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How do you use the Pattern Editor?

Quickly create pattern variations from your selected Material in Lumion Pro.

 

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  1. Introduction.

  2. Getting Started with the Pattern Tab.

  3. Pattern Tab Overview.

  4. Pattern Preset Settings.

  5. How Pattern Editor interacts with Materials.

 

1. Introduction:

The Pattern Editor feature in Lumion Pro lets you quickly create customizable tile and surface layouts using a single compatible base Material.

Integrated directly into the Standard Material workflow, it includes multiple layout presets and controls for adjusting tile arrangement, grout appearance, offsets, density, angles, and color variation directly inside Lumion. This allows you to rapidly generate and experiment with alternative floor, wall, and decorative surface layouts without needing to create or download multiple separate Materials.

You can use Materials from Lumion's built-in Material Library, create your own in the Lumion Cloud AI Material Generator, or use your own custom and third-party PBR Materials. It can also be combined with Lumion's existing Standard Material controls, including UV Coordinates, Relief, Displacement, Reflectivity, Scale, and Roughness adjustments, to further refine the final result.

Tip:  This feature works best with clean or seamless Materials that do not already contain strongly visible grout lines, tile seams, or baked-in layouts. 

 

 
 
 

 

2. Getting started with the Pattern Tab

This section covers the initial setup workflow for enabling the Pattern Editor, selecting compatible base Materials, configuring the Pattern settings, and saving the final Material setup for reuse. 

 The Pattern Editor  is not available for the following Material types: Glass, Fur, 3D Grass, Leaves & Water  

 

2.1  Select the Surface you want to edit:

In Build Mode, open the Material Editor and click the surface you want to apply the Pattern to. 

Select_a_Surface

 

2.2  Select a compatible base Material:

In the Lumion Material Library, select or apply a compatible base Material to the surface.

Good examples can include Smooth Concrete, Marble, Wood Surfaces, Terrazzo, Plaster, and Stone. Where possible, avoid Materials with large baked-in seams, grout lines, or strong repeating patterns.

Select_a_Material

Tip: High-quality PBR Materials with a Displacement Map will add depth to your Grout lines and surface detail. 

Looking for additional Materials?

Create custom seamless Materials from photos to use as base Materials with the Pattern Editor:

 

2.3  Enable the Pattern Tab in the Extended Properties

In the Settings tab, go to the Extended Properties section at the bottom of the Standard Material window.

When enabled, the Pattern tab opens and gives you access to the controls and presets.

2026-05-22_08-10-12

 

2.4 Configure the Pattern Settings

Begin by selecting a Pattern Preset, then adjust the Tiling and Grout settings to achieve the desired result. 

 

The Pattern Editor is organized into the following sections: 

2026-07-03_11-10-45  
1. Tile Size - This section allows you to view the real-world size of the tile while you adjust the Map Scale or Tiling slider. 
2. Pattern Presets - Make a selection from a range of Pattern Presets, each providing a different tile layout and arrangement.
3. Tiling Settings -  Adjust the available density, offset, and angle controls for the selected Pattern Preset. The available settings vary depending on the Preset chosen. 
4. Variation Settings - Control tile Color Variation, Texture Variation, and Randomize, common settings for the Tiling appearance.
5. Bevel Controls - Add a shallow angled Bevel to the generated tiles and adjust the size and strength of the bevel effect. 
6. Grout Settings - Customize the generated Grout by adjusting its width, color, and overall appearance.

2.5  Refining the appearance:

After configuring the Pattern Editor, the existing Standard Material settings can be used to customize the final appearance. Controls such as Color, Roughness, Relief, Displacement, Reflectivity, and Extended Properties can significantly change the look of a Material while preserving the underlying Pattern structure.

To learn more about the base Material properties and settings used throughout this article, see:

Additional information on how Pattern Editor works alongside the existing Standard Material settings is covered later in  Section 5: How Pattern Editor interacts with Materials. 

 

2.6  Saving and reusing your Pattern settings:

Once configured, your Pattern and Material settings can be copied, saved, and loaded through Lumion's Material workflow.

To learn more, see:

2026-07-08_14-02-58

If you're saving your settings to the Custom Materials folder, you can also customize its thumbnail to make it easier to locate and reuse in future Projects

Screenshot 2026-06-13 095200

 

2.7  Testing multiple Pattern designs with Variations 

If you want to compare multiple Material and Pattern designs in the same Scene, consider using the Variations feature.

