled it is applied to all objects from these categories. 
  
  ![1\_Colorize\_button\_for\_2D\_People\_Character\_Billboard\_and\_Billboard\_Material\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/1_Colorize_button_for_2D_People_Character_Billboard_and_Billboard_Material_680p_1753910507539-2.jpg)  
  ![2\_Colorize\_button\_ON\_for\_2D\_People\_Character\_Billboard\_and\_off\_for\_Billboard\_Material\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/2_Colorize_button_ON_for_2D_People_Character_Billboard_and_off_for_Billboard_Material_680p_1753910508295-2.jpg)
- *Billboard Material*: *Colorize* toggle is unique for every object that is using this material. When enabled/disabled it is only applied for the selected object.  See also the following.  
  
  ![3.\_Billboard\_Materials\_with\_own\_Colorize\_button\_and\_color\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/3__Billboard_Materials_with_own_Colorize_button_and_color_680p_1753910509082-2.jpg)
- *Billboard Objects* - 2D People (*People - 2D*, *People - 2D - Silhouettes*) and *Character Billboard Objects* and *Billboard Material*:  Will use the same *Colorize Color.*
  
  ![4.\_Setting\_Colorize\_color\_value\_applies\_to\_all\_objects\_of\_Billboard\_type\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/4__Setting_Colorize_color_value_applies_to_all_objects_of_Billboard_type_680p_1753910509976-2.jpg)

**2.1.2: *Clip Plane*:**

- ***Clip Plane***: Option to render outline along the edge of the visible geometry that is clipped. It is possible to set the width of the outline. Geometry that is facing away from the camera, and therefore isn’t visible won’t have a visible outline.
  
  ![Clipping\_Plane\_-\_example\_ClipEdges\_marker\_-\_Build\_Mode.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Clipping_Plane_-_example_ClipEdges_marker_-_Build_Mode_1753910510817-2.jpg)  
  ![Utilities\_-\_Clip\_Plane\_\_select.png](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/Utilities_-_Clip_Plane__select_1753910511930-2.png?width=314&height=229&name=Utilities_-_Clip_Plane__select_1753910511930-2.png)  ![Clip\_Plane\_-\_InfoCard.png](https://support.lumion.com/hs-fs/hubfs/Knowledge%20Base%20Import/Clip_Plane_-_InfoCard_1753910512566-2.png?width=314&height=136&name=Clip_Plane_-_InfoCard_1753910512566-2.png)

#### **2.1.3: Lights:**

**2.1.3.1: Light color temperature (Kelvin)** for *Spotlights, Omni Lights,* and *Area/Line Lights:* 

![Lights\_-\_Color\_-\_Kelvin\_Temperature\_palette.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Lights_-_Color_-_Kelvin_Temperature_palette_1753910513437-2.jpg)

Set the mood with a new ambient light color tool. Using the Kelvin scale, which measures colors from warm (3000K) to cold (7000K), you’ll illuminate interiors with a cozy and inviting mood and create exterior lighting with a crisp and invigorating feeling.

**2.1.3.2: Lights - *Color Palette*:** Replaced the circular light color picker with the square *Color Picker (Palette)* that is used across Lumion.  This uses the *Hue* and *Saturation* values with *Brightness* now only via the *Brightness* slider in *Properties*.   
  
**![Lights\_-\_Square\_Color\_Palette-ShowMore.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Lights_-_Square_Color_Palette-ShowMore_1753910514271-2.png)**

**2.1.3.3: *Spotlights* and *Omnilights***: For performance reasons when selecting many shadowcasting lights, real-time shadow preview for a  selection of lights is now limited to 5 lights. To preview all shadows from lights in real-time use \[F8\] or the preview toggle button (*Preview Spotlight GI and Shadows*) in the *Global Illumination Effect*. 

 

#### **2.1.4: *Layer Toolbar*:** The *Layer Toolbar* is now available when you are in *Editor Mode* for these *Effects*:

- *Move Effect*, *Advanced Move Effect*, *Mass Move Effect.*
- *Global illumination Effect.*

![Layer\_Toolbar\_for\_Advanced\_Move\_Effect\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Layer_Toolbar_for_Advanced_Move_Effect_680p_1753910515118-2.jpg)

 

**2.1.5: Improved *Mass Placement* Workflow:**

![Build\_Mode\_Tools\_-\_Place\_-\_Mass\_Placement\_\_general-UI.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Build_Mode_Tools_-_Place_-_Mass_Placement__general-UI_1753910515918-2.png)

- *Mass Placement* is now direct.  Selecting the *Mass Placement* button immediately enters the *Mode* where you then add your *Mass Placement* path.
  
  ![Build\_Mode\_Tools\_-\_Place\_-\_Mass\_Placement\_button.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Build_Mode_Tools_-_Place_-_Mass_Placement_button_1753910516691-2.png)
- It is now possible to use *Groups*.
- *Direction Slider*: Added snap to the slider at -180, 90, 0, 90, and 180.

**2.1.6: *Sliders*:**

- Many color-related *Sliders* have a *Color Range Preview* underneath the slider. 
  
  ![Sliders\_-\_Color\_indicator.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Sliders_-_Color_indicator_1753910517310-2.png) ![Sliders\_-\_ColorRange\_-\_example\_Aurora\_Borealis.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Sliders_-_ColorRange_-_example_Aurora_Borealis_1753910517952-2.png)

#### **2.1.7: Other usability improvements:**

- ***Object* Highlighting:** In previous Lumion versions the whole object would highlight when the mouse went over one of its surfaces. Now only a smaller area around the mouse cursor will receive the highlight. 
  
  ![Object\_Highlighting.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Object_Highlighting_1753910518903-2.jpg)
- ***Selection Outline*:** During rotating and scaling the model the selection outline is no longer shown.  In Lumion 12 an additional bounding box is rendered instead that moves along during rotating or scaling the object. 
  
  ![Object\_Highlighting\_-Move-Rotate.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Object_Highlighting_-Move-Rotate_1753910520014-2.jpg)
- ***Space Objects Evenly***: Added the option to set the distance between the objects. It only works if you have at least two objects that are **not** in the same position. 
  
  ![Build\_Mode\_-\_Space\_objects\_evenly\_\_Distance\_Slider\_Villa\_Casale-deckChairs2\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Build_Mode_-_Space_objects_evenly__Distance_Slider_Villa_Casale-deckChairs2_680p_1753910521431-2.jpg)
- **Delete in a *Group*:** All objects that are in a *Group* will now also be highlighted when the mouse is over the *Group Node*.
- ***Groups*:** Improved the speed of importing group files.
- ***Place Item on Nodes*:** It is now possible to select a *Group*.
- ***Orbit Camera*:** When using the *Orbit Camera* it is now possible to zoom in closer to the target.  The minimum distance is now 0.15m (previously 0.5m).
- **A new *Type-In* Edit box:** which also resolved some issues with usability.
- **Move distance:** Changed the move distance of the selection. The maximum distance is now approximately 3 km away from the start location of the selected object.
- **Add *Variation*:** When adding a variation to an *Imported Model*, it will now make a duplicate of the selected model by default.  It is not needed to have access to the source model. Use *Re-Import model from new file...* to replace the duplicate model with another model or variation of the model.
- ***Utilities Category*:** The *Clip Plane* is no longer set as the first object in the *Lumion Library - Utilities Category*.  The result is that objects in the *Build Mode Editor* no longer get automatically clipped because the *Clip Plane* would get preselected when opening the category.
- ***Utitlities Category*:** Thumbnails for all *Utilities* have been updated with a new design.
- ***3D Static People***: These objects have now the same *Colorize* option as *People 3D* (animated characters).

### **2.2: *Materials*:**

- General: The *Material Library* and all of the *Material Editor* windows are moved to the top left position.
- *Standard Material*: Fixed the transparency render both in the editor and the final output. In previous versions, there were banding artifacts on surfaces with transparency enabled.  
  
  ![Example\_Banding-NoV12\_V11\_of\_Transparency\_surfaces-StdMaterials\_\_Farnworth\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Example_Banding-NoV12_V11_of_Transparency_surfaces-StdMaterials__Farnworth_680p_1753910522370-2.jpg)
- It is possible to browse the pages of the *Library* by using the mouse scrollwheel.