Variations can be useful when testing different Pattern Presets, tile sizes, colors, grout settings, or material finishes without needing to create a separate Project

 
 
 

 

 

3. Pattern Tab Overview

Once you have enabled the Pattern tab, the settings are organized into collapsible sections for adjusting the Pattern layout and appearance.

Most sections remain consistent across Pattern Presets. The main preset-dependent controls are found in the Tiling section, where the available settings can change depending on the selected layout. These may include additional Tiling sliders like Chevron Angle, Local Offset, or Global Offset controls. (See Section 4: Pattern Preset Settings)

Tip: If the Tile Size slider does not give you the scale you need, the Map Scale setting inside Standard Material Properties can further increase or decrease the overall Tile size

 

3.1 Tile Size

The Tile size field provides a real-time reference for the generated tile dimensions.

2026-06-24_11-15-46

These values update as you adjust the Map Scale setting or the available preset sliders in the Tiling section, helping you check the current tile size while adjusting the Pattern layout.

To change the tile dimensions, adjust the Map Scale in the Standard Material properties or use the available preset-specific Tiling controls. Map Scale changes the overall tile size proportionally, while the Tiling controls can affect the tile layout differently depending on the selected Pattern Preset

 

3.2 Pattern Presets

 Selects the overall layout style used by the Pattern Editor, such as Basket weave, Chevron, Hexagon, Herringbone, or your choice of a variety of Bond types.

2026-06-26_17-57-59

Pattern Presets:

Lumion_U2btedQbLt Running Bond 1 A traditional staggered brick-style layout is commonly used for tiled walls and flooring surfaces. 
Lumion_35BmWDD5GY Running Bond 2 Offset variation with a directional stagger pattern flowing in one orientation. 
Lumion_BDllK7vcKj Running Bond 3  Mirrored variation of Running Bond 2, reversing the stagger direction across the layout. 
Lumion_jv6WatqqpR Herringbone  Decorative interlocking 90° angled layout commonly used in parquet flooring and wood surface designs.
Lumion_A9bIkcdpTz Chevron Continuous V-shaped tile layout with adjustable Chevron angles for decorative flooring and surface designs (from zero up to 60°)
Lumion_q5Xkt86bxU Basketweave Interwoven tile arrangement grouped into repeating sections that create a woven or parquet-style surface appearance. 
Lumion_kXea2LXTdY Hexagon Geometric hexagonal tile layout suitable for decorative floors, walls, and stylized interior surfaces. 
Lumion_oSNPWveUgO Stack Bond A Straight-aligned grid-style layout is commonly used for clean, modern tile arrangements. 
2026-06-12_11-36-35 American Bond Traditional brick bond pattern featuring Running Bond courses with periodic header rows. 
2026-06-12_11-37-51 English Bond Structured brick pattern featuring alternating courses of stretchers and headers. 
2026-06-12_11-37-26 Flemish Bond Decorative brick bond pattern that alternates stretchers and headers within the same course. 

    See Section 4: Pattern Preset Settings for a detailed breakdown of each preset and its available controls. 

     

    3.3 Tiling Settings

     The Tiling section is where you select the Pattern Preset and adjust the layout controls for the selected preset.

    2026-07-03_11-34-34

    3.3.1  Pattern Preset

    Selects one of the available Pattern Presets

    3.3.2  Preset-specific Layout Controls

    The controls below the Pattern Preset selector are used to adjust the selected layout. Depending on the preset, this may include tiling, offset, angle, or rotate buttons. These controls are covered in more detail per preset in Section 4: Pattern Preset Settings

    3.3.3  Rotation

    The two Rotation buttons let you adjust the orientation in 90° increments, either by rotating only the Texture or by rotating the full Pattern along with the Texture

    • Use the Rotate Texture 90 Degrees button to rotate the Texture direction, which is useful when the texture detail needs to align with the Pattern             

    Screenshot 2026-07-14 055649                                                                                                                                                                                   
    • Use the Rotate Pattern 90 Degrees button to rotate the Pattern and Texture together.

    Screenshot 2026-07-14 055721

     When the Pattern is rotated by 90°, the Horizontal Tiling and Vertical Tiling values switch automatically to preserve the selected proportions. 