### **2.3: *Landscape Mode*:**

**2.3.1: *OpenStreetMap*:**

- **Ability to rotate**: with the introduction of *OpenStreetMap Heightmaps* in Lumion 10.0 it was no longer possible to rotate the *OpenStreetMap* model. In Lumion 12.0 we re-introduce the option to rotate the *OpenStreetMap* model again.   
    
  **![Landscape-OpenStreetMap\_-New\_York\_view\_-no\_Rotation\_Opt2-topBtm1b\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Landscape-OpenStreetMap_-New_York_view_-no_Rotation_Opt2-topBtm1b_680p_1753910523439-2.jpg)**
- *OpenStreetMap:* added option to *Clamp Heightmaps*.  When enabled the lowest point in the *Heightmap* will be set to the height of 0m in Lumion. 
  
  ![Landscape-OpenStreetMap\_\_Clamp\_Heightmaps.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Landscape-OpenStreetMap__Clamp_Heightmaps_1753910524320-2.jpg)
- *OpenStreetMap*: Option to set transparency for all *OpenStreetMap* buildings .

![Landscape-OpenStreetMap\_-Buildings\_Alpha\_\_slider.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Landscape-OpenStreetMap_-Buildings_Alpha__slider_1753910525029-2.png)

**2.3.2: *Landscape Height*:**

- Improved the performance in Lumion when editing the *Height* of the Lumion *Landscape*. It will now only check if objects need to be repositioned if those objects are in the range of the brush being used.

**2.3.3: *Landscape* - Other:**

- *Paint*: When *OpenStreetMap* is active, the first *Texture Slot* now shows an *OpenStreetMap* icon. The texture slot is used by *OpenStreetMap* to store its texture. 
  
  ![Landscape-OpenStreetMap\_-OSM\_assigned\_to\_this\_Slot\_toolbar\_c.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Landscape-OpenStreetMap_-OSM_assigned_to_this_Slot_toolbar_c_1753910525898-2.png)
- ***Ocean***: The *Ocean Color picker (Palette)* has been updated to be consistent with the Lumion *Color Palette*.
- All other interfaces in *Landscape Mode* such as *Ocean*, *Paint*, *Landscape Grass* have been updated to the new interface design.

### **2.4: Importing:**

- A new importer is now being used for the following file types: .FBX, .DAE (Collada), .OBJ, .3DS.
- Unit size: This is now assumed to be 1 meter for files imported from .OBJ or .3DS.  Those file types are not able to save the unit size into the model file.

### **2.5: Movie Mode:**

The *Movie Editor* and *Clip Editor* have received an overhaul with a new interface for the *Timeline*.

- ***Timeline - Movie Mode*:** The *Timeline* has been updated.  It now shows a time ruler across the whole *Timeline*.
  
  ![Movie\_Mode\_-\_new\_Timeline-full.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Movie_Mode_-_new_Timeline-full_1753910526611-2.jpg)
  
  ![Movie\_Mode\_-\_new\_Timeline.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Movie_Mode_-_new_Timeline_1753910527486-2.png)
- **Playback Preview**:  For *Record Mode*, *Edit Clip*, *Clip,* and *Entire Movie*: Playback the *Preview* by pressing the spacebar with the mouse cursor over the *Timeline* (playbar).
- In *Entire Movie*, the *Timeline* has: 
    - *Clip* name at the start of a *Clip* segment.
    - On mouseover on a *Clip*. The *Tooltip* will jump to the start of that *Clip*, and show the start time.
    - Click on the *Clip* in the *Timeline* and the time will jump to the start of that *Clip*.  Drag the slider across the *Timeline* for the frames for any other time.
    - Double click the *Clip*, you will select that *Clip* and leave *Entire Movie*.
      
      ![Entire\_Movie\_-\_select\_Clip\_from\_the\_Timeline\_cut.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Entire_Movie_-_select_Clip_from_the_Timeline_cut_1753910528440-2.jpg)
- ***Timeline* - *Clip Edit Mode*:** The *Timeline* has been updated.  It now shows a time ruler across the whole *Timeline*.
  