    Similar visual results can also be achieved with the UV Coordinates rotation settings, depending on whether you want to rotate the Pattern, the Texture, or both together.

      

    3.4 Variation Settings

    The Variation section controls are common throughout all Pattern Presets and are used to adjust the color and its variation across each pattern.

    2026-06-24_09-07-31

    3.4.1  Color Variation

    Adds color variation between individual tiles based on the color selected in the Color Variation Color Picker. At 0%, the setting has no visible effect, and the tiles retain the original base Material appearance. As the slider increases toward 100%, the selected Color Variation color becomes stronger and more dominant across the tiles, while still preserving variation between individual tiles.

    This setting only affects the Tiles and does not change the Grout color. 

    Color_Variation1

     See Section 5.1  Material Color, Texture, and Color Variation for how Color Variation interacts with the base Material Texture and Color settings. 

     

    3.4.2  Texture Variation Offset

    Shifts the sourceTexture across individual tiles at varying amounts, helping reduce visible repetition by displaying different areas of the Texture.

    Texture_Variation

     

    3.4.3  Randomize

    Click to generate a randomized distribution of the Texture for the current Variation setting.

    Screenshot 2026-07-06 054109

     

    3.5 Bevel Settings

    The highlighted area below shows the Bevel section. These controls are common throughout all Pattern Presets and are used to add a shallow, angled bevel to the generated tile surfaces.

    2026-06-24_14-26-28

    Adding a small Bevel to the tiles can make the edges appear raised and give the pattern a sense of depth, even when a Displacement Map is not being used.

    When combined with Displacement Map, the Grout can appear more recessed below the beveled tile edges, creating a more realistic sense of depth between the Tiles and Grout.

    Tip: By adding a small amount of Soften Edges from the Settings tab, it can help reduce the sharp edge transitions created by the Bevel

     

    3.5.1  Bevel Amount

    Controls the size of the bevel area on each tile. Higher values make the bevel wider. Ultimately at 100% the bevel will meet in the middle of the tile.

    Bevel_Amount

     

    3.5.2  Bevel Intensity

    Controls how strongly the bevel appears and its shadowing. Higher values will make the bevel more visible. Depending on the angle of your light source, you will need to play with the right amount to get your desired look.

    Bevel_Intensity

     

    3.6 Grout Settings

    The highlighted area below shows the Grout section. These controls are common throughout all Pattern Presets and are used to adjust the color and width of the grout lines.

    2026-06-23_14-03-15

    3.6.1  Grout Colorize

    Applies a custom color to the grout using the selected Grout Color Picker color and controls its intensity using the slider. At 100%, the grout fully displays the selected color. Lower values gradually reduce the color intensity until the grout returns to white at 0%.

    This setting only affects the Grout and does not change the tile color or underlying Texture.

    Grout_Colorize1

     

    3.6.2  Grout Color Picker

    Opens Lumion's Color Selection Window, allowing you to choose or adjust the color of the generated grout lines. 

    For an overview of the Color Selection Window and its available color input options, see:

     

    3.6.3  Grout Width

    Controls the width and visibility of the grout line between the generated tiles. Lower values create thinner and more subtle grout lines, while higher values increase the spacing and separation between individual tiles. The slider range is from 0 to 32.

    Grout_Width1

     

     

    4. Pattern Preset Settings

    Certain Pattern Presets include additional controls when in the Tiling section, depending on the selected layout. These may include Chevron Angle, Local Offset, Global Offset, or preset-specific Tiling sliders.

    Tip: All Tiling sliders across all presets use a range of 2x to 10x (except for Hexagon, which is from 5x to 30x). Lower values create larger layouts, while higher values increase pattern repetition and create a denser arrangement. 

     

    4.1 Running & Stack Bond Patterns

    Lumion_U2btedQbLt   Lumion_35BmWDD5GY   Lumion_BDllK7vcKj   Lumion_oSNPWveUgO

    The Running Bond 1, Running Bond 2, Running Bond 3, and Stack Bond presets all use similar layout logic, with the main differences coming from how the Local Offset and Global Offset values are configured by default.

    In practice, many of these layouts can be recreated manually by adjusting the offset settings, allowing you to generate alternative staggered tile arrangements from the same base preset rather than being limited to predefined variations.

     

    Tiling Controls:

    Screenshot 2026-06-23 151233

    4.1.1  Horizontal Tiling

    Increases or decreases the number of tiles across the surface while preserving the current Running Bond layout, including the existing Local and Global Offset pattern arrangement. The vertical row alignment and stagger pattern remain consistent as the tile density changes.

     

    4.1.2  Vertical Tiling

    Increases or decreases the number of tile rows while preserving the current horizontal row alignment and existing Local and Global Offset pattern arrangement. 

     

    4.1.3  Local Offset

    This offsets every second row of tiles across the pattern. The Local Offset preset follows the current pattern orientation and rotates together with the pattern. This means changing the tile orientation can also change whether the Local Offset affects the long or short side of the tile, allowing the stagger effect to move either left to right or up and down across the layout.

    A full 0%-100% range represents one complete cycle and returns the pattern to its original alignment.

    Bond_Local_Offset1

     

    4.1.4  Global Offset

    Controls the staggered effect across the overall Pattern. While some rows remain fixed as anchor points within the pattern, the rows between them shift by increasing amounts to create the stagger effect. Increasing Vertical Tiling increases the number of rows participating in the stagger pattern, while lower values reduce the number of staggered rows between the anchor rows.

    A full 0%-100% range completes one full stagger cycle and returns the pattern to its original alignment state.

    Bond_Global_Offset1

     

    4.2 Herringbone Pattern

    Lumion_jv6WatqqpR

    The Herringbone preset creates a 90° interlocking arrangement in which tiles alternate directions to form a repeating zigzag pattern. Each tile intersects with neighboring tiles to create a tightly connected layout. This configuration is commonly used in parquet flooring and decorative surface designs.  

     

    Tiling Controls:

    Screenshot 2026-06-23 151546

    4.2.1  Tiling

    Controls the overall density and repetition of the generated tile pattern. 

     (Set to the minimum value of 2, resulting in larger tiles and wider spacing) 

    Herringbone2x

     

    (Set to 10, the maximum value, creating a smaller and more densely packed pattern layout) 

    Herringbone10x

     

    4.3 Chevron Pattern

    Lumion_A9bIkcdpTz

    The Chevron preset creates a continuous V-shaped arrangement where tiles align along angled intersections to form repeating directional lines across the surface. Unlike Herringbone, the tile ends align to create uninterrupted pattern flow rather than interlocking perpendicular joints. The Chevron Angle setting further controls the sharpness and direction of the overall pattern structure. 

     

    Tiling Controls:

      Screenshot 2026-06-23 151927

      4.3.1  Horizontal Tiling

      Increases or decreases the number of angled Chevron rows across the pattern, affecting the spacing between each row.

      Chevron_Horizontal_Tiling2

       

      4.3.2  Vertical Tiling

      Increases or decreases the repetition of the selected Chevron Angle across the pattern, affecting how tightly the Chevron layout is packed vertically.

      Chevron_Vertical_Tiling2

       

      4.3.3  Chevron Angle

      Adjusts the angle of each tile side in the Chevron layout, up to 60°. Depending on the selected Material, you may need to fine-tune the Map Scale, Tiling slider, or experiment with different Materials to achieve the desired result.

      Chevron_Angle1

       

      4.4 Basket Weave Pattern

      Lumion_q5Xkt86bxU

      The Basket Weave preset creates alternating groups of tiles arranged to simulate interwoven sections. Repeating directional changes creates a more complex layout compared to linear arrangements. This pattern combines multiple orientations into a single repeating structure. 

       

      Tiling Controls:

      Screenshot 2026-06-23 151546

      4.4.1  Tiling

      Controls the overall density and repetition of the generated tile pattern.

      Basket_Weave_Tiling1

       

      4.5 Hexagon Pattern

       Lumion_kXea2LXTdY

      The Hexagon preset creates a repeating six-sided pattern, in which neighboring edges interlock across the surface. The geometry distributes repetition in multiple directions rather than along a single axis. This creates a more evenly distributed pattern structure.

       

      Tiling Controls:

      Screenshot 2026-06-23 152218

      4.5.1  Hex Tiling

      Unlike most other Pattern Presets, which range from 2x to 10x, Hex Tiling uses a wider 5x to 30x range to provide finer control over the density of the hexagonal pattern. 