  ![Movie\_Mode\_-\_Clip\_Editor\_-\_new\_timeline-full.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Movie_Mode_-_Clip_Editor_-_new_timeline-full_1753910529506-2.jpg)
- In the *Clip Editor* the *Timeline* has: 
    - On mouseover of a *Camera Keyframe* segment. The *Tooltip* for time will jump to the start of that *Camera Keyframe* segment, and show the time for that segment.  The segment is highlighted in a lighter segment color.
      
      ![Movie\_Mode\_-\_Clip\_Editor\_-\_timeline-highlight\_a\_Camera\_Keyframe.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Movie_Mode_-_Clip_Editor_-_timeline-highlight_a_Camera_Keyframe_1753910530153-2.jpg)

- - Click on the *Camera Keyframe* segment in the *Timeline* and the time will jump to the start of that *Camera Keyframe*.  Drag the slider across the *Timeline* for the frames for any other time.
      
      ![Movie\_Mode\_-\_Clip\_Editor\_-\_select\_a\_Camera\_Keyframe\_segment.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Movie_Mode_-_Clip_Editor_-_select_a_Camera_Keyframe_segment_1753910530734-2.jpg)

- - Click on the *Camera Keyframe Thumbnail* to advance the *Timeline* to the start of that *Keyframe*.
      
      ![Movie\_Mode\_-\_Clip\_Editor\_-\_select\_a\_Camera\_Keyframe.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Movie_Mode_-_Clip_Editor_-_select_a_Camera_Keyframe_1753910531352-2.jpg)
- ***Output quality***: The old 1-star *Draft Quality* (No GI, Cloud, and Volume cloud effects) and 2-star *Good Quality* (No GI and Volume cloud effects) settings have been removed. They are replaced with a new 1-star *Good Quality* setting.  
  
  1 star: Good quality: everything on, no anti-aliasing \<- New.  
  2 star: Production quality: everything on, 4x anti-aliasing \<- Was 3 Star.  
  3 star: Production quality: everything on, 8x anti-aliasing \<- Was 4 Star.  
  4 star: Production quality: everything on, 16x anti-aliasing \<- Was 5 Star.
- ***Record Mode*:** The default setting for *Ease In/Ease Out* has been changed from *Smooth* to *Linear*.
- *Movie Record Mode* and *Edit Clip Mode*: *Clip* lengths are now set to the nearest full second.

### **2.6: *Effects*:**

#### **2.6.1: *A**utumn Effect*:**

![Autumn\_Colors\_-Target\_Color\_Range\_slider.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Autumn_Colors_-Target_Color_Range_slider_1753910531922-2.png)

- Added presets for autumn, spring, and summer.
- Added option to target trees on all *Layers*.

#### **2.6.2: *Effects Category*:**

The *Effects* have been reorganized for a more intuitive order:  

![Select\_Photo\_Effect\_-\_Categories\_in\_Effects.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Select_Photo_Effect_-_Categories_in_Effects_1753907888762-Aug-15-2025-11-30-58-6623-PM.png)

Those with arrows are new classifications for *Effects*.

 

### **2.7: Miscellaneous**

- **Toast Notifications:** Toast notification when a render job is finished - *Photo, Movie, Movie Clip, 360 Panorama*.
  
  ![Toast\_popout.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Toast_popout_1753910532981-2.png)
- ***Performance Monitor***: 
    - The *Performance Monitor* has been shifted to the location of the *Layers Toolbar*:
      
      ![Performance\_Monitor\_\_location\_in\_Layer\_barFocus.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Performance_Monitor__location_in_Layer_barFocus_1753910533976-2.png)  
      ![Performance\_Monitor\_\_location\_in\_Layer\_bar\_bar.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Performance_Monitor__location_in_Layer_bar_bar_1753910534579-2.jpg)
    - The *Monitor* now shows a real-time chart.  The green line is GPU frame time and the gray line is CPU frame time.
      
      ![Performance\_Monitor\_\_open.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Performance_Monitor__open_1753910535222-2.png)

 

## **3. Other Changes & Resolved Errors**

### ***Build Mode***

### **3.1: *Objects* and *Object Library*:**

**3.1.1: *Object Properties*:**

- ***Randomize Position*:** No longer changes the position of some objects when all selected objects had the same position.
- ***Randomize Size*:** Setting a randomize value is now directly applied to the selection, rather than using the *Confirm* button to apply the changes. 
  