      Hexagon_Tiling1

       

      4.6 Brick Bond Patterns 

       2026-06-12_11-36-35   2026-06-12_11-37-51   2026-06-12_11-37-26

      The American Bond, English Bond, and Flemish Bond presets are based on traditional brick masonry bond patterns commonly used in architectural walls and facades. While each preset uses a different arrangement of stretchers and headers, they all replicate common brickwork layouts used throughout traditional and modern masonry construction.

       

      The following Tiling controls are common to these Bond Presets, but their availability may vary depending on the selected preset:  

      4.6.1  Horizontal Tiling

      Increases or decreases the number of tiles across the horizontal axis while preserving the proportions of the selected Pattern

      4.6.2  Vertical Tiling

      Increases or decreases the number of tile courses across the vertical axis, affecting the spacing between the horizontal courses while preserving the horizontal proportions of the selected Pattern

       

      2026-06-12_11-36-35   American Bond (also known as Common Bond) consists primarily of running bond courses with periodic rows of headers. This creates a layout similar to a standard Running Bond pattern while introducing additional variation through the header rows.

      Tiling Controls:

      Screenshot 2026-06-23 152414

      American_Bond

       


       

      2026-06-12_11-37-51   English Bond combines stretchers and headers within each course. The arrangement alternates between adjacent courses to create a regular and structured brick pattern.

      Tiling Controls:

      Screenshot 2026-07-03 130204

      English_Bond

       


       

      2026-06-12_11-37-26   Flemish Bond alternates rows of stretchers and headers to create a repeating brick pattern with both brick orientations. This creates a more detailed traditional brickwork appearance while keeping the layout fixed.   

      Tiling Controls:

      Screenshot 2026-07-03 130204

      Flemish_Bond

       

       

      5.  How Pattern Editor Interacts with Materials

      The generated Tiles and Grout continue responding to the underlying Standard Material properties. This allows the Pattern to work together with existing Material settings such as Color, Texture, Relief, Reflectivity, Displacement, and UV Coordinates.

      Note: The Landscape Tiling in the UV Coordinates tab is unavailable when the Pattern tab is enabled.

       

      5.1  Material Color, Texture, and Color Variation

      The Texture slider controls how much of the original Material texture remains visible on the generated Tiles. As the Texture value is reduced, the original texture detail becomes less visible, while the selected Standard Material Color and Color Variation become more dominant across the Tiles.

      Grout is controlled separately by the Grout settings and does not blend with the main Color in the same way as the Tiles.

       

      For example, with Color Variation set to 100%, reducing the Texture slider can remove the original wood grain while still preserving the generated tile variation appearance.

      Color-Texture2

       

      With the Texture at 0%, the Color Variation slider controls how strongly the selected variation color is applied across the generated Tiles.

      Color-Variation2

      Even with Color Variation set to 100%, the variation may be less visible if the selected Color Variation color is white or very close to the base Material Color. With Texture set to 0%, this can appear similar to having Color Variation set to 0%. 

      To learn more about how Lumion uses Color Maps, see Section 7.3.6 Texture (Color Map) in:

       

      5.2 Displacement and Relief Interaction

      The Relief Map and Displacement Map continue to add surface detail across the generated Tiles and Grout. The Relief Map adds fine surface texture across the material surface.

      The Displacement Map controls the visible recessed depth of the generated Grout, making the grout lines appear deeper between the Tiles

       

      5.2.1  Grout with Displacement Map (0%-50%)

      The comparison below shows the visual change from 0% to 50% Displacement Map.

      At 0%, the Bevel setting can already make the Grout feel slightly recessed. Increasing the Displacement Map gives more control over how strongly that recessed appearance is shown in the final Grout result. 

      0% Displacement
      50% Displacement
       
       
       

       

       

      5.2.2  Grout with Relief Map (0%-200%)

      The Relief Map also affects the generated Grout, increasing the amount of visible surface texture.

      Note: In this example below, the Tiles surface has been made almost invisible to better illustrate how the Relief Map affects the Grout surface.

      Grout-Relief_Map

       

      5.2.3 Tiles with Relief Map (0%-200%)

      Increasing the Relief Map increases the amount of visible surface detail applied to the generated Tiles.

      Tiles-Relief_Map

       

      For more information about Material surface maps and related Material properties, see:

       

      See Also:


       

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