   Lumion 12
  
   Lumion 11
  
  ![mceclip1.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/mceclip1_1753910535930-2.png)
  
  ![mceclip0.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/mceclip0_1753910536521-2.png)
- ***Randomize Size*:** Changing the slider values applies only to the current selection, with any subsequent selection starting with the default value.
- ***Space Objects Evenly*:** Changing the slider values applies only to the current selection, with any subsequent selection starting with the default value. 
  
  ![Build\_Mode\_-\_Space\_objects\_evenly\_\_Distance\_Slider\_2.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Build_Mode_-_Space_objects_evenly__Distance_Slider_2_1753910537156-2.png)
- ***Replace Selection*:** It is now possible to select *Groups*. 
  
  ![Build\_Mode\_-\_SReplace\_Selection\_-\_for\_a\_Group\_\_HelpText.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Build_Mode_-_SReplace_Selection_-_for_a_Group__HelpText_1753910537928-2.png)
- ***Replace Selection*:**  Objects that are *Locked* are no longer included in the *Replace*.

**3.1.2: *Object Tools*:**

- ***Place Mode*:** The box selection rectangle had been disabled when using the hotkey CTRL to do *Cluster Placement*.
- ***Type-in Position*:** resolved by the new Edit Box.  Resolved some issues such as being able to easily disable the *Type-In* when dragging the mouse to select the value.  And where the Type-in value can stay highlighted in white when changing fields in the *Type-In*.
- ***Delete button - Selected Objects*:** When the selection contains a locked object, a warning is added to the *Delete* button “Some selected objects cannot be deleted”.  
  
  ![Build\_Mode\_Tools\_-\_Delete\_-\_warning\_for\_Locked\_objects\_-\_SDome\_selected\_objects\_cannot\_be\_deleted\_\_HelpText.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Build_Mode_Tools_-_Delete_-_warning_for_Locked_objects_-_SDome_selected_objects_cannot_be_deleted__HelpText_1753910538741-2.png)

**3.1.3: *Groups*:**

- ***Edit Group*:**  When in *Edit Group Mode*, the ALT hotkey is no longer displayed as part of the hotkey Help.
- ***Groups*:**  It is no longer possible to move, rotate, size, or delete a *Group* when in *Material Mode*, *Landscape Mode*, or *Weather Mode*.
- ***Edit Group Mode*:** The interface is now closed when the *Group Icon* is deleted when in this *Mode*.

**3.1.4: *Light Objects*:**

- ***Omnilights -\> Light Fill*:** The *Night Activation* option has been removed because that feature doesn’t apply to this light type.
- ***Omni Lights*:** Some *Nature Objects* will no longer show as extremely lit up if they were in a position between the camera and the light.
- ***Area Lights*:** Fixed the color for the light source. Now when you set a color, the light source might still appear white depending on the brightness, otherwise it should be the color chosen.  Also *Hyperlight* will be the color chosen instead of pure white. 
  
  ![Area-Line\_Lights\_-\_Area\_Light\_-\_Show\_Light\_Source.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Area-Line_Lights_-_Area_Light_-_Show_Light_Source_1753910539388-2.png)  
  ![mceclip2.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/mceclip2_1753910540070-2.png)

**3.1.5: *Object Library*:**

- **Various objects:**  The *Color-wheel* icon will no longer display for some of the objects that were not able to be colorized.  
  
  ![Color\_wheel\_icon.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Color_wheel_icon_1753910540656-2.png)
- **Various objects:** Fixed the materials so that the correct shading occurs for some objects in the *Library* that had a broken material.
- Missing model: If one of the *Lumion Library Objects* is missing, its thumbnail in the *Library* will now have a 'Question mark' overlay.
- Missing model:  The red question mark will be placed at the original position instead of being moved to the center of the scene (0,0,0).  Where a *Lumion Library Object* is missing and a *Scene* or *Group* is loaded that contains that *Group*.

### **3.2: *Landscape***

- ***Height*:**  The *Landscape Height* is no longer changed a little when clicking on other *Landscape* buttons when the *Landscape Height* button was active.
- ***Height***: A Group, irrespective of location, should no longer change *Height* and sometimes move to a higher 'floor' surface when changing the *Landscape Height*.
- ***Paint*:**  Increased the resolution of the *Paint color mask* allowing for smaller brush strokes on the terrain. Note: this does not affect the brush resolution in *Height Mode*.
- ***Ocean*:** The *Reflection Cubemap* now updates when the settings of the *Ocean* are changed.
- A ***Water Plane*** is no longer automatically placed in the *Scene* when you open a new *Scene* and then click on *Landscape -\> Water*.

### **3.3: *Materials:***

- **New subcategory**: Added new subcategory *Assorted* to the *Various Category*.
- ***Video Texture Material*:**  Lumion no longer loads and tries to play back video textures with an unsuitable frame rate below 1 or larger than 300.  The *Color Map Slot* now gives a warning. 
  
  ![Material\_Editor\_-\_Color\_Map\_-\_Video\_texture\_file\_-\_Wanring\_The\_movie\_file\_failed\_to\_load\_\_HelpText\_b.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Material_Editor_-_Color_Map_-_Video_texture_file_-_Wanring_The_movie_file_failed_to_load__HelpText_b_1753910541366-2.png)
- **TIF file textures:** The brightness is now correct for TIF textures.
- ***3D Grass Material*:**  A black shadow artifact no longer will appear on the *3D Grass* when the surface of this material was just above a surface with a *Standard Material* assigned.
- **General:** opening and closing the *Material Editor* no longer causes, in some cases, all surfaces of an *Imported Model* to turn black.
- ***Fur Material*:** Removed the RGB tab and added the *Color Swatch* button to the interface.
- ***Billboard Material*:** The *Colorize button* is now available for *Imported Models* assigned the *Billboard Material* in the *Object Properties*.
- ***Standard Material*:** The material no longer uses the shadows from the *Waxiness* property when configured to use *Transparency*.
- ***Standard Material* -\> *Normal Map*:** You can now flip the *Normal Map* direction when there is no *Color Map* loaded.
- ***Material Library*:** material -\> Outdoor\\Plaster\\Evermotion Plaster 001 2048 has been fixed for its *Displacement* settings.

### **3.4: Importing and Exporting**

- **Selecting an imported model:** Lumion no longer hangs for a brief moment when selecting an *Imported Model* when the source file was from a network location.
- **Collada:** Possible broken shading for imported Collada files exported from AutoCAD and BricsCAD no longer occurs.
- **FBX:** Certain FBX files should no longer cause a crash when importing to Lumion.
- *Imported Models Library*: Lumion will no longer pre-select a model when opening the *Library*.
- **Importing a model:** Messages for model and folder names have been improved when the names were too long.  The new messages are:  
    - - For model names: “Model name should be 2 - 100 characters long”
          - For folder names: “Folder name must not contain more than 32 characters”.

### **3.5: *Photo Mode, Movie Mode, Panorama Mode***

### **3.5.1: *Movie Mode***

- ***Record Mode/Edit Clip*:**  Enabling/disabling the *FX On/Off* button no longer changes the position of the *Timeline* slider and camera view.
  
  ![Clip\_-\_Clip\_Editor\_-\_FX\_Button.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Clip_-_Clip_Editor_-_FX_Button_1753910542016-2.png)
- ***Image Sequence***: Resolved an issue where some frames could be dropped when rendering an *Image Sequence* at 25FPS.

### **3.6: *Effects* & *Styles***

- **General - ability to select multiple lights:**  It is now possible to use the *Box Selection* tool to select multiple lights at once in *Animate Light Colors Effect*, the *Global Illumination Effect*, and the *Volumetric Spotlight Effect*.
- ***Effect Stack*:**  When in an *Effect* the back button on the mouse will exit the effect and return to the *Effect Stack*.
- ***Global Illumination Effect*:**  When the *Global illumination Effect* is disabled in the *Effect Stack* it is no longer calculated for the final output (*Photos*, *Movies*, and *Panoramas*)
- ***Layer Visibility Effect* - (*Movie Mode*):**  The *Effect* now has the same behavior as any slider in *Effects* for adding a *Keyframe*.  It is no longer required that you create a *Keyframe* before you can change the configuration of the *Effect*.
- ***Orthographic View Effect*:**  *Simple Text Objects* are now correctly rendered for this view.
- ***Orthographic View Effect*:**  3D models with the *Billboard Material* assigned will no longer look like a 2D shape when rendered in *Orthographic View*. For example, in Lumion 11 a box would be rendered as a flat square.  In Lumion 12, depending on the camera angle, it will be rendered as any other 3D box.
- ***Outline Effect*:**  *Fine-detail Nature* objects are now excluded from getting an outline the same as regular *Nature Trees*.
- ***Photo Matching Effect*:**  Using \[ESC\] to leave *Edit Mode* in the *Effect*, will now also cancel all changes made.
- ***Print Poster Enhancer Effect*:**  *Planar Reflections* are now included during the denoise step.
- ***Tilt Shift Effect*:** The rotation slider has been updated to use degrees.  Instead of using values from 0 to 1, it now shows from 0 degrees to 180 degrees.
- ***Titles Effect* -\> *Floating* preset:** The particle sizes have been restored to the size they were in Lumion 8.5.
- ***Reflection Effect*:** It is no longer possible to assign duplicate *Reflection Planes* to the *Scene*.
- ***Animate Light Colors***:  The light no longer gets clipped or disappears if the shadow was set to *Medium/High* in the *Shadow Effect* for some color levels.

 

### **3.7: Save, load, and recovery functions**

- **Lumion save of LS file**: Thumbnails for *Projects* with *Text Objects (Simple Text)* now display the whole *Scene* and not just the text object.

### **3.8: User Interface**

- **Various minor interface changes:**   
    - - ***Reflection Effect*:** amended the layout underneath the *Speedray Reflection* bar.
          - Adjusted the *Built-In Interactive Tutorials* to the new layout.
          - Made changes to the *Build Mode Tutorial* for some user interactions.
          - *Imported Models Library*: fixed an issue with pagination overlapping with the sorting button if there were many pages.
          - *Shadow Effect* setting *Ultra Sharp* button could extend outside of the *Effect* layout in certain languages.
          - Changed the order of the tabs in *Render Movie* from *Render Clip/Render Movie*, *Current Frame*, *Image Sequence* to the following.
            
            ![mceclip4.png](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/mceclip4_1753910542652-2.png)
          - *Place on Nodes*, *Replace Selection*: added a title for consistency with *Edit Group/Mass Placement*.
          - Minor other text and layout of the text changes.

- **Texts:** Various minor text changes:  Remove 'Create' from the *Create New Project* templates selection tiles.  Fixed missing space when showing the Lumion version it was saved in.  Help Tips -\> remove the duplicated text for one of the tips.  Corrected some label text.
- ***Thumbnail Title Text*:** Fixed text rendering of the thumbnail titles for *Photos*, *Clips*, and *Panorama* views that would show extra words when wrapping the text to fit the size of the thumbnail and a different look (non-shadowed).

 

### **3.9: Miscellaneous**

- *Example Projects*:  Have been optimized. Unused resources are removed from the *Scene*, *Effects* are optimized. This results in smaller files sizes and improved render times.
  
  ![Examples\_-\_Examples\_main\_screen\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/Examples_-_Examples_main_screen_680p_1753910543683-2.jpg)
- *Create New Project* -\> *Design Showcase* template: The preconfigured *Effect Stack* from *Photo* 1 is now also applied to the *Entire Movie*.
- Translations: Lumion will now only download the translation file when the translation on the server is newer than the one already on the PC.

 

### **3.10: Other fixes**

- Lumion should no longer crash after being idle for hours.
- Lumion no longer might crash when opening a *Recovery* file that contained many *Photos*, *Clips*, and/or *Panoramas*.

 

### **From the Team:**

Enjoy learning and using *Lumion* 12.0.

## ![black.house.variation\_1\_-\_Clip\_\_2\_-editLeaf\_680p.jpg](https://support.lumion.com/hubfs/Knowledge%20Base%20Import/black_house_variation_1_-_Clip__2_-editLeaf_680p_1753910544755-2.jpg)

 

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